![]() |
Freeciv21
Develop your civilization from humble roots to a global empire
|
#include <fc_config.h>#include <cstring>#include <QCoreApplication>#include <QDebug>#include <QElapsedTimer>#include "bitvector.h"#include "bugs.h"#include "fciconv.h"#include "fcintl.h"#include "log.h"#include "rand.h"#include "support.h"#include "timing.h"#include "citymap.h"#include "achievements.h"#include "calendar.h"#include "city.h"#include "culture.h"#include "dataio_raw.h"#include "effects.h"#include "events.h"#include "fc_interface.h"#include "game.h"#include "map.h"#include "mapimg.h"#include "multipliers.h"#include "nation.h"#include "packets.h"#include "player.h"#include "research.h"#include "style.h"#include "tech.h"#include "unit.h"#include "unitlist.h"#include "victory.h"#include "aiiface.h"#include "animals.h"#include "auth.h"#include "barbarian.h"#include "cityhand.h"#include "citytools.h"#include "cityturn.h"#include "connecthand.h"#include "console.h"#include "diplhand.h"#include "edithand.h"#include "fcdb.h"#include "gamehand.h"#include "maphand.h"#include "meta.h"#include "notify.h"#include "plrhand.h"#include "report.h"#include "ruleset.h"#include "sanitycheck.h"#include "score.h"#include "sernet.h"#include "server_settings.h"#include "settings.h"#include "spacerace.h"#include "srv_log.h"#include "stdinhand.h"#include "techtools.h"#include "unittools.h"#include "voting.h"#include "advbuilding.h"#include "advdata.h"#include "advspace.h"#include "autosettlers.h"#include "infracache.h"#include "savemain.h"#include "script_server.h"#include "mapgen.h"#include "mapgen_utils.h"#include "aitraits.h"#include "difficulty.h"#include "srv_main.h"Go to the source code of this file.
Macros | |
| #define | IDENTITY_NUMBER_SIZE 250000 |
Functions | |
| static void | announce_player (struct player *pplayer) |
| Announce what nation player rules to everyone. More... | |
| static void | handle_observer_ready (struct connection *pconn) |
| Handle a player-ready packet from global observer. More... | |
| BV_DEFINE (bv_identity_numbers, IDENTITY_NUMBER_SIZE) | |
| void | init_game_seed () |
| Initialize the game seed. More... | |
| void | srv_init () |
| Initialize freeciv server. More... | |
| void | handle_client_info (struct connection *pc, int obsolete, int emerg_version, const char *distribution) |
| Handle client info packet. More... | |
| enum server_states | server_state () |
| Return current server state. More... | |
| void | set_server_state (enum server_states newstate) |
| Set current server state. More... | |
| bool | game_was_started () |
| Returns iff the game was started once upon a time. More... | |
| bool | check_for_game_over () |
| Returns TRUE if any one game end condition is fulfilled, FALSE otherwise. More... | |
| void | send_all_info (struct conn_list *dest) |
| Send all information for when game starts or client reconnects. More... | |
| static void | do_reveal_effects () |
| Give map information to players with EFT_REVEAL_CITIES or EFT_REVEAL_MAP effects (traditionally from the Apollo Program). More... | |
| static void | do_have_contacts_effect () |
| Give contact to players with the EFT_HAVE_CONTACTS effect (traditionally from Marco Polo's Embassy). More... | |
| static void | do_border_vision_effect () |
| Handle the vision granting effect EFT_BORDER_VISION. More... | |
| static void | update_environmental_upset (enum environment_upset_type type, int *current, int *accum, int *level, int percent, void(*upset_action_fn)(int)) |
| Handle environmental upsets, meaning currently pollution or fallout. More... | |
| static void | notify_illegal_armistice_units (struct player *phost, struct player *pguest, int turns_left) |
| Notify about units at risk of disband due to armistice. More... | |
| static void | remove_illegal_armistice_units (struct player *plr1, struct player *plr2) |
| Remove illegal units when armistice turns into peace treaty. More... | |
| static void | update_diplomatics () |
| Check for cease-fires and armistices running out; update cancelling reasons and contact information. More... | |
| static void | kill_dying_players () |
| Check all players to see whether they are dying. More... | |
