22 #define MIN_UNREST_DIST 5
23 #define MAX_UNREST_DIST 8
25 #define UPRISE_CIV_SIZE 10
27 #define MAP_FACTOR 2000
29 #define BARBARIAN_MIN_LIFESPAN 5
struct player * create_barbarian_player(enum barbarian_type type)
Creates the land/sea barbarian player and inits some stuff.
bool unleash_barbarians(struct tile *ptile)
Unleash barbarians means give barbarian player some units and move them out of the hut,...
bool is_sea_barbarian(struct player *pplayer)
Is player a sea barbarian?
void summon_barbarians()
Summon barbarians out of the blue.
bool is_land_barbarian(struct player *pplayer)
Is player a land barbarian?