19 #define SPECENUM_NAME color_std
21 #define SPECENUM_VALUE0 COLOR_MAPVIEW_UNKNOWN
22 #define SPECENUM_VALUE0NAME "mapview_unknown"
23 #define SPECENUM_VALUE1 COLOR_MAPVIEW_CITYTEXT
24 #define SPECENUM_VALUE1NAME "mapview_citytext"
25 #define SPECENUM_VALUE2 COLOR_MAPVIEW_CITYTEXT_DARK
26 #define SPECENUM_VALUE2NAME "mapview_citytext_dark"
27 #define SPECENUM_VALUE3 COLOR_MAPVIEW_CITYPROD_NEGATIVE
28 #define SPECENUM_VALUE3NAME "mapview_cityprod_negative"
29 #define SPECENUM_VALUE4 COLOR_MAPVIEW_CITYGROWTH_BLOCKED
30 #define SPECENUM_VALUE4NAME "mapview_cityblocked"
31 #define SPECENUM_VALUE5 COLOR_MAPVIEW_GOTO
32 #define SPECENUM_VALUE5NAME "mapview_goto"
33 #define SPECENUM_VALUE6 COLOR_MAPVIEW_UNSAFE_GOTO
34 #define SPECENUM_VALUE6NAME "mapview_unsafe_goto"
35 #define SPECENUM_VALUE7 COLOR_MAPVIEW_SELECTION
36 #define SPECENUM_VALUE7NAME "mapview_selection"
37 #define SPECENUM_VALUE8 COLOR_MAPVIEW_TRADE_ROUTE_LINE
38 #define SPECENUM_VALUE8NAME "mapview_trade_route_line"
39 #define SPECENUM_VALUE9 COLOR_MAPVIEW_TRADE_ROUTES_ALL_BUILT
40 #define SPECENUM_VALUE9NAME "mapview_trade_routes_all_built"
41 #define SPECENUM_VALUE10 COLOR_MAPVIEW_TRADE_ROUTES_SOME_BUILT
42 #define SPECENUM_VALUE10NAME "mapview_trade_routes_some_built"
43 #define SPECENUM_VALUE11 COLOR_MAPVIEW_TRADE_ROUTES_NO_BUILT
44 #define SPECENUM_VALUE11NAME "mapview_trade_routes_no_built"
45 #define SPECENUM_VALUE12 COLOR_MAPVIEW_CITY_LINK
46 #define SPECENUM_VALUE12NAME "mapview_city_link"
47 #define SPECENUM_VALUE13 COLOR_MAPVIEW_TILE_LINK
48 #define SPECENUM_VALUE13NAME "mapview_tile_link"
49 #define SPECENUM_VALUE14 COLOR_MAPVIEW_UNIT_LINK
50 #define SPECENUM_VALUE14NAME "mapview_unit_link"
52 #define SPECENUM_VALUE15 COLOR_SPACESHIP_BACKGROUND
53 #define SPECENUM_VALUE15NAME "spaceship_background"
55 #define SPECENUM_VALUE16 COLOR_OVERVIEW_UNKNOWN
56 #define SPECENUM_VALUE16NAME "overview_unknown"
57 #define SPECENUM_VALUE17 COLOR_OVERVIEW_MY_CITY
58 #define SPECENUM_VALUE17NAME "overview_mycity"
59 #define SPECENUM_VALUE18 COLOR_OVERVIEW_ALLIED_CITY
60 #define SPECENUM_VALUE18NAME "overview_alliedcity"
61 #define SPECENUM_VALUE19 COLOR_OVERVIEW_ENEMY_CITY
62 #define SPECENUM_VALUE19NAME "overview_enemycity"
63 #define SPECENUM_VALUE20 COLOR_OVERVIEW_MY_UNIT
64 #define SPECENUM_VALUE20NAME "overview_myunit"
65 #define SPECENUM_VALUE21 COLOR_OVERVIEW_ALLIED_UNIT
66 #define SPECENUM_VALUE21NAME "overview_alliedunit"
67 #define SPECENUM_VALUE22 COLOR_OVERVIEW_ENEMY_UNIT
68 #define SPECENUM_VALUE22NAME "overview_enemyunit"
69 #define SPECENUM_VALUE23 COLOR_OVERVIEW_OCEAN
70 #define SPECENUM_VALUE23NAME "overview_ocean"
71 #define SPECENUM_VALUE24 COLOR_OVERVIEW_LAND
