void api_notify_event_msg(lua_State *L, Player *pplayer, Tile *ptile, int event, const char *message)
Notify pplayer of a complex event.
void api_notify_embassies_msg(lua_State *L, Player *pplayer, Tile *ptile, int event, const char *message)
Notify players which have embassies with pplayer with the given message.
void api_notify_research_embassies_msg(lua_State *L, Player *pplayer, int event, const char *message)
Notify players sharing research with the player.
void api_notify_research_msg(lua_State *L, Player *pplayer, bool include_plr, int event, const char *message)
Notify players sharing research with the player.