bool(* bool_func)(const struct player *)
QString(* func)(const struct player *)
plr_dlg_sort_func sort_func
enum player_dlg_column_type type
QString plrdlg_col_state(const struct player *plr)
Returns a translated string giving the player's "state".
void real_players_dialog_update(void *unused)
Update all information in the player list dialog.
void update_intel_dialog(struct player *pplayer)
Update the intelligence dialog for the given player.
int(* plr_dlg_sort_func)(const struct player *p1, const struct player *p2)
struct player_dlg_column player_dlg_columns[]
...
void init_player_dlg_common()
Translate all titles.
void popup_players_dialog()
Display the player list dialog.
void close_intel_dialog(struct player *pplayer)
Close an intelligence dialog for the given player.
const int num_player_dlg_columns