Freeciv21
Develop your civilization from humble roots to a global empire
colors_common.h File Reference
#include <QColor>
#include "specenum_gen.h"
+ Include dependency graph for colors_common.h:
+ This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Macros

#define SPECENUM_NAME   color_std
 
#define SPECENUM_VALUE0   COLOR_MAPVIEW_UNKNOWN
 
#define SPECENUM_VALUE0NAME   "mapview_unknown"
 
#define SPECENUM_VALUE1   COLOR_MAPVIEW_CITYTEXT
 
#define SPECENUM_VALUE1NAME   "mapview_citytext"
 
#define SPECENUM_VALUE2   COLOR_MAPVIEW_CITYTEXT_DARK
 
#define SPECENUM_VALUE2NAME   "mapview_citytext_dark"
 
#define SPECENUM_VALUE3   COLOR_MAPVIEW_CITYPROD_NEGATIVE
 
#define SPECENUM_VALUE3NAME   "mapview_cityprod_negative"
 
#define SPECENUM_VALUE4   COLOR_MAPVIEW_CITYGROWTH_BLOCKED
 
#define SPECENUM_VALUE4NAME   "mapview_cityblocked"
 
#define SPECENUM_VALUE5   COLOR_MAPVIEW_GOTO
 
#define SPECENUM_VALUE5NAME   "mapview_goto"
 
#define SPECENUM_VALUE6   COLOR_MAPVIEW_UNSAFE_GOTO
 
#define SPECENUM_VALUE6NAME   "mapview_unsafe_goto"
 
#define SPECENUM_VALUE7   COLOR_MAPVIEW_SELECTION
 
#define SPECENUM_VALUE7NAME   "mapview_selection"
 
#define SPECENUM_VALUE8   COLOR_MAPVIEW_TRADE_ROUTE_LINE
 
#define SPECENUM_VALUE8NAME   "mapview_trade_route_line"
 
#define SPECENUM_VALUE9   COLOR_MAPVIEW_TRADE_ROUTES_ALL_BUILT
 
#define SPECENUM_VALUE9NAME   "mapview_trade_routes_all_built"
 
#define SPECENUM_VALUE10   COLOR_MAPVIEW_TRADE_ROUTES_SOME_BUILT
 
#define SPECENUM_VALUE10NAME   "mapview_trade_routes_some_built"
 
#define SPECENUM_VALUE11   COLOR_MAPVIEW_TRADE_ROUTES_NO_BUILT
 
#define SPECENUM_VALUE11NAME   "mapview_trade_routes_no_built"
 
#define SPECENUM_VALUE12   COLOR_MAPVIEW_CITY_LINK
 
#define SPECENUM_VALUE12NAME   "mapview_city_link"
 
#define SPECENUM_VALUE13   COLOR_MAPVIEW_TILE_LINK
 
#define SPECENUM_VALUE13NAME   "mapview_tile_link"
 
#define SPECENUM_VALUE14   COLOR_MAPVIEW_UNIT_LINK
 
#define SPECENUM_VALUE14NAME   "mapview_unit_link"
 
#define SPECENUM_VALUE15   COLOR_SPACESHIP_BACKGROUND
 
#define SPECENUM_VALUE15NAME   "spaceship_background"
 
#define SPECENUM_VALUE16   COLOR_OVERVIEW_UNKNOWN
 
#define SPECENUM_VALUE16NAME   "overview_unknown"
 
#define SPECENUM_VALUE17   COLOR_OVERVIEW_MY_CITY
 
#define SPECENUM_VALUE17NAME   "overview_mycity"
 
#define SPECENUM_VALUE18   COLOR_OVERVIEW_ALLIED_CITY
 
#define SPECENUM_VALUE18NAME   "overview_alliedcity"
 
#define SPECENUM_VALUE19   COLOR_OVERVIEW_ENEMY_CITY
 
#define SPECENUM_VALUE19NAME   "overview_enemycity"
 
#define SPECENUM_VALUE20   COLOR_OVERVIEW_MY_UNIT
 
#define SPECENUM_VALUE20NAME   "overview_myunit"
 
