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Freeciv21
Develop your civilization from humble roots to a global empire
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#include "map.h"#include "nation.h"#include "player.h"#include "research.h"#include "notify.h"#include "aidata.h"#include "aiplayer.h"#include "aiunit.h"#include "daicity.h"#include "ailog.h"
Include dependency graph for ailog.cpp:Go to the source code of this file.
Functions | |
| void | dai_city_log (struct ai_type *ait, char *buffer, int buflength, const struct city *pcity) |
| Produce logline fragment for srv_log. More... | |
| void | dai_unit_log (struct ai_type *ait, char *buffer, int buflength, const struct unit *punit) |
| Produce logline fragment for srv_log. More... | |
| QString | tech_log_prefix (ai_type *ait, const player *pplayer, advance *padvance) |
| Log player tech messages. More... | |
| QString | diplo_log_prefix (ai_type *ait, const player *pplayer, const player *aplayer) |
| Log player messages, they will appear like this. More... | |
| QString | bodyguard_log_prefix (ai_type *ait, const unit *punit) |
| Log message for bodyguards. More... | |
Produce logline fragment for srv_log.
Definition at line 32 of file ailog.cpp.
Referenced by cai_city_log(), texwai_city_log(), and twai_city_log().
Produce logline fragment for srv_log.
Definition at line 44 of file ailog.cpp.
Referenced by cai_unit_log(), texwai_unit_log(), and twai_unit_log().