int api_methods_nation_trait_min(lua_State *L, Nation_Type *pnation, const char *tname)
Return the minimum random trait value that will be allocated for a nation.
int api_methods_player_trait_base(lua_State *L, Player *pplayer, const char *tname)
Return the current base value of an AI trait (not including Lua mod)
int api_methods_player_trait(lua_State *L, Player *pplayer, const char *tname)
Return the current value of an AI trait in force (base+mod)
int api_methods_nation_trait_default(lua_State *L, Nation_Type *pnation, const char *tname)
Return the default trait value that will be allocated for a nation.
int api_methods_player_trait_current_mod(lua_State *L, Player *pplayer, const char *tname)
Return the current Lua increment to an AI trait (can be changed with api_edit_trait_mod_set())
int api_methods_nation_trait_max(lua_State *L, Nation_Type *pnation, const char *tname)
Return the maximum random trait value that will be allocated for a nation.