#define SPECENUM_VALUE21   COLOR_OVERVIEW_ALLIED_UNIT
 
#define SPECENUM_VALUE21NAME   "overview_alliedunit"
 
#define SPECENUM_VALUE22   COLOR_OVERVIEW_ENEMY_UNIT
 
#define SPECENUM_VALUE22NAME   "overview_enemyunit"
 
#define SPECENUM_VALUE23   COLOR_OVERVIEW_OCEAN /* ocean/blue */
 
#define SPECENUM_VALUE23NAME   "overview_ocean"
 
#define SPECENUM_VALUE24   COLOR_OVERVIEW_LAND /* ground/green */
 
#define SPECENUM_VALUE24NAME   "overview_ground"
 
#define SPECENUM_VALUE25   COLOR_OVERVIEW_FROZEN /* frozen/grey */
 
#define SPECENUM_VALUE25NAME   "overview_frozen"
 
#define SPECENUM_VALUE26   COLOR_OVERVIEW_VIEWRECT
 
#define SPECENUM_VALUE26NAME   "overview_viewrect"
 
#define SPECENUM_VALUE27   COLOR_REQTREE_RESEARCHING
 
#define SPECENUM_VALUE27NAME   "reqtree_researching"
 
#define SPECENUM_VALUE28   COLOR_REQTREE_KNOWN
 
#define SPECENUM_VALUE28NAME   "reqtree_known"
 
#define SPECENUM_VALUE29   COLOR_REQTREE_GOAL_PREREQS_KNOWN
 
#define SPECENUM_VALUE29NAME   "reqtree_goal_prereqs_known"
 
#define SPECENUM_VALUE30   COLOR_REQTREE_GOAL_UNKNOWN
 
#define SPECENUM_VALUE30NAME   "reqtree_goal_unknown"
 
#define SPECENUM_VALUE31   COLOR_REQTREE_PREREQS_KNOWN
 
#define SPECENUM_VALUE31NAME   "reqtree_prereqs_known"
 
#define SPECENUM_VALUE32   COLOR_REQTREE_UNKNOWN
 
#define SPECENUM_VALUE32NAME   "reqtree_unknown"
 
#define SPECENUM_VALUE33   COLOR_REQTREE_UNREACHABLE
 
#define SPECENUM_VALUE33NAME   "reqtree_unreachable"
 
#define SPECENUM_VALUE34   COLOR_REQTREE_NOT_GETTABLE
 
#define SPECENUM_VALUE34NAME   "reqtree_not_gettable"
 
#define SPECENUM_VALUE35   COLOR_REQTREE_GOAL_NOT_GETTABLE
 
#define SPECENUM_VALUE35NAME   "reqtree_goal_not_gettable"
 
#define SPECENUM_VALUE36   COLOR_REQTREE_BACKGROUND
 
#define SPECENUM_VALUE36NAME   "reqtree_background"
 
#define SPECENUM_VALUE37   COLOR_REQTREE_TEXT
 
#define SPECENUM_VALUE37NAME   "reqtree_text"
 
#define SPECENUM_VALUE38   COLOR_REQTREE_EDGE
 
#define SPECENUM_VALUE38NAME   "reqtree_edge"
 
#define SPECENUM_VALUE39   COLOR_PLAYER_COLOR_BACKGROUND
 
#define SPECENUM_VALUE39NAME   "playerdlg_background"
 
#define SPECENUM_COUNT   COLOR_LAST
 

Functions

QColor get_color (const struct tileset *t, enum color_std stdcolor)
 Return a pointer to the given "standard" color. More...
 
bool player_has_color (const struct tileset *t, const struct player *pplayer)
 Return whether the player has a color assigned yet. More...
 
QColor get_player_color (const struct tileset *t, const struct player *pplayer)
 Return the color of the player. More...
 
QColor get_terrain_color (const struct tileset *t, const struct terrain *pterrain)
 Return a pointer to the given "terrain" color. More...
 
struct color_systemcolor_system_read (struct section_file *file)
 Called when the client first starts to allocate the default colors. More...
 
void color_system_free (struct color_system *colors)
 Called when the client first starts to free any allocated colors. More...
 
