Freeciv21
Develop your civilization from humble roots to a global empire
freeciv::layer_water Member List

This is the complete list of members for freeciv::layer_water, including all inherited members.

do_draw_unit(const tile *ptile, const unit *punit) constfreeciv::layerprotected
fill_irrigation_sprite_array(const struct tileset *t, std::vector< drawn_sprite > &sprs, bv_extras textras, bv_extras *textras_near, const terrain *pterrain, const city *pcity) constfreeciv::layer_waterprivate
fill_sprite_array(const tile *ptile, const tile_edge *pedge, const tile_corner *pcorner, const unit *punit) const overridefreeciv::layer_watervirtual
free_player(int player_id)freeciv::layerinlinevirtual
initialize_city_style(const citystyle &style, int index)freeciv::layerinlinevirtual
initialize_extra(const extra_type *extra, const QString &tag, extrastyle_id style) overridefreeciv::layer_watervirtual
initialize_player(const player *player)freeciv::layerinlinevirtual
initialize_terrain(const terrain *terrain)freeciv::layerinlinevirtual
layer(struct tileset *ts, mapview_layer layer)freeciv::layerinline
layer_water(struct tileset *ts)freeciv::layer_waterexplicit
load_sprite(const QStringList &possible_names, bool required=false, bool verbose=true) constfreeciv::layerprotected
load_sprites()freeciv::layerinlinevirtual
m_cardinalsfreeciv::layer_waterprivate
m_layerfreeciv::layerprivate
m_outletsfreeciv::layer_waterprivate
m_riversfreeciv::layer_waterprivate
m_tsfreeciv::layerprivate
reset_ruleset() overridefreeciv::layer_watervirtual
solid_background(const tile *ptile, const unit *punit, const city *pcity) constfreeciv::layerprotected
tileset() constfreeciv::layerinlineprotected
type() constfreeciv::layerinline
~layer()=defaultfreeciv::layervirtual
~layer_water()=defaultfreeciv::layer_watervirtual