Freeciv21
Develop your civilization from humble roots to a global empire
freeciv::layer_darkness Member List

This is the complete list of members for freeciv::layer_darkness, including all inherited members.

do_draw_unit(const tile *ptile, const unit *punit) constfreeciv::layerprotected
fill_sprite_array(const tile *ptile, const tile_edge *pedge, const tile_corner *pcorner, const unit *punit) const overridefreeciv::layer_darknessvirtual
free_player(int player_id)freeciv::layerinlinevirtual
initialize_city_style(const citystyle &style, int index)freeciv::layerinlinevirtual
initialize_extra(const extra_type *extra, const QString &tag, extrastyle_id style)freeciv::layerinlinevirtual
initialize_player(const player *player)freeciv::layerinlinevirtual
initialize_terrain(const terrain *terrain)freeciv::layerinlinevirtual
layer(struct tileset *ts, mapview_layer layer)freeciv::layerinline
layer_darkness(struct tileset *ts, darkness_style style)freeciv::layer_darknessexplicit
load_sprite(const QStringList &possible_names, bool required=false, bool verbose=true) constfreeciv::layerprotected
load_sprites() overridefreeciv::layer_darknessvirtual
m_layerfreeciv::layerprivate
m_spritesfreeciv::layer_darknessprivate
m_stylefreeciv::layer_darknessprivate
m_tsfreeciv::layerprivate
reset_ruleset()freeciv::layerinlinevirtual
set_sprite(std::size_t index, const QPixmap &p)freeciv::layer_darknessinlineprivate
solid_background(const tile *ptile, const unit *punit, const city *pcity) constfreeciv::layerprotected
tileset() constfreeciv::layerinlineprotected
type() constfreeciv::layerinline
~layer()=defaultfreeciv::layervirtual
~layer_darkness()=defaultfreeciv::layer_darknessvirtual