| static void | ai_start_phase () |
| Called at the start of each (new) phase to do AI activities. More... | |
| void | begin_turn (bool is_new_turn) |
| Handle the beginning of each turn. More... | |
| static int | unit_wait_cmp (const struct unit_wait *const *a, const struct unit_wait *const *b) |
| Comparator for sorting unit_waits in chronological order. More... | |
| void | begin_phase (bool is_new_phase) |
| Begin a phase of movement. More... | |
| void | end_phase () |
| End a phase of movement. More... | |
| void | end_turn () |
| Handle the end of each turn. More... | |
| void | save_game_auto (const char *save_reason, enum autosave_type type) |
| Save game with autosave filename. More... | |
| void | start_game () |
| Start actual game. More... | |
| void | server_quit () |
| Quit the server and exit. More... | |
| void | handle_report_req (struct connection *pconn, enum report_type type) |
| Handle request asking report to be sent to client. More... | |
| void | identity_number_release (int id) |
| Mark identity number free. More... | |
| void | identity_number_reserve (int id) |
| Mark identity number allocated. More... | |
| static bool | identity_number_is_used (int id) |
| Check whether identity number is currently allocated. More... | |
| static int | increment_identity_number () |
| Increment identity_number and return result. More... | |
| int | identity_number () |
| Identity ids wrap at IDENTITY_NUMBER_SIZE, skipping IDENTITY_NUMBER_ZERO Setup in server_game_init() More... | |
| static bool | is_client_edit_packet (int type) |
| Returns TRUE if the packet type is an edit packet sent by the client. More... | |
| bool | server_packet_input (struct connection *pconn, void *packet, int type) |
| Returns FALSE if connection should be closed (because the clients was rejected). More... | |
| void | check_for_full_turn_done () |
| Check if turn is really done. More... | |
| void | update_nations_with_startpos () |
| Update information about which nations have start positions on the map. More... | |
| void | handle_nation_select_req (struct connection *pc, int player_no, Nation_type_id nation_no, bool is_male, const char *name, int style) |
| Handles a pick-nation packet from the client. More... | |
| void | handle_player_ready (struct player *requestor, int player_no, bool is_ready) |
| Handle a player-ready packet. More... | |
| const char * | aifill (int amount) |
| Fill or remove players to meet the given aifill. More... | |
| static void | player_set_nation_full (struct player *pplayer, struct nation_type *pnation) |
| Tool for generate_players(). More... | |
| void | player_nation_defaults (struct player *pplayer, struct nation_type *pnation, bool set_name) |
| Set nation for player with nation default values. More... | |
| static void | generate_players () |
| Assign random nations to players at game start. More... | |
| const char * | pick_random_player_name (const struct nation_type *pnation) |
| Returns a random ruler name picked from given nation's ruler names that is not already in use. More... | |
| void | srv_scores () |
| Score calculation. More... | |
| static void | final_ruleset_adjustments () |
| Apply some final adjustments from the ruleset on to the game state. More... | |
| void | srv_ready () |
| Set up one game. More... | |
| static void | unit_wait_destroy (struct unit_wait *pwait) |
| Free function for unit_wait. More... | |
| void | server_game_init (bool keep_ruleset_value) |
| Initialize game data for the server (corresponds to server_game_free). More... | |
| void | server_game_free () |
| Free game data that we reinitialize as part of a server soft restart. More... | |
| int | server_plr_tile_city_id_get (const struct tile *ptile, const struct player *pplayer) |
| Returns the id of the city the player map of 'pplayer' has at 'ptile' or IDENTITY_NUMBER_ZERO if the player map don't have a city there. More... | |
| server_setting_id | server_ss_by_name (const char *name) |
| Returns the id of the server setting with the specified name. More... | |
| const char * | server_ss_name_get (server_setting_id id) |
| Returns the name of the server setting with the specified id. More... | |
