bool api_server_was_started(lua_State *L)
Returns TRUE if the game was started.
const char * api_server_setting_get(lua_State *L, const char *sett_name)
Return the formated value of the setting or nullptr if no such setting exists,.
int api_server_player_civilization_score(lua_State *L, Player *pplayer)
Return the civilization score (total) for player.
bool api_play_music(lua_State *L, Player *pplayer, const char *tag)
Play music track for player.
bool api_server_save(lua_State *L, const char *filename)
Save the game (a manual save is triggered).