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Freeciv21
Develop your civilization from humble roots to a global empire
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This is the complete list of members for freeciv::layer_terrain, including all inherited members.
| add_tag(const QString &tag, const QString &sprite_name) | freeciv::layer_terrain | |
| CELL_CORNER enum value | freeciv::layer_terrain | |
| CELL_HEX_CORNER enum value | freeciv::layer_terrain | |
| CELL_WHOLE enum value | freeciv::layer_terrain | |
| create_matching_group(const QString &name) | freeciv::layer_terrain | |
| do_draw_unit(const tile *ptile, const unit *punit) const | freeciv::layer | protected |
| enable_blending(const QString &tag) | freeciv::layer_terrain | |
| fill_blending_sprite_array(std::vector< drawn_sprite > &sprs, const tile *ptile, const terrain *pterrain, terrain **tterrain_near) const | freeciv::layer_terrain | private |
| fill_sprite_array(const tile *ptile, const tile_edge *pedge, const tile_corner *pcorner, const unit *punit) const override | freeciv::layer_terrain | virtual |
| fill_terrain_sprite_array(std::vector< drawn_sprite > &sprs, const tile *ptile, const terrain *pterrain, terrain **tterrain_near) const | freeciv::layer_terrain | private |
| free_player(int player_id) | freeciv::layer | inlinevirtual |
| group(const QString &name) | freeciv::layer_terrain | private |
| initialize_blending(const terrain *terrain, terrain_info &info) | freeciv::layer_terrain | private |
| initialize_cell_corner_match_full(const terrain *terrain, terrain_info &info) | freeciv::layer_terrain | private |
| initialize_cell_corner_match_none(const terrain *terrain, terrain_info &info) | freeciv::layer_terrain | private |
| initialize_cell_corner_match_pair(const terrain *terrain, terrain_info &info) | freeciv::layer_terrain | private |
| initialize_cell_corner_match_same(const terrain *terrain, terrain_info &info) | freeciv::layer_terrain | private |
| initialize_cell_hex_corner(const terrain *terrain, terrain_info &info) | freeciv::layer_terrain | private |
| initialize_cell_whole_match_none(const terrain *terrain, terrain_info &info) | freeciv::layer_terrain | private |
| initialize_cell_whole_match_same(const terrain *terrain, terrain_info &info) | freeciv::layer_terrain | private |
| initialize_city_style(const citystyle &style, int index) | freeciv::layer | inlinevirtual |
| initialize_extra(const extra_type *extra, const QString &tag, extrastyle_id style) | freeciv::layer | inlinevirtual |
| initialize_player(const player *player) | freeciv::layer | inlinevirtual |
| initialize_terrain(const terrain *terrain) override | freeciv::layer_terrain | virtual |
| layer(struct tileset *ts, mapview_layer layer) | freeciv::layer | inline |
| layer_terrain(struct tileset *ts, int number) | freeciv::layer_terrain | explicit |
| load_sprite(const QStringList &possible_names, bool required=false, bool verbose=true) const | freeciv::layer | protected |
| load_sprites() | freeciv::layer | inlinevirtual |
| m_allocated | freeciv::layer_terrain | private |
| m_layer | freeciv::layer | private |
| m_matching_groups | freeciv::layer_terrain | private |
| m_number | freeciv::layer_terrain | private |
| m_terrain_info | freeciv::layer_terrain | private |
| m_terrain_tag_info | freeciv::layer_terrain | private |
| m_ts | freeciv::layer | private |
| MATCH_FULL enum value | freeciv::layer_terrain | private |
| MATCH_NONE enum value | freeciv::layer_terrain | private |
| MATCH_PAIR enum value | freeciv::layer_terrain | private |
| MATCH_SAME enum value | freeciv::layer_terrain | private |
| match_style enum name | freeciv::layer_terrain | private |
| MAX_NUM_MATCH_WITH | freeciv::layer_terrain | static |
| reset_ruleset() | freeciv::layer | inlinevirtual |
| set_tag_matches_with(const QString &tag, const QString &group_name) | freeciv::layer_terrain | |
| set_tag_matching_group(const QString &tag, const QString &group_name) | freeciv::layer_terrain | |
| set_tag_offsets(const QString &tag, int offset_x, int offset_y) | freeciv::layer_terrain | |
| set_tag_sprite_type(const QString &tag, sprite_type type) | freeciv::layer_terrain | |
| solid_background(const tile *ptile, const unit *punit, const city *pcity) const | freeciv::layer | protected |
| sprite_type enum name | freeciv::layer_terrain | |
| terrain_group(const terrain *pterrain) const | freeciv::layer_terrain | private |
| tileset() const | freeciv::layer | inlineprotected |
| type() const | freeciv::layer | inline |
| ~layer()=default | freeciv::layer | virtual |
| ~layer_terrain()=default | freeciv::layer_terrain | virtual |