| enum sset_type | server_ss_type_get (server_setting_id id) |
| Returns the type of the server setting with the specified id. More... | |
| bool | server_ss_val_bool_get (server_setting_id id) |
| Returns the value of the boolean server setting with the specified id. More... | |
| int | server_ss_val_int_get (server_setting_id id) |
| Returns the value of the integer server setting with the specified id. More... | |
| unsigned int | server_ss_val_bitwise_get (server_setting_id id) |
| Returns the value of the bitwise server setting with the specified id. More... | |
| known_type | mapimg_server_tile_known (const struct tile *ptile, const struct player *pplayer, bool knowledge) |
| Helper function for the mapimg module - tile knowledge. More... | |
| terrain * | mapimg_server_tile_terrain (const struct tile *ptile, const struct player *pplayer, bool knowledge) |
| Helper function for the mapimg module - tile terrain. More... | |
| player * | mapimg_server_tile_owner (const struct tile *ptile, const struct player *pplayer, bool knowledge) |
| Helper function for the mapimg module - tile owner. More... | |
| player * | mapimg_server_tile_city (const struct tile *ptile, const struct player *pplayer, bool knowledge) |
| Helper function for the mapimg module - city owner. More... | |
| player * | mapimg_server_tile_unit (const struct tile *ptile, const struct player *pplayer, bool knowledge) |
| Helper function for the mapimg module - unit owner. More... | |
| int | mapimg_server_plrcolor_count () |
| Helper function for the mapimg module - number of player colors. More... | |
| rgbcolor * | mapimg_server_plrcolor_get (int i) |
| Helper function for the mapimg module - one player color. More... | |
Variables | |
| struct server_arguments | srvarg |
| struct civserver | server |
| static enum server_states | civserver_state = S_S_INITIAL |
| bool | force_end_of_sniff |
| bv_identity_numbers | identity_numbers_used |
| static bool | has_been_srv_init = false |
| static civtimer * | eot_timer = nullptr |
| static civtimer * | between_turns = nullptr |
| #define IDENTITY_NUMBER_SIZE 250000 |
Definition at line 132 of file srv_main.cpp.
|
static |
Called at the start of each (new) phase to do AI activities.
Definition at line 1066 of file srv_main.cpp.
Referenced by begin_phase().
| const char* aifill | ( | int | amount | ) |
Fill or remove players to meet the given aifill.
If return is non-nullptr, points to a translated string explaining why the total number of players is less than 'amount'.
Definition at line 2440 of file srv_main.cpp.
Referenced by aifill_action(), connection_attach_real(), connection_detach(), load_command(), load_rulesetdir(), nationset_action(), freeciv::server::prepare_game(), remove_player_command(), pregame_options::set_aifill(), sg_load_savefile(), and sg_load_scenario().
|
static |
Announce what nation player rules to everyone.
Definition at line 2816 of file srv_main.cpp.
Referenced by generate_players().
| void begin_phase | ( | bool | is_new_phase | ) |
Begin a phase of movement.
This handles all beginning-of-phase actions for one or more players.
Definition at line 1213 of file srv_main.cpp.
| void begin_turn | ( | bool | is_new_turn | ) |
Handle the beginning of each turn.
Note: This does not give "time" to any player; it is solely for updating turn-dependent data.
Definition at line 1083 of file srv_main.cpp.
| BV_DEFINE | ( | bv_identity_numbers | , |
| IDENTITY_NUMBER_SIZE | |||
| ) |
| void check_for_full_turn_done | ( | ) |
Check if turn is really done.
Returns nothing, but as a side effect sets force_end_of_sniff if no more input is expected this turn (i.e. turn done)
Definition at line 2179 of file srv_main.cpp.
Referenced by freeciv::server::begin_phase(), detach_command(), handle_player_phase_done(), lost_connection_to_client(), and player_set_to_ai_mode().
| bool check_for_game_over | ( | ) |
Returns TRUE if any one game end condition is fulfilled, FALSE otherwise.
This function will notify players but will not set the server_state(). The caller must set the server state to S_S_OVER if the function returns TRUE.
Also send notifications about impending, predictable game end conditions.
Definition at line 265 of file srv_main.cpp.