QColor color_best_contrast (const QColor &subject, const QColor *candidates, int ncandidates)
 Find the colour from 'candidates' with the best perceptual contrast from 'subject'. More...
 

Macro Definition Documentation

◆ SPECENUM_COUNT

#define SPECENUM_COUNT   COLOR_LAST

Definition at line 106 of file colors_common.h.

◆ SPECENUM_NAME

#define SPECENUM_NAME   color_std

Definition at line 19 of file colors_common.h.

◆ SPECENUM_VALUE0

#define SPECENUM_VALUE0   COLOR_MAPVIEW_UNKNOWN

Definition at line 21 of file colors_common.h.

◆ SPECENUM_VALUE0NAME

#define SPECENUM_VALUE0NAME   "mapview_unknown"

Definition at line 22 of file colors_common.h.

◆ SPECENUM_VALUE1

#define SPECENUM_VALUE1   COLOR_MAPVIEW_CITYTEXT

Definition at line 23 of file colors_common.h.

◆ SPECENUM_VALUE10

#define SPECENUM_VALUE10   COLOR_MAPVIEW_TRADE_ROUTES_SOME_BUILT

Definition at line 41 of file colors_common.h.

◆ SPECENUM_VALUE10NAME

#define SPECENUM_VALUE10NAME   "mapview_trade_routes_some_built"

Definition at line 42 of file colors_common.h.

◆ SPECENUM_VALUE11

#define SPECENUM_VALUE11   COLOR_MAPVIEW_TRADE_ROUTES_NO_BUILT

Definition at line 43 of file colors_common.h.

◆ SPECENUM_VALUE11NAME

#define SPECENUM_VALUE11NAME   "mapview_trade_routes_no_built"

Definition at line 44 of file colors_common.h.

◆ SPECENUM_VALUE12

#define SPECENUM_VALUE12   COLOR_MAPVIEW_CITY_LINK

Definition at line 45 of file colors_common.h.

◆ SPECENUM_VALUE12NAME

#define SPECENUM_VALUE12NAME   "mapview_city_link"

Definition at line 46 of file colors_common.h.

◆ SPECENUM_VALUE13

#define SPECENUM_VALUE13   COLOR_MAPVIEW_TILE_LINK

Definition at line 47 of file colors_common.h.

◆ SPECENUM_VALUE13NAME

#define SPECENUM_VALUE13NAME   "mapview_tile_link"

Definition at line 48 of file colors_common.h.

◆ SPECENUM_VALUE14

#define SPECENUM_VALUE14   COLOR_MAPVIEW_UNIT_LINK

Definition at line 49 of file colors_common.h.

◆ SPECENUM_VALUE14NAME

#define SPECENUM_VALUE14NAME   "mapview_unit_link"

Definition at line 50 of file colors_common.h.

◆ SPECENUM_VALUE15

#define SPECENUM_VALUE15   COLOR_SPACESHIP_BACKGROUND

Definition at line 52 of file colors_common.h.

◆ SPECENUM_VALUE15NAME

#define SPECENUM_VALUE15NAME   "spaceship_background"

Definition at line 53 of file colors_common.h.

◆ SPECENUM_VALUE16

#define SPECENUM_VALUE16   COLOR_OVERVIEW_UNKNOWN

Definition at line 55 of file colors_common.h.

◆ SPECENUM_VALUE16NAME

#define SPECENUM_VALUE16NAME   "overview_unknown"

Definition at line 56 of file colors_common.h.

◆ SPECENUM_VALUE17

#define SPECENUM_VALUE17   COLOR_OVERVIEW_MY_CITY

Definition at line 57 of file colors_common.h.

◆ SPECENUM_VALUE17NAME

#define SPECENUM_VALUE17NAME   "overview_mycity"

Definition at line 58 of file colors_common.h.

◆ SPECENUM_VALUE18

#define SPECENUM_VALUE18   COLOR_OVERVIEW_ALLIED_CITY

Definition at line 59 of file colors_common.h.

