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Freeciv21
Develop your civilization from humble roots to a global empire
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Include dependency graph for aiferry.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Functions | |
| bool | dai_is_ferry_type (const struct unit_type *pferry, struct ai_type *ait) |
| Print the list of boats of pplayer. More... | |
| bool | dai_is_ferry (struct unit *pferry, struct ai_type *ait) |
| Should unit be considered a ferry? More... | |
| void | aiferry_init_stats (struct ai_type *ait, struct player *pplayer) |
| Call to initialize the ferryboat statistics. More... | |
| int | aiferry_find_boat (struct ai_type *ait, struct unit *punit, int cap, PFPath *path) |
| Proper and real PF function for finding a boat. More... | |
| int | aiferry_avail_boats (struct ai_type *ait, struct player *pplayer) |
| Returns the number of available boats. More... | |
| void | dai_ferry_init_ferry (struct ai_type *ait, struct unit *ferry) |
| Initialize new ferry when player gets it. More... | |
| void | dai_ferry_lost (struct ai_type *ait, struct unit *punit) |
| Close ferry when player loses it. More... | |
| void | dai_ferry_transformed (struct ai_type *ait, struct unit *ferry, const struct unit_type *old) |
| Update ferry system when unit is transformed. More... | |
| void | aiferry_clear_boat (struct ai_type *ait, struct unit *punit) |
| Use on a unit which no longer needs a boat. More... | |
| bool | aiferry_gobyboat (struct ai_type *ait, struct player *pplayer, struct unit *punit, struct tile *dst_tile, bool with_bodyguard) |
| This function is to be called if punit needs to use a boat to get to the destination. More... | |
| bool | aiferry_goto_amphibious (struct ai_type *ait, struct unit *ferry, struct unit *passenger, struct tile *ptile) |
| Move a passenger on a ferry to a specified destination. More... | |
| bool | dai_amphibious_goto_constrained (struct ai_type *ait, struct unit *ferry, struct unit *passenger, struct tile *ptile, struct pft_amphibious *parameter) |
| Move a passenger on a ferry to a specified destination. More... | |
| bool | is_boat_free (struct ai_type *ait, struct unit *boat, struct unit *punit, int cap) |
| Runs a few checks to determine if "boat" is a free boat that can carry "cap" units of the same type as "punit" over sea. More... | |
| bool | is_boss_of_boat (struct ai_type *ait, struct unit *punit) |
| Check if unit is boss in ferry. More... | |
| void | dai_manage_ferryboat (struct ai_type *ait, struct player *pplayer, struct unit *punit) |
| It's about 12 feet square and has a capacity of almost 1000 pounds. More... | |
Returns the number of available boats.
A simple accessor made to perform debug checks.
Definition at line 351 of file aiferry.cpp.
Referenced by dai_is_unit_tired_waiting_boat().
Use on a unit which no longer needs a boat.
Definition at line 248 of file aiferry.cpp.
Referenced by dai_caravan_goto(), dai_gothere(), dai_manage_barbarian_leader(), dai_manage_caravan(), dai_manage_military(), and dai_unit_new_task().
Proper and real PF function for finding a boat.
If you don't require the path to the ferry, pass path=nullptr. Return the unit ID of the boat; punit is the passenger.
WARNING: Due to the nature of this function and PF (see the comment of combined_land_sea_move), the path won't lead onto the boat itself.
Definition at line 490 of file aiferry.cpp.
Referenced by dai_find_boat_for_unit(), find_best_city_placement(), and find_something_to_kill().
| bool aiferry_gobyboat | ( | struct ai_type * | ait, |
| struct player * | pplayer, | ||
| struct unit * | punit, | ||
| struct tile * | dest_tile, | ||
| bool | with_bodyguard | ||
| ) |
This function is to be called if punit needs to use a boat to get to the destination.
Return values: TRUE if got to or next to our destination, FALSE otherwise.
TODO: A big one is rendezvous points between units and boats. When this is implemented, we won't have to be at the coast to ask for a boat to come to us.
Definition at line 759 of file aiferry.cpp.
Referenced by dai_gothere(), and dai_military_attack().
| bool aiferry_goto_amphibious | ( | struct ai_type * | ait, |
| struct unit * | ferry, | ||
| struct unit * | passenger, | ||
| struct tile * | ptile | ||
| ) |
Move a passenger on a ferry to a specified destination.
Return FALSE iff we died.
Definition at line 724 of file aiferry.cpp.
Referenced by dai_military_attack_barbarian().
Call to initialize the ferryboat statistics.
Definition at line 84 of file aiferry.cpp.
Referenced by dai_data_phase_begin().
| bool dai_amphibious_goto_constrained | ( | struct ai_type * | ait, |
| struct unit * | ferry, | ||
| struct unit * | passenger, | ||
| struct tile * | ptile, | ||
| struct pft_amphibious * | parameter | ||
| ) |
Move a passenger on a ferry to a specified destination.
The passenger is assumed to be on the given ferry. The destination may be inland, in which case the passenger will ride the ferry to a beach head, disembark, then continue on land. Return FALSE iff we died.
Definition at line 633 of file aiferry.cpp.
Initialize new ferry when player gets it.
Definition at line 165 of file aiferry.cpp.
Referenced by cai_ferry_init_ferry(), texwai_ferry_init_ferry(), and twai_ferry_init_ferry().
Close ferry when player loses it.
Definition at line 218 of file aiferry.cpp.
Referenced by cai_ferry_lost(), texwai_ferry_lost(), and twai_ferry_lost().
| void dai_ferry_transformed | ( | struct ai_type * | ait, |
| struct unit * | ferry, | ||
| const struct unit_type * | old | ||
| ) |
Update ferry system when unit is transformed.
Definition at line 186 of file aiferry.cpp.
Referenced by cai_ferry_transformed(), texwai_ferry_transformed(), and twai_ferry_transformed().
Should unit be considered a ferry?
Definition at line 157 of file aiferry.cpp.
Referenced by dai_fill_unit_param(), dai_manage_unit(), dai_military_attack(), and find_best_city_placement().
Print the list of boats of pplayer.
Should unit type be considered a ferry?
Definition at line 146 of file aiferry.cpp.
Referenced by kill_something_with().
It's about 12 feet square and has a capacity of almost 1000 pounds.
It is well constructed of teak, and looks seaworthy.
Manage ferryboat. If there is a passenger-in-charge, we let it drive the boat. If there isn't, appoint one from those we have on board.
If there is no one aboard, look for potential cargo. If none found, explore and then go to the nearest port.
Definition at line 1080 of file aiferry.cpp.
Referenced by dai_manage_unit().
Runs a few checks to determine if "boat" is a free boat that can carry "cap" units of the same type as "punit" over sea.
Definition at line 438 of file aiferry.cpp.
Referenced by dai_military_attack_barbarian(), and find_something_to_kill().
Check if unit is boss in ferry.
Definition at line 470 of file aiferry.cpp.
Referenced by dai_manage_barbarian_leader().