14 #ifndef FC__TAB_TERRAINS_H
15 #define FC__TAB_TERRAINS_H
17 #include <fc_config.h>
void same_name_toggle(bool checked)
Toggled whether rule_name and name should be kept identical.
void add_now()
User requested new terrain.
void edit_effects()
User wants to edit effects.
tab_terrains(ruledit_gui *ui_in)
Setup tab_terrains object.
bool initialize_new_terrain(struct terrain *pterr)
Initialize new terrain for use.
void select_terrain()
User selected terrain from the list.
struct terrain * selected
void refresh()
Refresh the information.
void update_terrain_info(struct terrain *pterr)
Update info of the terrain.
void delete_now()
User requested terrain deletion.
QListWidget * terrain_list
void name_given()
User entered name for the terrain.