◆ SPECENUM_VALUE18NAME

#define SPECENUM_VALUE18NAME   "overview_alliedcity"

Definition at line 60 of file colors_common.h.

◆ SPECENUM_VALUE19

#define SPECENUM_VALUE19   COLOR_OVERVIEW_ENEMY_CITY

Definition at line 61 of file colors_common.h.

◆ SPECENUM_VALUE19NAME

#define SPECENUM_VALUE19NAME   "overview_enemycity"

Definition at line 62 of file colors_common.h.

◆ SPECENUM_VALUE1NAME

#define SPECENUM_VALUE1NAME   "mapview_citytext"

Definition at line 24 of file colors_common.h.

◆ SPECENUM_VALUE2

#define SPECENUM_VALUE2   COLOR_MAPVIEW_CITYTEXT_DARK

Definition at line 25 of file colors_common.h.

◆ SPECENUM_VALUE20

#define SPECENUM_VALUE20   COLOR_OVERVIEW_MY_UNIT

Definition at line 63 of file colors_common.h.

◆ SPECENUM_VALUE20NAME

#define SPECENUM_VALUE20NAME   "overview_myunit"

Definition at line 64 of file colors_common.h.

◆ SPECENUM_VALUE21

#define SPECENUM_VALUE21   COLOR_OVERVIEW_ALLIED_UNIT

Definition at line 65 of file colors_common.h.

◆ SPECENUM_VALUE21NAME

#define SPECENUM_VALUE21NAME   "overview_alliedunit"

Definition at line 66 of file colors_common.h.

◆ SPECENUM_VALUE22

#define SPECENUM_VALUE22   COLOR_OVERVIEW_ENEMY_UNIT

Definition at line 67 of file colors_common.h.

◆ SPECENUM_VALUE22NAME

#define SPECENUM_VALUE22NAME   "overview_enemyunit"

Definition at line 68 of file colors_common.h.

◆ SPECENUM_VALUE23

#define SPECENUM_VALUE23   COLOR_OVERVIEW_OCEAN /* ocean/blue */

Definition at line 69 of file colors_common.h.

◆ SPECENUM_VALUE23NAME

#define SPECENUM_VALUE23NAME   "overview_ocean"

Definition at line 70 of file colors_common.h.

◆ SPECENUM_VALUE24

#define SPECENUM_VALUE24   COLOR_OVERVIEW_LAND /* ground/green */

Definition at line 71 of file colors_common.h.

◆ SPECENUM_VALUE24NAME

#define SPECENUM_VALUE24NAME   "overview_ground"

Definition at line 72 of file colors_common.h.

◆ SPECENUM_VALUE25

#define SPECENUM_VALUE25   COLOR_OVERVIEW_FROZEN /* frozen/grey */

Definition at line 73 of file colors_common.h.

◆ SPECENUM_VALUE25NAME

#define SPECENUM_VALUE25NAME   "overview_frozen"

Definition at line 74 of file colors_common.h.

◆ SPECENUM_VALUE26

#define SPECENUM_VALUE26   COLOR_OVERVIEW_VIEWRECT

Definition at line 75 of file colors_common.h.

◆ SPECENUM_VALUE26NAME

#define SPECENUM_VALUE26NAME   "overview_viewrect"

Definition at line 76 of file colors_common.h.

◆ SPECENUM_VALUE27

#define SPECENUM_VALUE27   COLOR_REQTREE_RESEARCHING

Definition at line 78 of file colors_common.h.

◆ SPECENUM_VALUE27NAME

#define SPECENUM_VALUE27NAME   "reqtree_researching"

Definition at line 79 of file colors_common.h.

◆ SPECENUM_VALUE28

#define SPECENUM_VALUE28   COLOR_REQTREE_KNOWN

Definition at line 80 of file colors_common.h.

◆ SPECENUM_VALUE28NAME

#define SPECENUM_VALUE28NAME   "reqtree_known"

Definition at line 81 of file colors_common.h.

