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Freeciv21
Develop your civilization from humble roots to a global empire
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This is the complete list of members for freeciv::layer, including all inherited members.
| do_draw_unit(const tile *ptile, const unit *punit) const | freeciv::layer | protected |
| fill_sprite_array(const tile *ptile, const tile_edge *pedge, const tile_corner *pcorner, const unit *punit) const | freeciv::layer | inlinevirtual |
| free_player(int player_id) | freeciv::layer | inlinevirtual |
| initialize_city_style(const citystyle &style, int index) | freeciv::layer | inlinevirtual |
| initialize_extra(const extra_type *extra, const QString &tag, extrastyle_id style) | freeciv::layer | inlinevirtual |
| initialize_player(const player *player) | freeciv::layer | inlinevirtual |
| initialize_terrain(const terrain *terrain) | freeciv::layer | inlinevirtual |
| layer(struct tileset *ts, mapview_layer layer) | freeciv::layer | inline |
| load_sprite(const QStringList &possible_names, bool required=false, bool verbose=true) const | freeciv::layer | protected |
| load_sprites() | freeciv::layer | inlinevirtual |
| m_layer | freeciv::layer | private |
| m_ts | freeciv::layer | private |
| reset_ruleset() | freeciv::layer | inlinevirtual |
| solid_background(const tile *ptile, const unit *punit, const city *pcity) const | freeciv::layer | protected |
| tileset() const | freeciv::layer | inlineprotected |
| type() const | freeciv::layer | inline |
| ~layer()=default | freeciv::layer | virtual |