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Freeciv21
Develop your civilization from humble roots to a global empire
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#include <cmath>#include "bitvector.h"#include "log.h"#include "rand.h"#include "base.h"#include "game.h"#include "map.h"#include "movement.h"#include "packets.h"#include "unit.h"#include "unitlist.h"#include "unittype.h"#include "combat.h"
Include dependency graph for combat.cpp:Go to the source code of this file.
Functions | |
| static bool | can_player_attack_tile (const struct player *pplayer, const struct tile *ptile) |
| Checks if player is restricted diplomatically from attacking the tile. More... | |
| static bool | is_unit_reachable_by_unit (const struct unit *defender, const struct unit *attacker) |
| Can unit attack other. More... | |
| bool | is_unit_reachable_at (const struct unit *defender, const struct unit *attacker, const struct tile *location) |
| Can unit attack other at given location. More... | |
| enum unit_attack_result | unit_attack_unit_at_tile_result (const struct unit *punit, const struct unit *pdefender, const struct tile *dest_tile) |
| Checks if a unit can physically attack pdefender at the tile (assuming it is adjacent and at war). More... | |
| static enum unit_attack_result | unit_attack_all_at_tile_result (const struct unit *punit, const struct tile *ptile) |
| When unreachable_protects setting is TRUE: To attack a stack, unit must be able to attack every unit there (not including transported units and UTYF_NEVER_PROTECTS units). More... | |
| static enum unit_attack_result | unit_attack_any_at_tile_result (const struct unit *punit, const struct tile *ptile) |
| When unreachable_protects setting is FALSE: To attack a stack, unit must be able to attack some unit there (not including transported units). More... | |
| enum unit_attack_result | unit_attack_units_at_tile_result (const struct unit *punit, const struct tile *ptile) |
| Check if unit can attack unit stack at tile. More... | |
| bool | can_unit_attack_tile (const struct unit *punit, const struct tile *dest_tile) |
| Is unit (1) diplomatically allowed to attack and (2) physically able to do so? More... | |
| double | win_chance (int as, int ahp, int afp, int ds, int dhp, int dfp) |
| Returns the chance of the attacker winning, a number between 0 and 1. More... | |
| void | get_modified_firepower (const struct unit *attacker, const struct unit *defender, int *att_fp, int *def_fp) |
| A unit's effective firepower depend on the situation. More... | |
| double | unit_win_chance (const struct unit *attacker, const struct unit *defender) |
| Returns a double in the range [0;1] indicating the attackers chance of winning. More... | |
| struct city * | sdi_try_defend (const struct player *owner, const struct tile *ptile) |
| Try defending against nuclear attack; if successful, return a city which had enough luck and EFT_NUKE_PROOF. More... | |
| int | get_attack_power (const struct unit *punit) |
| Convenience wrapper for base_get_attack_power. More... | |
| int | base_get_attack_power (const struct unit_type *punittype, int veteran, int moves_left) |
| Returns the attack power, modified by moves left, and veteran status. More... | |
| int | base_get_defense_power (const struct unit *punit) |
| Returns the defense power, modified by veteran status. More... | |
| static int | get_defense_power (const struct unit *punit) |
| Returns the defense power, modified by terrain and veteran status. More... | |
| int | get_total_attack_power (const struct unit *attacker, const struct unit *defender) |
| Return the modified attack power of a unit. More... | |
| static int | defense_multiplication (const struct unit_type *att_type, const struct unit *def, const struct player *def_player, const struct tile *ptile, int defensepower) |
| Return an increased defensepower. More... | |
| int | get_virtual_defense_power (const struct unit_type *att_type, const struct unit_type *def_type, struct player *def_player, struct tile *ptile, bool fortified, int veteran) |
| May be called with a non-existing att_type to avoid any effects which depend on the attacker. More... | |
| int | get_total_defense_power (const struct unit *attacker, const struct unit *defender) |
| return the modified defense power of a unit. More... | |