◆ SPECENUM_VALUE29

#define SPECENUM_VALUE29   COLOR_REQTREE_GOAL_PREREQS_KNOWN

Definition at line 82 of file colors_common.h.

◆ SPECENUM_VALUE29NAME

#define SPECENUM_VALUE29NAME   "reqtree_goal_prereqs_known"

Definition at line 83 of file colors_common.h.

◆ SPECENUM_VALUE2NAME

#define SPECENUM_VALUE2NAME   "mapview_citytext_dark"

Definition at line 26 of file colors_common.h.

◆ SPECENUM_VALUE3

#define SPECENUM_VALUE3   COLOR_MAPVIEW_CITYPROD_NEGATIVE

Definition at line 27 of file colors_common.h.

◆ SPECENUM_VALUE30

#define SPECENUM_VALUE30   COLOR_REQTREE_GOAL_UNKNOWN

Definition at line 84 of file colors_common.h.

◆ SPECENUM_VALUE30NAME

#define SPECENUM_VALUE30NAME   "reqtree_goal_unknown"

Definition at line 85 of file colors_common.h.

◆ SPECENUM_VALUE31

#define SPECENUM_VALUE31   COLOR_REQTREE_PREREQS_KNOWN

Definition at line 86 of file colors_common.h.

◆ SPECENUM_VALUE31NAME

#define SPECENUM_VALUE31NAME   "reqtree_prereqs_known"

Definition at line 87 of file colors_common.h.

◆ SPECENUM_VALUE32

#define SPECENUM_VALUE32   COLOR_REQTREE_UNKNOWN

Definition at line 88 of file colors_common.h.

◆ SPECENUM_VALUE32NAME

#define SPECENUM_VALUE32NAME   "reqtree_unknown"

Definition at line 89 of file colors_common.h.

◆ SPECENUM_VALUE33

#define SPECENUM_VALUE33   COLOR_REQTREE_UNREACHABLE

Definition at line 90 of file colors_common.h.

◆ SPECENUM_VALUE33NAME

#define SPECENUM_VALUE33NAME   "reqtree_unreachable"

Definition at line 91 of file colors_common.h.

◆ SPECENUM_VALUE34

#define SPECENUM_VALUE34   COLOR_REQTREE_NOT_GETTABLE

Definition at line 92 of file colors_common.h.

◆ SPECENUM_VALUE34NAME

#define SPECENUM_VALUE34NAME   "reqtree_not_gettable"

Definition at line 93 of file colors_common.h.

◆ SPECENUM_VALUE35

#define SPECENUM_VALUE35   COLOR_REQTREE_GOAL_NOT_GETTABLE

Definition at line 94 of file colors_common.h.

◆ SPECENUM_VALUE35NAME

#define SPECENUM_VALUE35NAME   "reqtree_goal_not_gettable"

Definition at line 95 of file colors_common.h.

◆ SPECENUM_VALUE36

#define SPECENUM_VALUE36   COLOR_REQTREE_BACKGROUND

Definition at line 96 of file colors_common.h.

◆ SPECENUM_VALUE36NAME

#define SPECENUM_VALUE36NAME   "reqtree_background"

Definition at line 97 of file colors_common.h.

◆ SPECENUM_VALUE37

#define SPECENUM_VALUE37   COLOR_REQTREE_TEXT

Definition at line 98 of file colors_common.h.

◆ SPECENUM_VALUE37NAME

#define SPECENUM_VALUE37NAME   "reqtree_text"

Definition at line 99 of file colors_common.h.

◆ SPECENUM_VALUE38

#define SPECENUM_VALUE38   COLOR_REQTREE_EDGE

Definition at line 100 of file colors_common.h.

◆ SPECENUM_VALUE38NAME

#define SPECENUM_VALUE38NAME   "reqtree_edge"

Definition at line 101 of file colors_common.h.

◆ SPECENUM_VALUE39

#define SPECENUM_VALUE39   COLOR_PLAYER_COLOR_BACKGROUND

Definition at line 103 of file colors_common.h.