Referenced by freeciv::server::end_turn().
|
static |
Handle the vision granting effect EFT_BORDER_VISION.
Definition at line 688 of file srv_main.cpp.
Referenced by end_phase().
|
static |
Give contact to players with the EFT_HAVE_CONTACTS effect (traditionally from Marco Polo's Embassy).
Definition at line 667 of file srv_main.cpp.
Referenced by end_phase().
|
static |
Give map information to players with EFT_REVEAL_CITIES or EFT_REVEAL_MAP effects (traditionally from the Apollo Program).
Definition at line 638 of file srv_main.cpp.
Referenced by end_phase().
| void end_phase | ( | ) |
End a phase of movement.
This handles all end-of-phase actions for one or more players.
Definition at line 1397 of file srv_main.cpp.
| void end_turn | ( | ) |
Handle the end of each turn.
Definition at line 1554 of file srv_main.cpp.
|
static |
Apply some final adjustments from the ruleset on to the game state.
We cannot do this during ruleset loading, since some players may be added later than that.
Definition at line 2861 of file srv_main.cpp.
Referenced by srv_ready().
| bool game_was_started | ( | ) |
Returns iff the game was started once upon a time.
Definition at line 251 of file srv_main.cpp.
Referenced by aifill(), api_edit_create_player(), api_server_was_started(), connection_attach_real(), connection_detach(), create_barbarian_player(), create_command(), delegate_command(), establish_new_connection(), handle_edit_player_create(), is_allowed_to_take(), mapimg_command(), observe_command(), player_color_changeable(), playercolor_command(), playernation_command(), plrcol_action(), freeciv::server::prepare_game(), remove_player_command(), server_player_set_color(), set_rulesetdir(), sg_load_players(), sg_load_players_basic(), sg_save_game(), sg_save_player_main(), sg_save_players(), split_player(), take_command(), team_command(), and update_nations_with_startpos().
|
static |
Assign random nations to players at game start.
This includes human players, AI players created with "set aifill <X>", and players created with "create <PlayerName>".
If a player's name matches one of the leader names for some nation, and that nation is available, choose that nation, and set the player sex appropriately. For example, when the Britons have not been chosen by anyone else, a player called Boudica whose nation has not been specified (for instance if they were created with "create Boudica") will become the Britons, and their sex will be female. Otherwise, the sex is chosen randomly, and the nation is chosen as below.
If this is a scenario and the scenario has specific start positions for some nations, try to pick those nations, favouring those with start positions which already-assigned players can't use. (Note that it's possible that we can't find enough nations with available start positions, depending on what nations players have already picked; in this case, it's OK to pick nations without start positions, as init_new_game() will fall back to mismatched start positions.)
Otherwise, pick available nations using pick_a_nation(), which tries to pick nations that look good with nations already in the game.
For 'aifill' players, the player name/sex is then reset to that of a random leader for the chosen nation.
Definition at line 2596 of file srv_main.cpp.
Referenced by srv_ready().
| void handle_client_info | ( | struct connection * | pc, |
| int | obsolete, | ||
| int | emerg_version, | ||
| const char * | distribution | ||
| ) |
Handle client info packet.
Definition at line 222 of file srv_main.cpp.
| void handle_nation_select_req | ( | struct connection * | pc, |
| int | player_no, | ||
| Nation_type_id | nation_no, | ||
| bool | is_male, | ||
| const char * | name, | ||
| int | style | ||
| ) |
Handles a pick-nation packet from the client.
These packets are handled by connection because ctrl users may edit anyone's nation in pregame, and editing is possible during a running game.
Definition at line 2303 of file srv_main.cpp.
|
static |
Handle a player-ready packet from global observer.
Definition at line 2368 of file srv_main.cpp.
Referenced by server_packet_input().
| void handle_player_ready | ( | struct player * | requestor, |
| int | player_no, | ||
| bool | is_ready | ||
| ) |
Handle a player-ready packet.
Definition at line 2386 of file srv_main.cpp.
Referenced by start_command().
| void handle_report_req | ( | struct connection * | pconn, |
| enum report_type | type | ||
| ) |
Handle request asking report to be sent to client.
