20 enum clause_type type,
int value);
22 enum clause_type type,
int value);
void handle_diplomacy_init_meeting(int counterpart, int initiated_from)
Handle the start of a diplomacy meeting - usually by poping up a diplomacy dialog.
void handle_diplomacy_cancel_meeting(int counterpart, int initiated_from)
Update the diplomacy dialog when the meeting is canceled (the dialog should be closed).
void handle_diplomacy_create_clause(int counterpart, int giver, enum clause_type type, int value)
Update the diplomacy dialog by adding a clause.
void handle_diplomacy_remove_clause(int counterpart, int giver, enum clause_type type, int value)
Update the diplomacy dialog by removing a clause.
void close_all_diplomacy_dialogs()
Close all open diplomacy dialogs.
void handle_diplomacy_accept_treaty(int counterpart, bool I_accepted, bool other_accepted)
Update a player's acceptance status of a treaty (traditionally shown with the thumbs-up/thumbs-down s...