char * ai_level_help(const char *cmdname)
Helper function for skill level command help.
void set_ai_level_directer(struct player *pplayer, enum ai_level level)
Set an AI level and related quantities, with no feedback.
bool ai_fuzzy(const struct player *pplayer, bool normal_decision)
Return the value normal_decision (a boolean), except if the AI is fuzzy, then sometimes flip the valu...
struct setting_list * level[OLEVELS_NUM]