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Freeciv21
Develop your civilization from humble roots to a global empire
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#include "traits.h"
Include dependency graph for aitraits.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Functions | |
| int | ai_trait_get_value (enum trait tr, struct player *pplayer) |
| Get current value of player trait. More... | |
| void | ai_traits_init (struct player *pplayer) |
| Initialize ai traits for player. More... | |
| void | ai_traits_close (struct player *pplayer) |
| Free resources associated with player ai traits. More... | |
| int ai_trait_get_value | ( | enum trait | tr, |
| struct player * | pplayer | ||
| ) |
Get current value of player trait.
Definition at line 62 of file aitraits.cpp.
Referenced by adjust_ai_unit_choice(), api_methods_player_trait(), dai_build_adv_adjust(), dai_choose_trade_route(), dai_diplomacy_actions(), dai_effect_value(), domestic_advisor_choose_build(), and military_advisor_choose_build().
| void ai_traits_close | ( | struct player * | pplayer | ) |
Free resources associated with player ai traits.
Definition at line 54 of file aitraits.cpp.
Referenced by player_limit_to_max_rates().
| void ai_traits_init | ( | struct player * | pplayer | ) |
Initialize ai traits for player.
Definition at line 28 of file aitraits.cpp.
Referenced by generate_players(), player_nation_defaults(), sg_load_player_main(), and sg_load_players().