10 #include "ui_minimap_panel.h"
The panel at the bottom right of the game screen, holding the minimap and the Turn Done button.
void setup_minimap_menu()
Creates the menu with the minimap settings.
virtual ~minimap_panel()=default
Destructor.
minimap_panel(map_view *map, QWidget *parent=nullptr)
Constructor.
void update_menu() override
auto turn_done()
Retrieves the Turn Done button.
QAction * m_show_borders_ocean
auto minimap()
Retrieves the minimap widget.
void set_minimap_visible(bool visible)
Shows or hides the minimap.
void update_timeout_label()
Update the timeout display.