Definition at line 1928 of file srv_main.cpp.
| int identity_number | ( | ) |
Identity ids wrap at IDENTITY_NUMBER_SIZE, skipping IDENTITY_NUMBER_ZERO Setup in server_game_init()
Definition at line 1993 of file srv_main.cpp.
Referenced by create_city(), and create_unit_full().
|
static |
Check whether identity number is currently allocated.
Definition at line 1974 of file srv_main.cpp.
Referenced by identity_number().
| void identity_number_release | ( | int | id | ) |
| void identity_number_reserve | ( | int | id | ) |
Mark identity number allocated.
Definition at line 1969 of file srv_main.cpp.
Referenced by identity_number(), server_game_init(), sg_load_player_cities(), sg_load_player_units(), and sg_load_player_vision().
|
static |
Increment identity_number and return result.
Definition at line 1982 of file srv_main.cpp.
Referenced by identity_number().
| void init_game_seed | ( | ) |
Initialize the game seed.
This may safely be called multiple times.
Definition at line 147 of file srv_main.cpp.
Referenced by sg_load_random(), and srv_ready().
|
static |
Returns TRUE if the packet type is an edit packet sent by the client.
NB: The first and last client edit packets here must match those defined in common/networking/packets.def.
Definition at line 2015 of file srv_main.cpp.
Referenced by server_packet_input().
|
static |
Check all players to see whether they are dying.
WARNING: do not call this while doing any handling of players, units, etc. If a player dies, all his units will be wiped and other data will be overwritten.
Definition at line 1038 of file srv_main.cpp.
Referenced by ai_start_phase(), end_phase(), and server_packet_input().
| int mapimg_server_plrcolor_count | ( | ) |
Helper function for the mapimg module - number of player colors.
Definition at line 3446 of file srv_main.cpp.
| rgbcolor* mapimg_server_plrcolor_get | ( | int | i | ) |
Helper function for the mapimg module - one player color.
Definition at line 3451 of file srv_main.cpp.
| player* mapimg_server_tile_city | ( | const struct tile * | ptile, |
| const struct player * | pplayer, | ||
| bool | knowledge | ||
| ) |
Helper function for the mapimg module - city owner.
Definition at line 3401 of file srv_main.cpp.
| known_type mapimg_server_tile_known | ( | const struct tile * | ptile, |
| const struct player * | pplayer, | ||
| bool | knowledge | ||
| ) |
Helper function for the mapimg module - tile knowledge.
Definition at line 3356 of file srv_main.cpp.
| player* mapimg_server_tile_owner | ( | const struct tile * | ptile, |
| const struct player * | pplayer, | ||
| bool | knowledge | ||
| ) |
Helper function for the mapimg module - tile owner.
Definition at line 3385 of file srv_main.cpp.
| terrain* mapimg_server_tile_terrain | ( | const struct tile * | ptile, |
| const struct player * | pplayer, | ||
| bool | knowledge | ||
| ) |
Helper function for the mapimg module - tile terrain.
Definition at line 3370 of file srv_main.cpp.
| player* mapimg_server_tile_unit | ( | const struct tile * | ptile, |
| const struct player * | pplayer, | ||
| bool | knowledge | ||
| ) |
Helper function for the mapimg module - unit owner.
Definition at line 3426 of file srv_main.cpp.
|
static |
Notify about units at risk of disband due to armistice.
Definition at line 761 of file srv_main.cpp.
Referenced by update_diplomatics().
| const char* pick_random_player_name | ( | const struct nation_type * | pnation | ) |
Returns a random ruler name picked from given nation's ruler names that is not already in use.
May return nullptr if no unique name is available.
Definition at line 2787 of file srv_main.cpp.
Referenced by create_barbarian_player(), and player_nation_defaults().
| void player_nation_defaults | ( | struct player * | pplayer, |
| struct nation_type * | pnation, | ||
| bool | set_name | ||
| ) |
Set nation for player with nation default values.
Definition at line 2545 of file srv_main.cpp.
Referenced by create_animals(), create_barbarian_player(), handle_edit_player_create(), player_set_nation_full(), and split_player().
|
static |
Tool for generate_players().
