Freeciv21
Develop your civilization from humble roots to a global empire
freeciv::layer_units Member List

This is the complete list of members for freeciv::layer_units, including all inherited members.

activity_sprite(unit_activity id, const extra_type *extra) constfreeciv::layer_abstract_activities
add_automated_sprite(std::vector< drawn_sprite > &sprs, const unit *punit, const QPoint &full_offset) constfreeciv::layer_unitsprivate
add_orders_sprite(std::vector< drawn_sprite > &sprs, const unit *punit, const QPoint &full_offset) constfreeciv::layer_unitsprivate
do_draw_unit(const tile *ptile, const unit *punit) constfreeciv::layerprotected
fill_sprite_array(const tile *ptile, const tile_edge *pedge, const tile_corner *pcorner, const unit *punit) const overridefreeciv::layer_unitsvirtual
focus_unit_state() constfreeciv::layer_unitsinline
focus_unit_state()freeciv::layer_unitsinline
focus_unit_state_count() constfreeciv::layer_unitsinline
free_player(int player_id)freeciv::layerinlinevirtual
initialize_city_style(const citystyle &style, int index)freeciv::layerinlinevirtual
initialize_extra(const extra_type *extra, const QString &tag, extrastyle_id style) overridefreeciv::layer_abstract_activitiesvirtual
initialize_player(const player *player)freeciv::layerinlinevirtual
initialize_terrain(const terrain *terrain)freeciv::layerinlinevirtual
layer(struct tileset *ts, mapview_layer layer)freeciv::layer_abstract_activitiesinline
freeciv::layer::layer(struct tileset *ts, mapview_layer layer)freeciv::layerinline
layer_units(struct tileset *ts, mapview_layer layer, const QPoint &activity_offset, const QPoint &select_offset, const QPoint &unit_offset, const QPoint &unit_flag_offset)freeciv::layer_unitsexplicit
load_sprite(const QStringList &possible_names, bool required=false, bool verbose=true) constfreeciv::layerprotected
load_sprites() overridefreeciv::layer_unitsvirtual
m_action_decision_wantfreeciv::layer_unitsprivate
m_activitiesfreeciv::layer_abstract_activitiesprivate
m_activity_offsetfreeciv::layer_unitsprivate
m_auto_attackfreeciv::layer_unitsprivate
m_auto_explorefreeciv::layer_unitsprivate
m_auto_settlerfreeciv::layer_unitsprivate
m_battlegroupfreeciv::layer_unitsprivate
m_connectfreeciv::layer_unitsprivate
m_extra_activitiesfreeciv::layer_abstract_activitiesprivate
m_extra_rm_activitiesfreeciv::layer_abstract_activitiesprivate
m_focus_unit_statefreeciv::layer_unitsprivate
m_hp_barfreeciv::layer_unitsprivate
m_layerfreeciv::layerprivate
m_loadedfreeciv::layer_unitsprivate
m_lowfuelfreeciv::layer_unitsprivate
m_patrolfreeciv::layer_unitsprivate
m_selectfreeciv::layer_unitsprivate
m_select_offsetfreeciv::layer_unitsprivate
m_stackfreeciv::layer_unitsprivate
m_tiredfreeciv::layer_unitsprivate
m_tsfreeciv::layerprivate
m_unit_flag_offsetfreeciv::layer_unitsprivate
m_unit_offsetfreeciv::layer_unitsprivate
m_veteran_levelfreeciv::layer_unitsprivate
reset_ruleset() overridefreeciv::layer_abstract_activitiesvirtual
solid_background(const tile *ptile, const unit *punit, const city *pcity) constfreeciv::layerprotected
tileset() constfreeciv::layerinlineprotected
type() constfreeciv::layerinline
~layer()=defaultfreeciv::layervirtual
~layer_units()=defaultfreeciv::layer_unitsvirtual