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Freeciv21
Develop your civilization from humble roots to a global empire
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Include dependency graph for actiontools.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Functions | |
| void | action_consequence_caught (const struct action *paction, struct player *offender, struct player *victim_player, const struct tile *victim_tile, const char *victim_link) |
| Take care of any consequences (like casus belli) of getting caught while trying to perform the given action. More... | |
| void | action_consequence_success (const struct action *paction, struct player *offender, struct player *victim_player, const struct tile *victim_tile, const char *victim_link) |
| Take care of any consequences (like casus belli) of successfully performing the given action. More... | |
| void | action_consequence_complete (const struct action *paction, struct player *offender, struct player *victim_player, const struct tile *victim_tile, const char *victim_link) |
| Take care of any consequences (like casus belli) of successfully completing the given action. More... | |
| void | action_success_target_pay_mp (struct action *paction, int target_id, struct unit *target) |
| Pay the movement point price of being the target of an action. More... | |
| void | action_success_actor_price (struct action *paction, int actor_id, struct unit *actor) |
| Make the actor that successfully performed the action pay the price. More... | |
| int | action_sub_target_id_for_action (const struct action *paction, struct unit *actor_unit) |
| Find an sub target for the specified action. More... | |
| const struct action_auto_perf * | action_auto_perf_unit_sel (const enum action_auto_perf_cause cause, const struct unit *actor, const struct player *other_player, const struct output_type *output) |
| Returns the action auto performer that the specified cause can force the specified actor to perform. More... | |
| const struct action * | action_auto_perf_unit_do (const enum action_auto_perf_cause cause, struct unit *actor, const struct player *other_player, const struct output_type *output, const struct tile *target_tile, const struct city *target_city, const struct unit *target_unit, const struct extra_type *target_extra) |
| Make the specified actor unit perform an action because of cause. More... | |
| struct act_prob | action_auto_perf_unit_prob (const enum action_auto_perf_cause cause, struct unit *actor, const struct player *other_player, const struct output_type *output, const struct tile *target_tile, const struct city *target_city, const struct unit *target_unit, const struct extra_type *target_extra) |
| Returns the probability for the specified actor unit to be forced to perform an action by the specified cause. More... | |
| bool | action_failed_dice_roll (const struct player *act_player, const struct unit *act_unit, const struct city *tgt_city, const struct player *tgt_player, const struct action *paction) |
| Returns TRUE iff the spy/diplomat was caught outside of a diplomatic battle. More... | |
| const struct action* action_auto_perf_unit_do | ( | const enum action_auto_perf_cause | cause, |
| struct unit * | actor, | ||
| const struct player * | other_player, | ||
| const struct output_type * | output, | ||
| const struct tile * | target_tile, | ||
| const struct city * | target_city, | ||
| const struct unit * | target_unit, | ||
| const struct extra_type * | target_extra | ||
| ) |
Make the specified actor unit perform an action because of cause.
Returns the action the actor unit was forced to perform. Returns nullptr if that didn't happen.
Note that the return value doesn't say anything about survival.
Definition at line 631 of file actiontools.cpp.
Referenced by unit_survive_autoattack(), and upkeep_kill_unit().
| struct act_prob action_auto_perf_unit_prob | ( | const enum action_auto_perf_cause | cause, |
| struct unit * | actor, | ||
| const struct player * | other_player, | ||
| const struct output_type * | output, | ||
| const struct tile * | target_tile, | ||
| const struct city * | target_city, | ||
| const struct unit * | target_unit, | ||
| const struct extra_type * | target_extra | ||
| ) |
Returns the probability for the specified actor unit to be forced to perform an action by the specified cause.
Definition at line 631 of file actiontools.cpp.
Referenced by unit_survive_autoattack().
| const struct action_auto_perf* action_auto_perf_unit_sel | ( | const enum action_auto_perf_cause | cause, |
| const struct unit * | actor, | ||
| const struct player * | other_player, | ||
| const struct output_type * | output | ||
| ) |
Returns the action auto performer that the specified cause can force the specified actor to perform.
Returns nullptr if no such action auto performer exists.
Definition at line 592 of file actiontools.cpp.
Referenced by action_auto_perf_unit_do(), and upkeep_kill_unit().
| void action_consequence_caught | ( | const struct action * | paction, |
| struct player * | offender, | ||
| struct player * | victim_player, | ||
| const struct tile * | victim_tile, | ||
| const char * | victim_link | ||
| ) |
Take care of any consequences (like casus belli) of getting caught while trying to perform the given action.
victim_player can be nullptr
Definition at line 337 of file actiontools.cpp.
Referenced by diplomat_get_tech(), diplomat_incite(), diplomat_infiltrate_tile(), diplomat_sabotage(), spy_nuke_city(), spy_spread_plague(), spy_steal_gold(), spy_steal_some_maps(), and unit_nuke().
| void action_consequence_complete | ( | const struct action * | paction, |
| struct player * | offender, | ||
| struct player * | victim_player, | ||
| const struct tile * | victim_tile, | ||
| const char * | victim_link | ||
| ) |
Take care of any consequences (like casus belli) of successfully completing the given action.
victim_player can be nullptr
Definition at line 514 of file actiontools.cpp.
Referenced by unit_activity_complete().
| void action_consequence_success | ( | const struct action * | paction, |
| struct player * | offender, | ||
| struct player * | victim_player, | ||
| const struct tile * | victim_tile, | ||
| const char * | victim_link | ||
| ) |
Take care of any consequences (like casus belli) of successfully performing the given action.
victim_player can be nullptr
Definition at line 496 of file actiontools.cpp.
Referenced by city_add_unit(), city_build(), diplomat_bribe(), diplomat_embassy(), diplomat_get_tech(), diplomat_incite(), diplomat_investigate(), diplomat_sabotage(), do_attack(), do_capture_units(), do_expel_unit(), do_heal_unit(), do_unit_conquer_city(), do_unit_establish_trade(), spy_attack(), spy_nuke_city(), spy_poison(), spy_sabotage_unit(), spy_spread_plague(), spy_steal_gold(), spy_steal_some_maps(), unit_activity_targeted_internal(), unit_bombard(), unit_do_destroy_city(), unit_do_help_build(), and unit_nuke().
| bool action_failed_dice_roll | ( | const struct player * | act_player, |
| const struct unit * | act_unit, | ||
| const struct city * | tgt_city, | ||
| const struct player * | tgt_player, | ||
| const struct action * | paction | ||
| ) |
Returns TRUE iff the spy/diplomat was caught outside of a diplomatic battle.
Definition at line 797 of file actiontools.cpp.
Referenced by diplomat_get_tech(), diplomat_incite(), diplomat_sabotage(), do_unit_strike_city_building(), do_unit_strike_city_production(), spy_nuke_city(), spy_spread_plague(), spy_steal_gold(), and spy_steal_some_maps().
Find an sub target for the specified action.
Definition at line 529 of file actiontools.cpp.
Referenced by execute_orders(), and unit_perform_action().
Make the actor that successfully performed the action pay the price.
Definition at line 88 of file actiontools.cpp.
Pay the movement point price of being the target of an action.
Definition at line 70 of file actiontools.cpp.