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Freeciv21
Develop your civilization from humble roots to a global empire
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Include dependency graph for texaimsg.c:Go to the source code of this file.
Functions | |
| void | texai_send_msg (enum texaimsgtype type, struct player *pplayer, void *data) |
| Construct and send message to player thread. More... | |
| void | texai_send_req (enum texaireqtype type, struct player *pplayer, void *data) |
| Construct and send request from player thread. More... | |
| void | texai_first_activities (struct ai_type *ait, struct player *pplayer) |
| Time for phase first activities. More... | |
| void | texai_phase_finished (struct ai_type *ait, struct player *pplayer) |
| Player phase has finished. More... | |
Time for phase first activities.
Definition at line 61 of file texaimsg.c.
Referenced by texwai_first_activities(), and texwai_restart_phase().
Player phase has finished.
Definition at line 69 of file texaimsg.c.
Referenced by texwai_phase_finished().
| void texai_send_msg | ( | enum texaimsgtype | type, |
| struct player * | pplayer, | ||
| void * | data | ||
| ) |
Construct and send message to player thread.
Definition at line 24 of file texaimsg.c.
Referenced by texai_city_destroyed(), texai_city_update(), texai_control_lost(), texai_first_activities(), texai_map_alloc(), texai_map_free(), texai_phase_finished(), texai_tile_info(), texai_unit_destroyed(), texai_unit_move_seen(), and texai_unit_update().
| void texai_send_req | ( | enum texaireqtype | type, |
| struct player * | pplayer, | ||
| void * | data | ||
| ) |
Construct and send request from player thread.
Definition at line 46 of file texaimsg.c.
Referenced by texai_city_worker_requests_create().