Definition at line 2535 of file srv_main.cpp.
Referenced by generate_players().
Remove illegal units when armistice turns into peace treaty.
Definition at line 803 of file srv_main.cpp.
Referenced by update_diplomatics().
| void save_game_auto | ( | const char * | save_reason, |
| enum autosave_type | type | ||
| ) |
Save game with autosave filename.
Definition at line 1788 of file srv_main.cpp.
Referenced by freeciv::server::begin_phase(), freeciv::server::pulse(), and srv_scores().
| void send_all_info | ( | struct conn_list * | dest | ) |
Send all information for when game starts or client reconnects.
Initial packets should have been sent before calling this function. See comment in connecthand.c::establish_new_connection().
Definition at line 607 of file srv_main.cpp.
Referenced by connection_attach_real(), and srv_ready().
| void server_game_free | ( | ) |
Free game data that we reinitialize as part of a server soft restart.
Bear in mind that this function is called when the 'load' command is used, for instance.
Definition at line 3204 of file srv_main.cpp.
Referenced by load_command(), savegame2_load(), savegame3_load(), server_quit(), and freeciv::server::shut_game_down().
| void server_game_init | ( | bool | keep_ruleset_value | ) |
Initialize game data for the server (corresponds to server_game_free).
Definition at line 3179 of file srv_main.cpp.
Referenced by load_command(), savegame2_load(), savegame3_load(), and freeciv::server::shut_game_down().
| bool server_packet_input | ( | struct connection * | pconn, |
| void * | packet, | ||
| int | type | ||
| ) |
Returns FALSE if connection should be closed (because the clients was rejected).
Returns TRUE else.
Definition at line 2024 of file srv_main.cpp.
Referenced by incoming_client_packets().
Returns the id of the city the player map of 'pplayer' has at 'ptile' or IDENTITY_NUMBER_ZERO if the player map don't have a city there.
Definition at line 3254 of file srv_main.cpp.
| void server_quit | ( | ) |
Quit the server and exit.
Definition at line 1869 of file srv_main.cpp.
Referenced by freeciv::server::~server().
| server_setting_id server_ss_by_name | ( | const char * | name | ) |
Returns the id of the server setting with the specified name.
Definition at line 3266 of file srv_main.cpp.
Referenced by fc_interface_init_tool().
| const char* server_ss_name_get | ( | server_setting_id | id | ) |
Returns the name of the server setting with the specified id.
Definition at line 3281 of file srv_main.cpp.
Referenced by fc_interface_init_tool().
| enum sset_type server_ss_type_get | ( | server_setting_id | id | ) |
Returns the type of the server setting with the specified id.
Definition at line 3281 of file srv_main.cpp.
Referenced by fc_interface_init_tool().
| unsigned int server_ss_val_bitwise_get | ( | server_setting_id | id | ) |
Returns the value of the bitwise server setting with the specified id.
Definition at line 3341 of file srv_main.cpp.
Referenced by fc_interface_init_tool().
| bool server_ss_val_bool_get | ( | server_setting_id | id | ) |
Returns the value of the boolean server setting with the specified id.
Definition at line 3311 of file srv_main.cpp.
Referenced by fc_interface_init_tool().
| int server_ss_val_int_get | ( | server_setting_id | id | ) |
Returns the value of the integer server setting with the specified id.
Definition at line 3326 of file srv_main.cpp.
Referenced by fc_interface_init_tool().
| enum server_states server_state | ( | ) |
Return current server state.
Definition at line 222 of file srv_main.cpp.
