14 #ifndef FC__TAB_GOOD_H
15 #define FC__TAB_GOOD_H
17 #include <fc_config.h>
void edit_effects()
User wants to edit effects.
struct goods_type * selected
bool initialize_new_good(struct goods_type *pgood)
Initialize new good for use.
tab_good(ruledit_gui *ui_in)
Setup tab_good object.
void refresh()
Refresh the information.
void select_good()
User selected good from the list.
void delete_now()
User requested good deletion.
void name_given()
User entered name for the good.
void edit_reqs()
User wants to edit reqs.
void update_good_info(struct goods_type *pgood)
Update info of the good.
void add_now()
User requested new good.
void same_name_toggle(bool checked)
Toggled whether rule_name and name should be kept identical.