◆ SPECENUM_VALUE39NAME

#define SPECENUM_VALUE39NAME   "playerdlg_background"

Definition at line 104 of file colors_common.h.

◆ SPECENUM_VALUE3NAME

#define SPECENUM_VALUE3NAME   "mapview_cityprod_negative"

Definition at line 28 of file colors_common.h.

◆ SPECENUM_VALUE4

#define SPECENUM_VALUE4   COLOR_MAPVIEW_CITYGROWTH_BLOCKED

Definition at line 29 of file colors_common.h.

◆ SPECENUM_VALUE4NAME

#define SPECENUM_VALUE4NAME   "mapview_cityblocked"

Definition at line 30 of file colors_common.h.

◆ SPECENUM_VALUE5

#define SPECENUM_VALUE5   COLOR_MAPVIEW_GOTO

Definition at line 31 of file colors_common.h.

◆ SPECENUM_VALUE5NAME

#define SPECENUM_VALUE5NAME   "mapview_goto"

Definition at line 32 of file colors_common.h.

◆ SPECENUM_VALUE6

#define SPECENUM_VALUE6   COLOR_MAPVIEW_UNSAFE_GOTO

Definition at line 33 of file colors_common.h.

◆ SPECENUM_VALUE6NAME

#define SPECENUM_VALUE6NAME   "mapview_unsafe_goto"

Definition at line 34 of file colors_common.h.

◆ SPECENUM_VALUE7

#define SPECENUM_VALUE7   COLOR_MAPVIEW_SELECTION

Definition at line 35 of file colors_common.h.

◆ SPECENUM_VALUE7NAME

#define SPECENUM_VALUE7NAME   "mapview_selection"

Definition at line 36 of file colors_common.h.

◆ SPECENUM_VALUE8

#define SPECENUM_VALUE8   COLOR_MAPVIEW_TRADE_ROUTE_LINE

Definition at line 37 of file colors_common.h.

◆ SPECENUM_VALUE8NAME

#define SPECENUM_VALUE8NAME   "mapview_trade_route_line"

Definition at line 38 of file colors_common.h.

◆ SPECENUM_VALUE9

#define SPECENUM_VALUE9   COLOR_MAPVIEW_TRADE_ROUTES_ALL_BUILT

Definition at line 39 of file colors_common.h.

◆ SPECENUM_VALUE9NAME

#define SPECENUM_VALUE9NAME   "mapview_trade_routes_all_built"

Definition at line 40 of file colors_common.h.

Function Documentation

◆ color_best_contrast()

QColor color_best_contrast ( const QColor &  subject,
const QColor *  candidates,
int  ncandidates 
)

Find the colour from 'candidates' with the best perceptual contrast from 'subject'.

Definition at line 136 of file colors_common.cpp.

Referenced by diplo_wdg::diplo_wdg(), traditional_citybar_painter::paint(), and polished_citybar_painter::paint().

◆ color_system_free()

void color_system_free ( struct color_system colors)

Called when the client first starts to free any allocated colors.

Definition at line 66 of file colors_common.cpp.

Referenced by tileset_free_toplevel().

◆ color_system_read()

struct color_system* color_system_read ( struct section_file file)

Called when the client first starts to allocate the default colors.

Currently this must be called in ui_main, generally after UI initialization.

Definition at line 40 of file colors_common.cpp.

Referenced by tileset_read_toplevel().

◆ get_color()

◆ get_player_color()

QColor get_player_color ( const struct tileset t,
const struct player pplayer 
)

◆ get_terrain_color()

QColor get_terrain_color ( const struct tileset t,
const struct terrain pterrain 
)

Return a pointer to the given "terrain" color.

Definition at line 122 of file colors_common.cpp.

Referenced by overview_tile_color().

◆ player_has_color()

bool player_has_color ( const struct tileset t,
const struct player pplayer 
)

Return whether the player has a color assigned yet.

Should only be FALSE in pregame.

Definition at line 96 of file colors_common.cpp.

Referenced by freeciv::layer_background::initialize_player(), freeciv::layer_grid::initialize_player(), and page_pregame::update_start_page().