Freeciv21
Develop your civilization from humble roots to a global empire
freeciv::layer_fog Member List

This is the complete list of members for freeciv::layer_fog, including all inherited members.

do_draw_unit(const tile *ptile, const unit *punit) constfreeciv::layerprotected
fill_sprite_array(const tile *ptile, const tile_edge *pedge, const tile_corner *pcorner, const unit *punit) const overridefreeciv::layer_fogvirtual
free_player(int player_id)freeciv::layerinlinevirtual
initialize_city_style(const citystyle &style, int index)freeciv::layerinlinevirtual
initialize_extra(const extra_type *extra, const QString &tag, extrastyle_id style)freeciv::layerinlinevirtual
initialize_player(const player *player)freeciv::layerinlinevirtual
initialize_terrain(const terrain *terrain)freeciv::layerinlinevirtual
layer(struct tileset *ts, mapview_layer layer)freeciv::layerinline
layer_fog(struct tileset *ts, fog_style style, darkness_style darkness)freeciv::layer_fogexplicit
load_sprite(const QStringList &possible_names, bool required=false, bool verbose=true) constfreeciv::layerprotected
load_sprites() overridefreeciv::layer_fogvirtual
m_darknessfreeciv::layer_fogprivate
m_darkness_spritesfreeciv::layer_fogprivate
m_fog_spritefreeciv::layer_fogprivate
m_layerfreeciv::layerprivate
m_stylefreeciv::layer_fogprivate
m_tsfreeciv::layerprivate
reset_ruleset()freeciv::layerinlinevirtual
solid_background(const tile *ptile, const unit *punit, const city *pcity) constfreeciv::layerprotected
tileset() constfreeciv::layerinlineprotected
type() constfreeciv::layerinline
~layer()=defaultfreeciv::layervirtual
~layer_fog()=defaultfreeciv::layer_fogvirtual