Freeciv21
Develop your civilization from humble roots to a global empire
mood.h
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/*__ ___ ***************************************
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/ \ / \ Copyright (c) 1996-2020 Freeciv21 and Freeciv
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\_ \ / __/ contributors. This file is part of Freeciv21.
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_\ \ / /__ Freeciv21 is free software: you can redistribute it
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\___ \____/ __/ and/or modify it under the terms of the GNU General
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\_ _/ Public License as published by the Free Software
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| @ @ \_ Foundation, either version 3 of the License,
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| or (at your option) any later version.
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_/ /\ You should have received a copy of the GNU
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/o) (o/\ \_ General Public License along with Freeciv21.
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\_____/ / If not, see https://www.gnu.org/licenses/.
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\____/ ********************************************************/
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#pragma once
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// How many turns after latest combat war mood lasts
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#define WAR_MOOD_LASTS 10
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enum
mood_type
player_mood
(
struct
player
*pplayer);
player_mood
enum mood_type player_mood(struct player *pplayer)
What is the player mood?
Definition:
mood.cpp:24
player
Definition:
player.h:231
server
mood.h
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