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Freeciv21
Develop your civilization from humble roots to a global empire
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#include <fc_config.h>#include <QMutexLocker>#include "log.h"#include "ai.h"#include "city.h"#include "game.h"#include "unit.h"#include "infracache.h"#include "aiplayer.h"#include "taicity.h"#include "taiplayer.h"
Include dependency graph for taiplayer.c:Go to the source code of this file.
Classes | |
| struct | tai_thr |
Enumerations | |
| enum | tai_abort_msg_class { TAI_ABORT_EXIT , TAI_ABORT_PHASE_END , TAI_ABORT_NONE } |
Functions | |
| static enum tai_abort_msg_class | tai_check_messages (struct ai_type *ait) |
| Handle messages from message queue. More... | |
| void | tai_init_threading (void) |
| Initialize ai thread. More... | |
| static void | tai_thread_start (void *arg) |
| This is main function of ai thread. More... | |
| void | tai_player_alloc (struct ai_type *ait, struct player *pplayer) |
| Initialize player for use with threaded AI. More... | |
| void | tai_player_free (struct ai_type *ait, struct player *pplayer) |
| Free player from use with threaded AI. More... | |
| void | tai_control_gained (struct ai_type *ait, struct player *pplayer) |
| We actually control the player. More... | |
| void | tai_control_lost (struct ai_type *ait, struct player *pplayer) |
| We no longer control the player. More... | |
| void | tai_refresh (struct ai_type *ait, struct player *pplayer) |
| Check for messages sent by player thread. More... | |
| void | tai_msg_to_thr (struct tai_msg *msg) |
| Send message to thread. More... | |
| void | tai_req_from_thr (struct tai_req *req) |
| Thread sends message. More... | |
| bool | tai_thread_running (void) |
| Return whether player thread is running. More... | |
Variables | |
| struct tai_thr | thrai |
| enum tai_abort_msg_class |
| Enumerator | |
|---|---|
| TAI_ABORT_EXIT | |
| TAI_ABORT_PHASE_END | |
| TAI_ABORT_NONE | |
Definition at line 42 of file taiplayer.c.
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static |
Handle messages from message queue.
Definition at line 71 of file taiplayer.c.
We actually control the player.
Definition at line 197 of file taiplayer.c.
Referenced by twai_control_gained().
We no longer control the player.
Definition at line 218 of file taiplayer.c.
Referenced by twai_control_lost().
| void tai_init_threading | ( | void | ) |
| void tai_msg_to_thr | ( | struct tai_msg * | msg | ) |
Send message to thread.
Be sure that thread is running so that messages are not just piling up to the list without anybody reading them.
Definition at line 275 of file taiplayer.c.
Referenced by tai_send_msg().
Initialize player for use with threaded AI.
Definition at line 167 of file taiplayer.c.
Referenced by twai_player_alloc().
Free player from use with threaded AI.
Definition at line 180 of file taiplayer.c.
Referenced by twai_player_free().
Check for messages sent by player thread.
Definition at line 239 of file taiplayer.c.
Referenced by twai_refresh().
| void tai_req_from_thr | ( | struct tai_req * | req | ) |
| bool tai_thread_running | ( | void | ) |
Return whether player thread is running.
Definition at line 294 of file taiplayer.c.
Referenced by tai_send_msg().
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static |
This is main function of ai thread.
Definition at line 71 of file taiplayer.c.
Referenced by tai_control_gained().
| struct tai_thr thrai |