72 #define SPECENUM_VALUE24NAME "overview_ground"
73 #define SPECENUM_VALUE25 COLOR_OVERVIEW_FROZEN
74 #define SPECENUM_VALUE25NAME "overview_frozen"
75 #define SPECENUM_VALUE26 COLOR_OVERVIEW_VIEWRECT
76 #define SPECENUM_VALUE26NAME "overview_viewrect"
78 #define SPECENUM_VALUE27 COLOR_REQTREE_RESEARCHING
79 #define SPECENUM_VALUE27NAME "reqtree_researching"
80 #define SPECENUM_VALUE28 COLOR_REQTREE_KNOWN
81 #define SPECENUM_VALUE28NAME "reqtree_known"
82 #define SPECENUM_VALUE29 COLOR_REQTREE_GOAL_PREREQS_KNOWN
83 #define SPECENUM_VALUE29NAME "reqtree_goal_prereqs_known"
84 #define SPECENUM_VALUE30 COLOR_REQTREE_GOAL_UNKNOWN
85 #define SPECENUM_VALUE30NAME "reqtree_goal_unknown"
86 #define SPECENUM_VALUE31 COLOR_REQTREE_PREREQS_KNOWN
87 #define SPECENUM_VALUE31NAME "reqtree_prereqs_known"
88 #define SPECENUM_VALUE32 COLOR_REQTREE_UNKNOWN
89 #define SPECENUM_VALUE32NAME "reqtree_unknown"
90 #define SPECENUM_VALUE33 COLOR_REQTREE_UNREACHABLE
91 #define SPECENUM_VALUE33NAME "reqtree_unreachable"
92 #define SPECENUM_VALUE34 COLOR_REQTREE_NOT_GETTABLE
93 #define SPECENUM_VALUE34NAME "reqtree_not_gettable"
94 #define SPECENUM_VALUE35 COLOR_REQTREE_GOAL_NOT_GETTABLE
95 #define SPECENUM_VALUE35NAME "reqtree_goal_not_gettable"
96 #define SPECENUM_VALUE36 COLOR_REQTREE_BACKGROUND
97 #define SPECENUM_VALUE36NAME "reqtree_background"
98 #define SPECENUM_VALUE37 COLOR_REQTREE_TEXT
99 #define SPECENUM_VALUE37NAME "reqtree_text"
100 #define SPECENUM_VALUE38 COLOR_REQTREE_EDGE
101 #define SPECENUM_VALUE38NAME "reqtree_edge"
103 #define SPECENUM_VALUE39 COLOR_PLAYER_COLOR_BACKGROUND
104 #define SPECENUM_VALUE39NAME "playerdlg_background"
106 #define SPECENUM_COUNT COLOR_LAST
107 #include "specenum_gen.h"
112 const struct player *pplayer);
114 const struct terrain *pterrain);
void color_system_free(struct color_system *colors)
Called when the client first starts to free any allocated colors.
QColor color_best_contrast(const QColor &subject, const QColor *candidates, int ncandidates)
Find the colour from 'candidates' with the best perceptual contrast from 'subject'.
QColor get_color(const struct tileset *t, enum color_std stdcolor)
Return a pointer to the given "standard" color.
QColor get_terrain_color(const struct tileset *t, const struct terrain *pterrain)
Return a pointer to the given "terrain" color.
struct color_system * color_system_read(struct section_file *file)
Called when the client first starts to allocate the default colors.
bool player_has_color(const struct tileset *t, const struct player *pplayer)
Return whether the player has a color assigned yet.
QColor get_player_color(const struct tileset *t, const struct player *pplayer)
Return the color of the player.