Freeciv21
Develop your civilization from humble roots to a global empire
freeciv::layer_roads Member List

This is the complete list of members for freeciv::layer_roads, including all inherited members.

all_combined_data typedeffreeciv::layer_roadsprivate
all_separate_data typedeffreeciv::layer_roadsprivate
do_draw_unit(const tile *ptile, const unit *punit) constfreeciv::layerprotected
fill_all_combined(std::vector< drawn_sprite > &sprs, const all_combined_data &data, const tile *ptile) constfreeciv::layer_roadsprivate
fill_all_separate(std::vector< drawn_sprite > &sprs, const all_separate_data &data, const tile *ptile) constfreeciv::layer_roadsprivate
fill_corners(std::vector< drawn_sprite > &sprs, const corner_sprites &data, const tile *ptile) constfreeciv::layer_roadsprivate
fill_parity_combined(std::vector< drawn_sprite > &sprs, const parity_combined_data &data, const tile *ptile) constfreeciv::layer_roadsprivate
fill_sprite_array(const tile *ptile, const tile_edge *pedge, const tile_corner *pcorner, const unit *punit) const overridefreeciv::layer_roadsvirtual
free_player(int player_id)freeciv::layerinlinevirtual
initialize_all_combined(all_combined_data &data, const QString &tag, const terrain *terrain)freeciv::layer_roadsprivate
initialize_all_separate(all_separate_data &data, const QString &tag, const terrain *terrain)freeciv::layer_roadsprivate
initialize_city_style(const citystyle &style, int index)freeciv::layerinlinevirtual
initialize_corners(corner_sprites &data, const extra_type *extra, const QString &tag, const terrain *terrain)freeciv::layer_roadsprivate
initialize_extra(const extra_type *extra, const QString &tag, extrastyle_id style) overridefreeciv::layer_roadsvirtual
initialize_parity_combined(parity_combined_data &data, const QString &tag, const terrain *terrain)freeciv::layer_roadsprivate
initialize_player(const player *player)freeciv::layerinlinevirtual
initialize_terrain(const terrain *terrain)freeciv::layerinlinevirtual
layer(struct tileset *ts, mapview_layer layer)freeciv::layerinline
layer_roads(struct tileset *ts)freeciv::layer_roadsexplicit
load_sprite(const QStringList &possible_names, bool required=false, bool verbose=true) constfreeciv::layerprotected
load_sprites()freeciv::layerinlinevirtual
m_all_combinedfreeciv::layer_roadsprivate
m_all_separatefreeciv::layer_roadsprivate
m_layerfreeciv::layerprivate
m_parity_combinedfreeciv::layer_roadsprivate
m_tsfreeciv::layerprivate
parity_combined_data typedeffreeciv::layer_roadsprivate
reset_ruleset() overridefreeciv::layer_roadsvirtual
solid_background(const tile *ptile, const unit *punit, const city *pcity) constfreeciv::layerprotected
tileset() constfreeciv::layerinlineprotected
type() constfreeciv::layerinline
~layer()=defaultfreeciv::layervirtual
~layer_roads()=defaultfreeciv::layer_roadsvirtual