bool can_client_access_hack()
Returns TRUE if the client has hack access.
void send_client_wants_hack(const char *filename)
If the client is capable of 'wanting hack', then the server will send the client a filename in the pa...
bool is_server_running()
The general chain of events:
void send_save_game(const char *filename)
Send server command to save game.
void set_ruleset(const char *ruleset)
Called by the GUI code when the user sets the ruleset.
bool client_start_server(const QString &user_name)
Forks a server if it can.
void client_kill_server(bool force)
Kills the server if the client has started it.