![]() |
Freeciv21
Develop your civilization from humble roots to a global empire
|
This is the complete list of members for freeciv::layer_roads, including all inherited members.
| all_combined_data typedef | freeciv::layer_roads | private |
| all_separate_data typedef | freeciv::layer_roads | private |
| do_draw_unit(const tile *ptile, const unit *punit) const | freeciv::layer | protected |
| fill_all_combined(std::vector< drawn_sprite > &sprs, const all_combined_data &data, const tile *ptile) const | freeciv::layer_roads | private |
| fill_all_separate(std::vector< drawn_sprite > &sprs, const all_separate_data &data, const tile *ptile) const | freeciv::layer_roads | private |
| fill_corners(std::vector< drawn_sprite > &sprs, const corner_sprites &data, const tile *ptile) const | freeciv::layer_roads | private |
| fill_parity_combined(std::vector< drawn_sprite > &sprs, const parity_combined_data &data, const tile *ptile) const | freeciv::layer_roads | private |
| fill_sprite_array(const tile *ptile, const tile_edge *pedge, const tile_corner *pcorner, const unit *punit) const override | freeciv::layer_roads | virtual |
| free_player(int player_id) | freeciv::layer | inlinevirtual |
| initialize_all_combined(all_combined_data &data, const QString &tag, const terrain *terrain) | freeciv::layer_roads | private |
| initialize_all_separate(all_separate_data &data, const QString &tag, const terrain *terrain) | freeciv::layer_roads | private |
| initialize_city_style(const citystyle &style, int index) | freeciv::layer | inlinevirtual |
| initialize_corners(corner_sprites &data, const extra_type *extra, const QString &tag, const terrain *terrain) | freeciv::layer_roads | private |
| initialize_extra(const extra_type *extra, const QString &tag, extrastyle_id style) override | freeciv::layer_roads | virtual |
| initialize_parity_combined(parity_combined_data &data, const QString &tag, const terrain *terrain) | freeciv::layer_roads | private |
| initialize_player(const player *player) | freeciv::layer | inlinevirtual |
| initialize_terrain(const terrain *terrain) | freeciv::layer | inlinevirtual |
| layer(struct tileset *ts, mapview_layer layer) | freeciv::layer | inline |
| layer_roads(struct tileset *ts) | freeciv::layer_roads | explicit |
| load_sprite(const QStringList &possible_names, bool required=false, bool verbose=true) const | freeciv::layer | protected |
| load_sprites() | freeciv::layer | inlinevirtual |
| m_all_combined | freeciv::layer_roads | private |
| m_all_separate | freeciv::layer_roads | private |
| m_layer | freeciv::layer | private |
| m_parity_combined | freeciv::layer_roads | private |
| m_ts | freeciv::layer | private |
| parity_combined_data typedef | freeciv::layer_roads | private |
| reset_ruleset() override | freeciv::layer_roads | virtual |
| solid_background(const tile *ptile, const unit *punit, const city *pcity) const | freeciv::layer | protected |
| tileset() const | freeciv::layer | inlineprotected |
| type() const | freeciv::layer | inline |
| ~layer()=default | freeciv::layer | virtual |
| ~layer_roads()=default | freeciv::layer_roads | virtual |