Freeciv21
Develop your civilization from humble roots to a global empire
music.cpp File Reference
#include "connection.h"
#include "log.h"
#include "nation.h"
#include "style.h"
#include "audio/audio.h"
#include "client_main.h"
#include "options.h"
#include "music.h"
+ Include dependency graph for music.cpp:

Go to the source code of this file.

Functions

void start_style_music ()
 Start music suitable for current game situation. More...
 
void stop_style_music ()
 Stop style music completely. More...
 
void start_menu_music (const QString &tag, const QString &alt_tag)
 Start menu music. More...
 
void stop_menu_music ()
 Stop menu music completely. More...
 
void play_single_track (const QString &tag)
 Play single track before continuing normal style music. More...
 
void musicspec_reread_callback (struct option *poption)
 Musicset changed in options. More...
 

Function Documentation

◆ musicspec_reread_callback()

void musicspec_reread_callback ( struct option poption)

Musicset changed in options.

Definition at line 106 of file music.cpp.

Referenced by init_client_options().

◆ play_single_track()

void play_single_track ( const QString &  tag)

Play single track before continuing normal style music.

Definition at line 93 of file music.cpp.

Referenced by handle_play_music().

◆ start_menu_music()

void start_menu_music ( const QString &  tag,
const QString &  alt_tag 
)

◆ start_style_music()

void start_style_music ( )

Start music suitable for current game situation.

Definition at line 27 of file music.cpp.

Referenced by client_state(), game_music_enable_callback(), handle_player_info(), and musicspec_reread_callback().

◆ stop_menu_music()

void stop_menu_music ( )

Stop menu music completely.

Definition at line 88 of file music.cpp.

Referenced by client_state(), and menu_music_enable_callback().

◆ stop_style_music()

void stop_style_music ( )

Stop style music completely.

Definition at line 73 of file music.cpp.

Referenced by client_state(), game_music_enable_callback(), and start_style_music().