16 (wld.map.server.temperature < 70 && !wld.map.server.alltemperate)
24 #define map_pos_is_dry(ptile) \
25 (map_colatitude((ptile)) <= DRY_MAX_LEVEL \
26 && map_colatitude((ptile)) > DRY_MIN_LEVEL \
27 && count_terrain_class_near_tile((ptile), false, true, TC_OCEAN) <= 35)
void make_polar()
Add frozen tiles in the arctic zone.
struct extra_type * river_types[MAX_ROAD_TYPES]
bool test_wetness(const struct tile *ptile, wetness_c c)
These functions test for conditions used in rand_map_pos_characteristic.
bool map_generate(bool autosize, struct unit_type *initial_unit)
See stdinhand.c for information on map generation methods.
void make_plains()
Make_plains converts all not yet placed terrains to plains (tundra, grass) used by generators 2-4.