Freeciv21
Develop your civilization from humble roots to a global empire
mood.cpp
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/*__ ___ ***************************************
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/ \ / \ Copyright (c) 1996-2020 Freeciv21 and Freeciv
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\_ \ / __/ contributors. This file is part of Freeciv21.
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_\ \ / /__ Freeciv21 is free software: you can redistribute it
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\___ \____/ __/ and/or modify it under the terms of the GNU General
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\_ _/ Public License as published by the Free Software
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| @ @ \_ Foundation, either version 3 of the License,
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| or (at your option) any later version.
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_/ /\ You should have received a copy of the GNU
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/o) (o/\ \_ General Public License along with Freeciv21.
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\_____/ / If not, see https://www.gnu.org/licenses/.
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\____/ ********************************************************/
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// common
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#include "
fc_types.h
"
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#include "
game.h
"
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#include "
player.h
"
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#include "
mood.h
"
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enum
mood_type
player_mood
(
struct
player
*pplayer)
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{
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if
(pplayer->
last_war_action
>= 0
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&& pplayer->
last_war_action
+
WAR_MOOD_LASTS
>=
game
.
info
.turn) {
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players_iterate
(other)
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{
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struct
player_diplstate
*us, *them;
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us =
player_diplstate_get
(pplayer, other);
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them =
player_diplstate_get
(other, pplayer);
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if
(us->
type
== DS_WAR || us->
has_reason_to_cancel
> 0
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|| them->
has_reason_to_cancel
> 0) {
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return
MOOD_COMBAT;
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}
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}
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players_iterate_end
;
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}
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return
MOOD_PEACEFUL;
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}
fc_types.h
game
struct civ_game game
Definition:
game.cpp:47
game.h
player_mood
enum mood_type player_mood(struct player *pplayer)
What is the player mood?
Definition:
mood.cpp:24
mood.h
WAR_MOOD_LASTS
#define WAR_MOOD_LASTS
Definition:
mood.h:16
player_diplstate_get
struct player_diplstate * player_diplstate_get(const struct player *plr1, const struct player *plr2)
Returns diplomatic state type between two players.
Definition:
player.cpp:288
player.h
players_iterate_end
#define players_iterate_end
Definition:
player.h:520
players_iterate
#define players_iterate(_pplayer)
Definition:
player.h:514
civ_game::info
struct packet_game_info info
Definition:
game.h:80
player_diplstate
Definition:
player.h:192
player_diplstate::has_reason_to_cancel
int has_reason_to_cancel
Definition:
player.h:197
player_diplstate::type
enum diplstate_type type
Definition:
player.h:193
player
Definition:
player.h:231
player::last_war_action
int last_war_action
Definition:
player.h:252
server
mood.cpp
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