![]() |
Freeciv21
Develop your civilization from humble roots to a global empire
|
#include "ai.h"#include "city.h"#include "game.h"#include "multipliers.h"#include "registry_ini.h"#include "citytools.h"#include "aidata.h"#include "daimilitary.h"#include "aiplayer.h"
Include dependency graph for aiplayer.cpp:Go to the source code of this file.
Functions | |
| void | dai_player_alloc (struct ai_type *ait, struct player *pplayer) |
| Initialize player for use with default AI. More... | |
| void | dai_player_free (struct ai_type *ait, struct player *pplayer) |
| Free player from use with default AI. More... | |
| void | dai_player_save_relations (struct ai_type *ait, const char *aitstr, struct player *pplayer, struct player *other, struct section_file *file, int plrno) |
| Store player specific data to savegame. More... | |
| void | dai_player_load_relations (struct ai_type *ait, const char *aitstr, struct player *pplayer, struct player *other, const struct section_file *file, int plrno) |
| Load player vs player specific data from savegame. More... | |
| void | dai_player_copy (struct ai_type *ait, struct player *original, struct player *created) |
| Copy default ai data from player to player. More... | |
| void | dai_gained_control (struct ai_type *ait, struct player *pplayer) |
| Ai got control of the player. More... | |
Ai got control of the player.
Definition at line 144 of file aiplayer.cpp.
Referenced by cai_gained_control(), texwai_control_gained(), and twai_control_gained().
Initialize player for use with default AI.
Note that this is called for all players, not just for those default AI is controlling.
Definition at line 34 of file aiplayer.cpp.
Referenced by cai_player_alloc().
Copy default ai data from player to player.
Definition at line 117 of file aiplayer.cpp.
Referenced by cai_created_by_civil_war(), texwai_created_by_civil_war(), and twai_created_by_civil_war().
Free player from use with default AI.
Definition at line 46 of file aiplayer.cpp.
Referenced by cai_player_free().
| void dai_player_load_relations | ( | struct ai_type * | ait, |
| const char * | aitstr, | ||
| struct player * | pplayer, | ||
| struct player * | other, | ||
| const struct section_file * | file, | ||
| int | plrno | ||
| ) |
Load player vs player specific data from savegame.
Definition at line 87 of file aiplayer.cpp.
Referenced by cai_player_load_relations().
| void dai_player_save_relations | ( | struct ai_type * | ait, |
| const char * | aitstr, | ||
| struct player * | pplayer, | ||
| struct player * | other, | ||
| struct section_file * | file, | ||
| int | plrno | ||
| ) |
Store player specific data to savegame.
Definition at line 62 of file aiplayer.cpp.
Referenced by cai_player_save_relations().