Freeciv21
Develop your civilization from humble roots to a global empire
freeciv::layer_terrain Member List

This is the complete list of members for freeciv::layer_terrain, including all inherited members.

add_tag(const QString &tag, const QString &sprite_name)freeciv::layer_terrain
CELL_CORNER enum valuefreeciv::layer_terrain
CELL_HEX_CORNER enum valuefreeciv::layer_terrain
CELL_WHOLE enum valuefreeciv::layer_terrain
create_matching_group(const QString &name)freeciv::layer_terrain
do_draw_unit(const tile *ptile, const unit *punit) constfreeciv::layerprotected
enable_blending(const QString &tag)freeciv::layer_terrain
fill_blending_sprite_array(std::vector< drawn_sprite > &sprs, const tile *ptile, const terrain *pterrain, terrain **tterrain_near) constfreeciv::layer_terrainprivate
fill_sprite_array(const tile *ptile, const tile_edge *pedge, const tile_corner *pcorner, const unit *punit) const overridefreeciv::layer_terrainvirtual
fill_terrain_sprite_array(std::vector< drawn_sprite > &sprs, const tile *ptile, const terrain *pterrain, terrain **tterrain_near) constfreeciv::layer_terrainprivate
free_player(int player_id)freeciv::layerinlinevirtual
group(const QString &name)freeciv::layer_terrainprivate
initialize_blending(const terrain *terrain, terrain_info &info)freeciv::layer_terrainprivate
initialize_cell_corner_match_full(const terrain *terrain, terrain_info &info)freeciv::layer_terrainprivate
initialize_cell_corner_match_none(const terrain *terrain, terrain_info &info)freeciv::layer_terrainprivate
initialize_cell_corner_match_pair(const terrain *terrain, terrain_info &info)freeciv::layer_terrainprivate
initialize_cell_corner_match_same(const terrain *terrain, terrain_info &info)freeciv::layer_terrainprivate
initialize_cell_hex_corner(const terrain *terrain, terrain_info &info)freeciv::layer_terrainprivate
initialize_cell_whole_match_none(const terrain *terrain, terrain_info &info)freeciv::layer_terrainprivate
initialize_cell_whole_match_same(const terrain *terrain, terrain_info &info)freeciv::layer_terrainprivate
initialize_city_style(const citystyle &style, int index)freeciv::layerinlinevirtual
initialize_extra(const extra_type *extra, const QString &tag, extrastyle_id style)freeciv::layerinlinevirtual
initialize_player(const player *player)freeciv::layerinlinevirtual
initialize_terrain(const terrain *terrain) overridefreeciv::layer_terrainvirtual
layer(struct tileset *ts, mapview_layer layer)freeciv::layerinline
layer_terrain(struct tileset *ts, int number)freeciv::layer_terrainexplicit
load_sprite(const QStringList &possible_names, bool required=false, bool verbose=true) constfreeciv::layerprotected
load_sprites()freeciv::layerinlinevirtual
m_allocatedfreeciv::layer_terrainprivate
m_layerfreeciv::layerprivate
m_matching_groupsfreeciv::layer_terrainprivate
m_numberfreeciv::layer_terrainprivate
m_terrain_infofreeciv::layer_terrainprivate
m_terrain_tag_infofreeciv::layer_terrainprivate
m_tsfreeciv::layerprivate
MATCH_FULL enum valuefreeciv::layer_terrainprivate
MATCH_NONE enum valuefreeciv::layer_terrainprivate
MATCH_PAIR enum valuefreeciv::layer_terrainprivate
MATCH_SAME enum valuefreeciv::layer_terrainprivate
match_style enum namefreeciv::layer_terrainprivate
MAX_NUM_MATCH_WITHfreeciv::layer_terrainstatic
reset_ruleset()freeciv::layerinlinevirtual
set_tag_matches_with(const QString &tag, const QString &group_name)freeciv::layer_terrain
set_tag_matching_group(const QString &tag, const QString &group_name)freeciv::layer_terrain
set_tag_offsets(const QString &tag, int offset_x, int offset_y)freeciv::layer_terrain
set_tag_sprite_type(const QString &tag, sprite_type type)freeciv::layer_terrain
solid_background(const tile *ptile, const unit *punit, const city *pcity) constfreeciv::layerprotected
sprite_type enum namefreeciv::layer_terrain
terrain_group(const terrain *pterrain) constfreeciv::layer_terrainprivate
tileset() constfreeciv::layerinlineprotected
type() constfreeciv::layerinline
~layer()=defaultfreeciv::layervirtual
~layer_terrain()=defaultfreeciv::layer_terrainvirtual