| activity_sprite(unit_activity id, const extra_type *extra) const | freeciv::layer_abstract_activities | |
| add_automated_sprite(std::vector< drawn_sprite > &sprs, const unit *punit, const QPoint &full_offset) const | freeciv::layer_units | private |
| add_orders_sprite(std::vector< drawn_sprite > &sprs, const unit *punit, const QPoint &full_offset) const | freeciv::layer_units | private |
| do_draw_unit(const tile *ptile, const unit *punit) const | freeciv::layer | protected |
| fill_sprite_array(const tile *ptile, const tile_edge *pedge, const tile_corner *pcorner, const unit *punit) const override | freeciv::layer_units | virtual |
| focus_unit_state() const | freeciv::layer_units | inline |
| focus_unit_state() | freeciv::layer_units | inline |
| focus_unit_state_count() const | freeciv::layer_units | inline |
| free_player(int player_id) | freeciv::layer | inlinevirtual |
| initialize_city_style(const citystyle &style, int index) | freeciv::layer | inlinevirtual |
| initialize_extra(const extra_type *extra, const QString &tag, extrastyle_id style) override | freeciv::layer_abstract_activities | virtual |
| initialize_player(const player *player) | freeciv::layer | inlinevirtual |
| initialize_terrain(const terrain *terrain) | freeciv::layer | inlinevirtual |
| layer(struct tileset *ts, mapview_layer layer) | freeciv::layer_abstract_activities | inline |
| freeciv::layer::layer(struct tileset *ts, mapview_layer layer) | freeciv::layer | inline |
| layer_units(struct tileset *ts, mapview_layer layer, const QPoint &activity_offset, const QPoint &select_offset, const QPoint &unit_offset, const QPoint &unit_flag_offset) | freeciv::layer_units | explicit |
| load_sprite(const QStringList &possible_names, bool required=false, bool verbose=true) const | freeciv::layer | protected |
| load_sprites() override | freeciv::layer_units | virtual |
| m_action_decision_want | freeciv::layer_units | private |
| m_activities | freeciv::layer_abstract_activities | private |
| m_activity_offset | freeciv::layer_units | private |
| m_auto_attack | freeciv::layer_units | private |
| m_auto_explore | freeciv::layer_units | private |
| m_auto_settler | freeciv::layer_units | private |
| m_battlegroup | freeciv::layer_units | private |
| m_connect | freeciv::layer_units | private |
| m_extra_activities | freeciv::layer_abstract_activities | private |
| m_extra_rm_activities | freeciv::layer_abstract_activities | private |
| m_focus_unit_state | freeciv::layer_units | private |
| m_hp_bar | freeciv::layer_units | private |
| m_layer | freeciv::layer | private |
| m_loaded | freeciv::layer_units | private |
| m_lowfuel | freeciv::layer_units | private |
| m_patrol | freeciv::layer_units | private |
| m_select | freeciv::layer_units | private |
| m_select_offset | freeciv::layer_units | private |
| m_stack | freeciv::layer_units | private |
| m_tired | freeciv::layer_units | private |
| m_ts | freeciv::layer | private |
| m_unit_flag_offset | freeciv::layer_units | private |
| m_unit_offset | freeciv::layer_units | private |
| m_veteran_level | freeciv::layer_units | private |
| reset_ruleset() override | freeciv::layer_abstract_activities | virtual |
| solid_background(const tile *ptile, const unit *punit, const city *pcity) const | freeciv::layer | protected |
| tileset() const | freeciv::layer | inlineprotected |
| type() const | freeciv::layer | inline |
| ~layer()=default | freeciv::layer | virtual |
| ~layer_units()=default | freeciv::layer_units | virtual |