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Freeciv21
Develop your civilization from humble roots to a global empire
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An abstract class for layers that need sprites for unit activities. More...
#include <layer_abstract_activities.h>
Inheritance diagram for freeciv::layer_abstract_activities:
Collaboration diagram for freeciv::layer_abstract_activities:Public Member Functions | |
| void | load_sprites () override |
| Loads the sprites in memory. More... | |
| void | initialize_extra (const extra_type *extra, const QString &tag, extrastyle_id style) override |
| Loads the extra activity and remove activity sprites. More... | |
| void | reset_ruleset () override |
| Resets data about extras. More... | |
| QPixmap * | activity_sprite (unit_activity id, const extra_type *extra) const |
| Returns the sprite used to represent a given activity on the map. More... | |
| layer (struct tileset *ts, mapview_layer layer) | |
| Inherited constructor. More... | |
Public Member Functions inherited from freeciv::layer | |
| layer (struct tileset *ts, mapview_layer layer) | |
| Constructor. More... | |
| virtual | ~layer ()=default |
| Destructor. More... | |
| virtual std::vector< drawn_sprite > | fill_sprite_array (const tile *ptile, const tile_edge *pedge, const tile_corner *pcorner, const unit *punit) const |
| Returns the list of sprites drawn by this layer somewhere on the map. More... | |
| virtual void | initialize_player (const player *player) |
| Initializes data specific to one player. More... | |
| virtual void | free_player (int player_id) |
| Frees data initialized by initialize_player. More... | |
| virtual void | initialize_city_style (const citystyle &style, int index) |
| Initializes data for a city style. More... | |
| virtual void | initialize_terrain (const terrain *terrain) |
| Initializes terrain-specific data. More... | |
| mapview_layer | type () const |
Private Attributes | |
| std::array< QPixmap *, ACTIVITY_LAST > | m_activities = {nullptr} |
| std::vector< QPixmap * > | m_extra_activities |
| std::vector< QPixmap * > | m_extra_rm_activities |
Additional Inherited Members | |
Protected Member Functions inherited from freeciv::layer | |
| struct tileset * | tileset () const |
| bool | do_draw_unit (const tile *ptile, const unit *punit) const |
| Whether a unit should be drawn. More... | |
| bool | solid_background (const tile *ptile, const unit *punit, const city *pcity) const |
| Whether a solid background should be drawn on a tile instead of its terrain. More... | |
| QPixmap * | load_sprite (const QStringList &possible_names, bool required=false, bool verbose=true) const |
| Shortcut to load a sprite from the tileset. More... | |
An abstract class for layers that need sprites for unit activities.
Definition at line 18 of file layer_abstract_activities.h.
| QPixmap * freeciv::layer_abstract_activities::activity_sprite | ( | unit_activity | id, |
| const extra_type * | extra | ||
| ) | const |
Returns the sprite used to represent a given activity on the map.
Definition at line 79 of file layer_abstract_activities.cpp.
Referenced by freeciv::layer_units::add_orders_sprite(), freeciv::layer_infrawork::fill_sprite_array(), freeciv::layer_units::fill_sprite_array(), and freeciv::layer_workertask::fill_sprite_array().
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overridevirtual |
Loads the extra activity and remove activity sprites.
Reimplemented from freeciv::layer.
Definition at line 38 of file layer_abstract_activities.cpp.
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overridevirtual |
Loads the sprites in memory.
Reimplemented from freeciv::layer.
Reimplemented in freeciv::layer_units.
Definition at line 20 of file layer_abstract_activities.cpp.
Referenced by freeciv::layer_units::load_sprites().
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overridevirtual |
Resets data about extras.
Reimplemented from freeciv::layer.
Definition at line 69 of file layer_abstract_activities.cpp.
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private |
Definition at line 33 of file layer_abstract_activities.h.
Referenced by activity_sprite(), and load_sprites().
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private |
Definition at line 34 of file layer_abstract_activities.h.
Referenced by activity_sprite(), initialize_extra(), and reset_ruleset().
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private |
Definition at line 34 of file layer_abstract_activities.h.
Referenced by activity_sprite(), initialize_extra(), and reset_ruleset().