Freeciv21
Develop your civilization from humble roots to a global empire
aihand.h
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11 #pragma once
12 
13 #include "fc_types.h"
14 
15 void dai_do_first_activities(struct ai_type *ait, struct player *pplayer);
16 void dai_do_last_activities(struct ai_type *ait, struct player *pplayer);
17 
18 void dai_calc_data(const struct player *pplayer, int *trade, int *expenses,
19  int *income);
void dai_calc_data(const struct player *pplayer, int *trade, int *expenses, int *income)
Returns the total amount of trade generated (trade) and total amount of gold needed as upkeep (expens...
Definition: aihand.cpp:111
void dai_do_last_activities(struct ai_type *ait, struct player *pplayer)
Activities to be done by AI after human turn.
Definition: aihand.cpp:757
void dai_do_first_activities(struct ai_type *ait, struct player *pplayer)
Activities to be done by AI before human turn.
Definition: aihand.cpp:731
Definition: ai.h:42
Definition: player.h:231