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Freeciv21
Develop your civilization from humble roots to a global empire
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Include dependency graph for api_server_game_methods.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Functions | |
| int | api_methods_player_trait (lua_State *L, Player *pplayer, const char *tname) |
| Return the current value of an AI trait in force (base+mod) More... | |
| int | api_methods_player_trait_base (lua_State *L, Player *pplayer, const char *tname) |
| Return the current base value of an AI trait (not including Lua mod) More... | |
| int | api_methods_player_trait_current_mod (lua_State *L, Player *pplayer, const char *tname) |
| Return the current Lua increment to an AI trait (can be changed with api_edit_trait_mod_set()) More... | |
| int | api_methods_nation_trait_min (lua_State *L, Nation_Type *pnation, const char *tname) |
| Return the minimum random trait value that will be allocated for a nation. More... | |
| int | api_methods_nation_trait_max (lua_State *L, Nation_Type *pnation, const char *tname) |
| Return the maximum random trait value that will be allocated for a nation. More... | |
| int | api_methods_nation_trait_default (lua_State *L, Nation_Type *pnation, const char *tname) |
| Return the default trait value that will be allocated for a nation. More... | |
| int api_methods_nation_trait_default | ( | lua_State * | L, |
| Nation_Type * | pnation, | ||
| const char * | tname | ||
| ) |
Return the default trait value that will be allocated for a nation.
Definition at line 125 of file api_server_game_methods.cpp.
| int api_methods_nation_trait_max | ( | lua_State * | L, |
| Nation_Type * | pnation, | ||
| const char * | tname | ||
| ) |
Return the maximum random trait value that will be allocated for a nation.
Definition at line 106 of file api_server_game_methods.cpp.
| int api_methods_nation_trait_min | ( | lua_State * | L, |
| Nation_Type * | pnation, | ||
| const char * | tname | ||
| ) |
Return the minimum random trait value that will be allocated for a nation.
Definition at line 87 of file api_server_game_methods.cpp.
| int api_methods_player_trait | ( | lua_State * | L, |
| Player * | pplayer, | ||
| const char * | tname | ||
| ) |
Return the current value of an AI trait in force (base+mod)
Definition at line 29 of file api_server_game_methods.cpp.
| int api_methods_player_trait_base | ( | lua_State * | L, |
| Player * | pplayer, | ||
| const char * | tname | ||
| ) |
Return the current base value of an AI trait (not including Lua mod)
Definition at line 48 of file api_server_game_methods.cpp.
| int api_methods_player_trait_current_mod | ( | lua_State * | L, |
| Player * | pplayer, | ||
| const char * | tname | ||
| ) |
Return the current Lua increment to an AI trait (can be changed with api_edit_trait_mod_set())
Definition at line 68 of file api_server_game_methods.cpp.