Freeciv21
Develop your civilization from humble roots to a global empire
freeciv::layer_grid Member List

This is the complete list of members for freeciv::layer_grid, including all inherited members.

do_draw_unit(const tile *ptile, const unit *punit) constfreeciv::layerprotected
edge_data typedeffreeciv::layer_gridprivate
fill_sprite_array(const tile *ptile, const tile_edge *pedge, const tile_corner *pcorner, const unit *punit) const overridefreeciv::layer_gridvirtual
free_player(int player_id) overridefreeciv::layer_gridvirtual
initialize_city_style(const citystyle &style, int index)freeciv::layerinlinevirtual
initialize_extra(const extra_type *extra, const QString &tag, extrastyle_id style)freeciv::layerinlinevirtual
initialize_player(const player *player) overridefreeciv::layer_gridvirtual
initialize_terrain(const terrain *terrain)freeciv::layerinlinevirtual
layer(struct tileset *ts, mapview_layer layer)freeciv::layerinline
layer_grid(struct tileset *ts, mapview_layer layer)freeciv::layer_gridexplicit
load_sprite(const QStringList &possible_names, bool required=false, bool verbose=true) constfreeciv::layerprotected
load_sprites() overridefreeciv::layer_gridvirtual
m_basic_bordersfreeciv::layer_gridprivate
m_bordersfreeciv::layer_gridprivate
m_cityfreeciv::layer_gridprivate
m_layerfreeciv::layerprivate
m_mainfreeciv::layer_gridprivate
m_nonnativefreeciv::layer_gridprivate
m_selectedfreeciv::layer_gridprivate
m_tsfreeciv::layerprivate
m_unavailablefreeciv::layer_gridprivate
m_workedfreeciv::layer_gridprivate
reset_ruleset()freeciv::layerinlinevirtual
solid_background(const tile *ptile, const unit *punit, const city *pcity) constfreeciv::layerprotected
tileset() constfreeciv::layerinlineprotected
type() constfreeciv::layerinline
unique_edge_data typedeffreeciv::layer_gridprivate
~layer()=defaultfreeciv::layervirtual
~layer_grid()=defaultfreeciv::layer_gridvirtual