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Freeciv21
Develop your civilization from humble roots to a global empire
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#include <savecompat.h>
Collaboration diagram for loaddata:Public Attributes | |
| struct section_file * | file |
| const char * | secfile_options |
| int | version |
| struct { | |
| const char ** order | |
| size_t size | |
| } | improvement |
| struct { | |
| const char ** order | |
| size_t size | |
| } | technology |
| struct { | |
| const char ** order | |
| size_t size | |
| } | activities |
| struct { | |
| const char ** order | |
| size_t size | |
| } | trait |
| struct { | |
| struct extra_type ** order | |
| size_t size | |
| } | extra |
| struct { | |
| struct multiplier ** order | |
| size_t size | |
| } | multiplier |
| struct { | |
| enum tile_special_type * order | |
| size_t size | |
| } | special |
| struct { | |
| struct base_type ** order | |
| size_t size | |
| } | base |
| struct { | |
| struct road_type ** order | |
| size_t size | |
| } | road |
| struct { | |
| struct specialist ** order | |
| size_t size | |
| } | specialist |
| struct { | |
| enum diplstate_type * order | |
| size_t size | |
| } | ds_t |
| struct { | |
| action_id * order | |
| size_t size | |
| } | action |
| struct { | |
| enum action_decision * order | |
| size_t size | |
| } | act_dec |
| struct { | |
| enum server_side_agent * order | |
| size_t size | |
| } | ssa |
| enum server_states | server_state |
| std::mt19937 | rstate |
| int * | worked_tiles |
Definition at line 43 of file savecompat.h.
| struct { ... } loaddata::act_dec |
Referenced by loaddata_destroy(), loaddata_new(), sg_load_player_unit(), and sg_load_savefile().
| struct { ... } loaddata::action |
Referenced by loaddata_destroy(), loaddata_new(), sg_load_player_city(), sg_load_player_unit(), and sg_load_savefile().
| struct { ... } loaddata::activities |
Referenced by char2dir(), loaddata_destroy(), loaddata_new(), sg_load_player_unit(), and sg_load_savefile().
| struct { ... } loaddata::base |
Referenced by char2dir(), loaddata_new(), sg_load_map_tiles_bases(), sg_load_player_unit(), sg_load_player_vision(), and sg_load_savefile().
| struct { ... } loaddata::ds_t |
Referenced by char2dir(), loaddata_new(), sg_load_player_main(), and sg_load_savefile().
| struct { ... } loaddata::extra |
| struct section_file* loaddata::file |
Definition at line 44 of file savecompat.h.
Referenced by compat_load_020400(), compat_load_020500(), compat_load_020600(), compat_load_030000(), compat_load_030100(), increase_secfile_turn_int(), insert_server_side_agent(), loaddata_new(), savegame2_load(), savegame3_load(), sg_load_compat(), sg_load_event_cache(), sg_load_game(), sg_load_history(), sg_load_map(), sg_load_map_known(), sg_load_map_owner(), sg_load_map_startpos(), sg_load_map_tiles(), sg_load_map_tiles_bases(), sg_load_map_tiles_extras(), sg_load_map_tiles_resources(), sg_load_map_tiles_roads(), sg_load_map_tiles_specials(), sg_load_map_worked(), sg_load_mapimg(), sg_load_player_attributes(), sg_load_player_cities(), sg_load_player_city(), sg_load_player_city_citizens(), sg_load_player_main(), sg_load_player_unit(), sg_load_player_units(), sg_load_player_units_transport(), sg_load_player_vision(), sg_load_player_vision_city(), sg_load_players(), sg_load_players_basic(), sg_load_random(), sg_load_researches(), sg_load_ruledata(), sg_load_ruleset(), sg_load_savefile(), sg_load_scenario(), sg_load_script(), sg_load_settings(), sg_load_treaties(), and worklist_load().
| struct { ... } loaddata::improvement |
| struct { ... } loaddata::multiplier |
Referenced by char2dir(), loaddata_destroy(), loaddata_new(), sg_load_players_basic(), and sg_load_savefile().
| const char** loaddata::order |
Definition at line 50 of file savecompat.h.
