![]() |
Freeciv21
Develop your civilization from humble roots to a global empire
|
This is the complete list of members for freeciv::layer_city, including all inherited members.
| city_sprite typedef | freeciv::layer_city | |
| do_draw_unit(const tile *ptile, const unit *punit) const | freeciv::layer | protected |
| fill_sprite_array(const tile *ptile, const tile_edge *pedge, const tile_corner *pcorner, const unit *punit) const override | freeciv::layer_city | virtual |
| fill_sprite_array_no_flag(const city *pcity, bool show_occupied) const | freeciv::layer_city | |
| free_player(int player_id) | freeciv::layer | inlinevirtual |
| initialize_city_style(const citystyle &style, int index) override | freeciv::layer_city | virtual |
| initialize_extra(const extra_type *extra, const QString &tag, extrastyle_id style) | freeciv::layer | inlinevirtual |
| initialize_player(const player *player) | freeciv::layer | inlinevirtual |
| initialize_terrain(const terrain *terrain) | freeciv::layer | inlinevirtual |
| layer(struct tileset *ts, mapview_layer layer) | freeciv::layer | inline |
| layer_city(struct tileset *ts, const QPoint &city_offset, const QPoint &city_flag_offset, const QPoint &occupied_offset) | freeciv::layer_city | explicit |
| load_city_size_sprites(const QString &tag, const citystyle &style) | freeciv::layer_city | private |
| load_sprite(const QStringList &possible_names, bool required=false, bool verbose=true) const | freeciv::layer | protected |
| load_sprites() override | freeciv::layer_city | virtual |
| m_city_flag_offset | freeciv::layer_city | private |
| m_city_offset | freeciv::layer_city | private |
| m_disorder | freeciv::layer_city | private |
| m_happy | freeciv::layer_city | private |
| m_layer | freeciv::layer | private |
| m_occupied | freeciv::layer_city | private |
| m_occupied_offset | freeciv::layer_city | private |
| m_single_wall | freeciv::layer_city | private |
| m_tile | freeciv::layer_city | private |
| m_ts | freeciv::layer | private |
| m_walls | freeciv::layer_city | private |
| NUM_WALL_TYPES | freeciv::layer_city | static |
| reset_ruleset() override | freeciv::layer_city | virtual |
| sample_sprite(int style_index=0) const | freeciv::layer_city | inline |
| solid_background(const tile *ptile, const unit *punit, const city *pcity) const | freeciv::layer | protected |
| styles typedef | freeciv::layer_city | |
| tileset() const | freeciv::layer | inlineprotected |
| type() const | freeciv::layer | inline |
| ~layer()=default | freeciv::layer | virtual |
| ~layer_city()=default | freeciv::layer_city | virtual |