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Freeciv21
Develop your civilization from humble roots to a global empire
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#include "connection.h"#include "log.h"#include "nation.h"#include "style.h"#include "audio/audio.h"#include "client_main.h"#include "options.h"#include "music.h"
Include dependency graph for music.cpp:Go to the source code of this file.
Functions | |
| void | start_style_music () |
| Start music suitable for current game situation. More... | |
| void | stop_style_music () |
| Stop style music completely. More... | |
| void | start_menu_music (const QString &tag, const QString &alt_tag) |
| Start menu music. More... | |
| void | stop_menu_music () |
| Stop menu music completely. More... | |
| void | play_single_track (const QString &tag) |
| Play single track before continuing normal style music. More... | |
| void | musicspec_reread_callback (struct option *poption) |
| Musicset changed in options. More... | |
| void musicspec_reread_callback | ( | struct option * | poption | ) |
Musicset changed in options.
Definition at line 106 of file music.cpp.
Referenced by init_client_options().
| void play_single_track | ( | const QString & | tag | ) |
Play single track before continuing normal style music.
Definition at line 93 of file music.cpp.
Referenced by handle_play_music().
| void start_menu_music | ( | const QString & | tag, |
| const QString & | alt_tag | ||
| ) |
Start menu music.
Definition at line 78 of file music.cpp.
Referenced by client_main(), client_state(), handle_endgame_player(), menu_music_enable_callback(), and musicspec_reread_callback().
| void start_style_music | ( | ) |
Start music suitable for current game situation.
Definition at line 27 of file music.cpp.
Referenced by client_state(), game_music_enable_callback(), handle_player_info(), and musicspec_reread_callback().
| void stop_menu_music | ( | ) |
Stop menu music completely.
Definition at line 88 of file music.cpp.
Referenced by client_state(), and menu_music_enable_callback().
| void stop_style_music | ( | ) |
Stop style music completely.
Definition at line 73 of file music.cpp.
Referenced by client_state(), game_music_enable_callback(), and start_style_music().