Freeciv21
Develop your civilization from humble roots to a global empire
tab_terrains Class Reference

#include <tab_terrains.h>

+ Inheritance diagram for tab_terrains:
+ Collaboration diagram for tab_terrains:

Public Member Functions

 tab_terrains (ruledit_gui *ui_in)
 Setup tab_terrains object. More...
 
void refresh ()
 Refresh the information. More...
 

Private Slots

void name_given ()
 User entered name for the terrain. More...
 
void select_terrain ()
 User selected terrain from the list. More...
 
void add_now ()
 User requested new terrain. More...
 
void delete_now ()
 User requested terrain deletion. More...
 
void same_name_toggle (bool checked)
 Toggled whether rule_name and name should be kept identical. More...
 
void edit_effects ()
 User wants to edit effects. More...
 

Private Member Functions

void update_terrain_info (struct terrain *pterr)
 Update info of the terrain. More...
 
bool initialize_new_terrain (struct terrain *pterr)
 Initialize new terrain for use. More...
 

Private Attributes

ruledit_guiui
 
QLineEdit * name
 
QLineEdit * rname
 
QListWidget * terrain_list
 
QRadioButton * same_name
 
struct terrainselected
 

Detailed Description

Definition at line 28 of file tab_terrains.h.

Constructor & Destructor Documentation

◆ tab_terrains()

tab_terrains::tab_terrains ( ruledit_gui ui_in)
explicit

Setup tab_terrains object.

Definition at line 40 of file tab_terrains.cpp.

Member Function Documentation

◆ add_now

void tab_terrains::add_now ( )
privateslot

User requested new terrain.

Definition at line 238 of file tab_terrains.cpp.

Referenced by tab_terrains().

◆ delete_now

void tab_terrains::delete_now ( )
privateslot

User requested terrain deletion.

Definition at line 203 of file tab_terrains.cpp.

Referenced by tab_terrains().

◆ edit_effects

void tab_terrains::edit_effects ( )
privateslot

User wants to edit effects.

Definition at line 288 of file tab_terrains.cpp.

Referenced by tab_terrains().

◆ initialize_new_terrain()

bool tab_terrains::initialize_new_terrain ( struct terrain pterr)
private

Initialize new terrain for use.

Definition at line 224 of file tab_terrains.cpp.

Referenced by add_now().

◆ name_given

void tab_terrains::name_given ( )
privateslot

User entered name for the terrain.

Definition at line 170 of file tab_terrains.cpp.

Referenced by tab_terrains().

◆ refresh()

void tab_terrains::refresh ( )

Refresh the information.

Definition at line 108 of file tab_terrains.cpp.

Referenced by add_now(), delete_now(), ruledit_gui::launch_now(), name_given(), and tab_terrains().

◆ same_name_toggle

void tab_terrains::same_name_toggle ( bool  checked)
privateslot

Toggled whether rule_name and name should be kept identical.

Definition at line 277 of file tab_terrains.cpp.

Referenced by tab_terrains().

◆ select_terrain

void tab_terrains::select_terrain ( )
privateslot

User selected terrain from the list.

Definition at line 155 of file tab_terrains.cpp.

Referenced by tab_terrains().

◆ update_terrain_info()

void tab_terrains::update_terrain_info ( struct terrain pterr)
private

Update info of the terrain.

Definition at line 127 of file tab_terrains.cpp.

Referenced by add_now(), delete_now(), and select_terrain().

Member Data Documentation

◆ name

QLineEdit* tab_terrains::name
private

Definition at line 40 of file tab_terrains.h.

Referenced by name_given(), same_name_toggle(), tab_terrains(), and update_terrain_info().

◆ rname

QLineEdit* tab_terrains::rname
private

Definition at line 41 of file tab_terrains.h.

Referenced by name_given(), same_name_toggle(), tab_terrains(), and update_terrain_info().

◆ same_name

QRadioButton* tab_terrains::same_name
private

Definition at line 43 of file tab_terrains.h.

Referenced by name_given(), tab_terrains(), and update_terrain_info().

◆ selected

struct terrain* tab_terrains::selected
private

◆ terrain_list

QListWidget* tab_terrains::terrain_list
private

Definition at line 42 of file tab_terrains.h.

Referenced by refresh(), select_terrain(), and tab_terrains().

◆ ui

ruledit_gui* tab_terrains::ui
private

Definition at line 36 of file tab_terrains.h.

Referenced by delete_now(), edit_effects(), name_given(), and tab_terrains().