Referenced by api_edit_tile_set_label(), autosaves_callback(), check_for_full_turn_done(), connection_attach_real(), dai_assess_danger_player(), end_command(), freeciv::server::end_phase(), freeciv::server::end_turn(), establish_new_connection(), event_cache_add_for_all(), event_cache_add_for_global_observers(), event_cache_add_for_player(), event_cache_add_for_players(), event_cache_match(), first_timeout_action(), game_was_started(), give_shared_vision(), handle_player_rates(), handle_player_ready(), handle_report_req(), load_command(), map_claim_border_ownership(), notify_conn_packet(), package_player_diplstate(), package_player_info(), player_set_to_ai_mode(), freeciv::server::pulse(), remove_shared_vision(), reset_all_start_commands(), reset_command(), send_city_info(), send_lanserver_response(), send_to_metaserver(), server_packet_input(), server_quit(), setting_is_free_to_change(), sg_save_game(), show_players(), start_command(), start_game(), surrender_command(), timeout_action(), timeout_set_command(), timeout_show_command(), freeciv::server::update_game_state(), and update_tile_knowledge().
| void set_server_state | ( | enum server_states | newstate | ) |
Set current server state.
Definition at line 243 of file srv_main.cpp.
Referenced by end_command(), freeciv::server::end_turn(), freeciv::server::prepare_game(), freeciv::server::quit_idle(), server_quit(), and srv_ready().
| void srv_init | ( | ) |
| void srv_ready | ( | ) |
Set up one game.
Definition at line 2888 of file srv_main.cpp.
Referenced by freeciv::server::update_game_state().
| void srv_scores | ( | ) |
Score calculation.
Definition at line 2834 of file srv_main.cpp.
Referenced by freeciv::server::end_turn().
| void start_game | ( | ) |
Start actual game.
Everything has been set up already.
Definition at line 1830 of file srv_main.cpp.
Referenced by start_command().
|
static |
Comparator for sorting unit_waits in chronological order.
Definition at line 1203 of file srv_main.cpp.
Referenced by begin_phase().
|
static |
Free function for unit_wait.
Definition at line 3167 of file srv_main.cpp.
Referenced by server_game_init().
|
static |
Check for cease-fires and armistices running out; update cancelling reasons and contact information.
Definition at line 835 of file srv_main.cpp.
Referenced by end_turn().
|
static |
Handle environmental upsets, meaning currently pollution or fallout.
Definition at line 717 of file srv_main.cpp.
Referenced by end_turn().
| void update_nations_with_startpos | ( | ) |
Update information about which nations have start positions on the map.
Call this on server start, or when loading a scenario.
Definition at line 2239 of file srv_main.cpp.
Referenced by load_rulesetdir(), and sg_load_map_startpos().
|
static |
Definition at line 142 of file srv_main.cpp.
Referenced by real_timer_callback(), server_quit(), and start_turn_change_wait().
|
static |
Definition at line 115 of file srv_main.cpp.
Referenced by set_server_state().
|
static |
Definition at line 140 of file srv_main.cpp.
Referenced by server_quit().
| bool force_end_of_sniff |
Definition at line 130 of file srv_main.cpp.
Referenced by freeciv::server::begin_phase(), check_for_full_turn_done(), end_command(), freeciv::server::pulse(), freeciv::server::quit_idle(), start_game(), and freeciv::server::update_game_state().
|
static |
Definition at line 137 of file srv_main.cpp.
Referenced by srv_init().
| bv_identity_numbers identity_numbers_used |
Definition at line 134 of file srv_main.cpp.
Referenced by identity_number_is_used(), identity_number_release(), identity_number_reserve(), and server_game_init().
Definition at line 115 of file srv_main.cpp.
Referenced by main(), parse_metaserver_data(), and server_open_socket().
| struct server_arguments srvarg |
Definition at line 115 of file srv_main.cpp.
Referenced by auth_user(), freeciv::server::begin_phase(), close_connections_and_socket(), delegate_command(), establish_new_connection(), fcdb_command(), get_challenge_filename(), get_lanserver_announcement(), handle_login_request(), is_allowed_to_take(), load_command(), main(), mapimg_command(), meta_addr_port(), metaserver_command(), freeciv::server::prepare_game(), freeciv::server::pulse(), freeciv::server::quit_idle(), rank_users(), reset_command(), save_game(), send_lanserver_response(), send_metaserver_post(), send_to_metaserver(), server_open_socket(), server_quit(), sg_load_game(), sg_save_game(), show_serverid(), freeciv::server::shut_game_down(), srv_init(), freeciv::server::update_game_state(), and write_init_script().