Referenced by char2dir(), loaddata_destroy(), loaddata_new(), sg_load_game(), sg_load_map_tiles_bases(), sg_load_map_tiles_extras(), sg_load_map_tiles_roads(), sg_load_map_tiles_specials(), sg_load_player_city(), sg_load_player_main(), sg_load_player_unit(), sg_load_player_vision(), sg_load_player_vision_city(), sg_load_players_basic(), sg_load_researches(), and sg_load_savefile().
| struct extra_type** loaddata::order |
Definition at line 70 of file savecompat.h.
| struct multiplier** loaddata::order |
Definition at line 75 of file savecompat.h.
| enum tile_special_type* loaddata::order |
Definition at line 81 of file savecompat.h.
| struct base_type** loaddata::order |
Definition at line 87 of file savecompat.h.
| struct road_type** loaddata::order |
Definition at line 93 of file savecompat.h.
| struct specialist** loaddata::order |
Definition at line 98 of file savecompat.h.
| enum diplstate_type* loaddata::order |
Definition at line 103 of file savecompat.h.
| action_id* loaddata::order |
Definition at line 108 of file savecompat.h.
| enum action_decision* loaddata::order |
Definition at line 113 of file savecompat.h.
| enum server_side_agent* loaddata::order |
Definition at line 118 of file savecompat.h.
| struct { ... } loaddata::road |
Referenced by char2dir(), loaddata_new(), sg_load_map_tiles_roads(), sg_load_player_unit(), sg_load_player_vision(), and sg_load_savefile().
| std::mt19937 loaddata::rstate |
Definition at line 126 of file savecompat.h.
Referenced by loaddata_new(), sg_load_random(), and sg_load_sanitycheck().
| const char* loaddata::secfile_options |
Definition at line 45 of file savecompat.h.
Referenced by loaddata_new(), sg_load_map(), and sg_load_savefile().
| enum server_states loaddata::server_state |
Definition at line 46 of file savecompat.h.
Referenced by loaddata_new(), sg_load_game(), sg_load_map(), sg_load_map_startpos(), sg_load_map_tiles_extras(), sg_load_players_basic(), and sg_load_scenario().
| size_t loaddata::size |
Definition at line 51 of file savecompat.h.
Referenced by loaddata_new(), sg_load_game(), sg_load_map_tiles_bases(), sg_load_map_tiles_extras(), sg_load_map_tiles_roads(), sg_load_map_tiles_specials(), sg_load_player_city(), sg_load_player_main(), sg_load_player_unit(), sg_load_player_vision(), sg_load_player_vision_city(), sg_load_players_basic(), sg_load_researches(), and sg_load_savefile().
| struct { ... } loaddata::special |
Referenced by char2dir(), loaddata_new(), sg_load_map_tiles_specials(), sg_load_player_unit(), sg_load_player_vision(), and sg_load_savefile().
| struct { ... } loaddata::specialist |
Referenced by char2dir(), loaddata_destroy(), loaddata_new(), sg_load_player_city(), sg_load_player_main(), and sg_load_savefile().
| struct { ... } loaddata::ssa |
Referenced by loaddata_destroy(), loaddata_new(), sg_load_player_unit(), and sg_load_savefile().
| struct { ... } loaddata::technology |
Referenced by char2dir(), loaddata_destroy(), loaddata_new(), sg_load_game(), sg_load_researches(), and sg_load_savefile().
| struct { ... } loaddata::trait |
Referenced by char2dir(), loaddata_destroy(), loaddata_new(), sg_load_player_main(), and sg_load_savefile().
| int loaddata::version |
Definition at line 46 of file savecompat.h.
Referenced by sg_load_compat(), sg_load_map(), sg_load_map_owner(), sg_load_player_vision(), sg_load_players_basic(), sg_load_post_load_compat(), sg_load_sanitycheck(), and sg_load_scenario().
| int* loaddata::worked_tiles |
Definition at line 129 of file savecompat.h.
Referenced by char2dir(), loaddata_destroy(), loaddata_new(), sg_load_map_worked(), sg_load_player_city(), and sg_load_sanitycheck().