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Freeciv21
Develop your civilization from humble roots to a global empire
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Functions | |
| void | set_ai_level_directer (struct player *pplayer, enum ai_level level) |
| Set an AI level and related quantities, with no feedback. More... | |
| char * | ai_level_help (const char *cmdname) |
| Helper function for skill level command help. More... | |
| bool | ai_fuzzy (const struct player *pplayer, bool normal_decision) |
| Return the value normal_decision (a boolean), except if the AI is fuzzy, then sometimes flip the value. More... | |
| bool ai_fuzzy | ( | const struct player * | pplayer, |
| bool | normal_decision | ||
| ) |
Return the value normal_decision (a boolean), except if the AI is fuzzy, then sometimes flip the value.
The intention of this is that instead of if (condition) { action } you can use if (ai_fuzzy(pplayer, condition)) { action } to sometimes flip a decision, to simulate an AI with some confusion, indecisiveness, forgetfulness etc. In practice its often safer to use if (condition && ai_fuzzy(pplayer,1)) { action } for an action which only makes sense if condition holds, but which a fuzzy AI can safely "forget". Note that for a non-fuzzy AI, or for a human player being helped by the AI (eg, autosettlers), you can ignore the "ai_fuzzy(pplayer," part, and read the previous example as: if (condition && 1) { action } –dwp
Definition at line 318 of file difficulty.cpp.
Referenced by dai_spend_gold(), find_something_to_kill(), is_my_turn(), look_for_charge(), and military_advisor_choose_build().
| char* ai_level_help | ( | const char * | cmdname | ) |
Helper function for skill level command help.
'cmdname' is a server command name. Caller must free returned string.
Definition at line 225 of file difficulty.cpp.
| void set_ai_level_directer | ( | struct player * | pplayer, |
| enum ai_level | level | ||
| ) |
Set an AI level and related quantities, with no feedback.
Definition at line 36 of file difficulty.cpp.
Referenced by aifill(), create_animals(), create_barbarian_player(), player_set_to_ai_mode(), set_ai_level(), set_ai_level_direct(), and sg_load_player_main().