21 void set_rulesets(
int num_rulesets, QStringList rulesets);
30 int attacker_hp,
int defender_hp,
31 bool make_att_veteran,
bool make_def_veteran);
33 void gui_update_font(
const QString &font_name,
const QFont &font_value);
void editgui_tileset_changed()
Stub for editor function.
void editgui_notify_object_created(int tag, int id)
Stub for editor function.
void real_city_dialog_popup(struct city *pcity)
Pop up (or bring to the front) a dialog for the given city.
void set_rulesets(int num_rulesets, QStringList rulesets)
Set the list of available rulesets.
QStringList get_gui_specific_themes_directories(int *count)
Each gui has its own themes directories.
bool handmade_scenario_warning()
Give a warning when user is about to edit scenario with manually set properties.
bool city_dialog_is_open(struct city *pcity)
Return whether the dialog for the given city is open.
void options_extra_init()
Extra initializers for client options.
void real_set_client_page(client_pages page)
Sets the "page" that the client should show.
void real_city_dialog_refresh(struct city *pcity)
Refresh (update) all data for the given city's dialog.
void real_focus_units_changed()
Called when the set of units in focus (get_units_in_focus()) changes.
void add_net_input(QIODevice *sock)
Wait for data on the given socket.
void sound_bell()
Make a bell noise (beep).
void refresh_unit_city_dialogs(struct unit *punit)
Update city dialogs when the given unit's status changes.
void real_conn_list_dialog_update(void *unused)
Update the connected users list at pregame state.
void gui_update_font(const QString &font_name, const QFont &font_value)
Updates a gui font style.
void popdown_city_dialog()
Closes the city overlay.
bool request_transport(struct unit *pcargo, struct tile *ptile)
Unit wants to get into some transport on given tile.
client_pages get_current_client_page()
Returns current client page.
void editgui_notify_object_changed(int objtype, int object_id, bool removal)
Stub for editor function.
void editgui_popup_properties(const tile_list *tiles, int objtype)
void editgui_popdown_all()
Stub for editor function.
void popup_combat_info(int attacker_unit_id, int defender_unit_id, int attacker_hp, int defender_hp, bool make_att_veteran, bool make_def_veteran)
Popup detailed information about battle or save information for some kind of statistics.
void start_turn()
New turn callback.
void gui_clear_theme()
Clears a theme (sets default system theme)
void editgui_refresh()
Stub for editor function.