19 const char *effect_type);
21 const char *effect_type);
int api_effects_player_bonus(lua_State *L, Player *pplayer, const char *effect_type)
Returns the effect bonus for a player.
int api_effects_city_bonus(lua_State *L, City *pcity, const char *effect_type)
Returns the effect bonus at a city.
int api_effects_world_bonus(lua_State *L, const char *effect_type)
Returns the effect bonus in the world.