| int | get_fortified_defense_power (const struct unit *attacker, struct unit *defender) |
| Return total defense power of the unit if it fortifies, if possible, where it is. More... | |
| static int | get_defense_rating (const struct unit *attacker, const struct unit *defender) |
| A number indicating the defense strength. More... | |
| struct unit * | get_defender (const struct unit *attacker, const struct tile *ptile) |
| Finds the best defender on the tile, given an attacker. More... | |
| struct unit * | get_diplomatic_defender (const struct unit *act_unit, const struct unit *pvictim, const struct tile *tgt_tile) |
| Returns the defender of the tile in a diplomatic battle or nullptr if no diplomatic defender could be found. More... | |
| bool | is_stack_vulnerable (const struct tile *ptile) |
| Is it a city/fortress/air base or will the whole stack die in an attack. More... | |
| int | combat_bonus_against (const struct combat_bonus_list *list, const struct unit_type *enemy, enum combat_bonus_type type) |
| Get bonus value against given unit type from bonus list. More... | |
| bool | is_tired_attack (int moves_left) |
| Returns if the attack is going to be a tired attack. More... | |
| int base_get_attack_power | ( | const struct unit_type * | punittype, |
| int | veteran, | ||
| int | moves_left | ||
| ) |
Returns the attack power, modified by moves left, and veteran status.
Definition at line 463 of file combat.cpp.
Referenced by adv_unittype_att_rating(), and get_attack_power().
| int base_get_defense_power | ( | const struct unit * | punit | ) |
Returns the defense power, modified by veteran status.
Definition at line 487 of file combat.cpp.
Referenced by adv_unit_def_rating_basic(), get_defense_power(), and has_defense().
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Checks if player is restricted diplomatically from attacking the tile.
Returns FALSE if 1) the tile is empty or 2) the tile contains a non-enemy city or 3) the tile contains a non-enemy unit
Definition at line 40 of file combat.cpp.
Referenced by can_unit_attack_tile().
Is unit (1) diplomatically allowed to attack and (2) physically able to do so?
Definition at line 251 of file combat.cpp.
Referenced by dai_evaluate_tile_for_air_attack(), dai_hunter_manage(), dai_hunter_try_launch(), dai_military_attack(), dai_rampage_want(), find_best_tile_to_paradrop_to(), find_something_to_bomb(), find_something_to_kill(), and kill_something_with().
| int combat_bonus_against | ( | const struct combat_bonus_list * | list, |
| const struct unit_type * | enemy, | ||
| enum combat_bonus_type | type | ||
| ) |
Get bonus value against given unit type from bonus list.
Consider using cached values instead of calling this recalculation directly.
Definition at line 852 of file combat.cpp.
Referenced by dai_wants_defender_against(), defense_multiplication(), get_modified_firepower(), and move_type_from_extra().
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Return an increased defensepower.
Effects which increase the defensepower are:
May be called with a non-existing att_type to avoid any unit type effects.
Definition at line 549 of file combat.cpp.
Referenced by get_fortified_defense_power(), get_total_defense_power(), and get_virtual_defense_power().
| int get_attack_power | ( | const struct unit * | punit | ) |
Convenience wrapper for base_get_attack_power.
Definition at line 453 of file combat.cpp.
Referenced by get_total_attack_power().
Finds the best defender on the tile, given an attacker.
The diplomatic relationship of attacker and defender is ignored; the caller should check this.
Definition at line 721 of file combat.cpp.
Referenced by dai_evaluate_tile_for_air_attack(), dai_hunter_manage(), dai_rampage_want(), do_attack(), find_best_tile_to_paradrop_to(), find_something_to_kill(), kill_something_with(), and unit_survive_autoattack().
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Returns the defense power, modified by terrain and veteran status.
Note that rivers as special road types are not handled here as terrain property.
Definition at line 505 of file combat.cpp.
Referenced by get_fortified_defense_power(), and get_total_defense_power().
A number indicating the defense strength.
Unlike the one got from win chance this doesn't potentially get insanely small if the units are unevenly matched, unlike win_chance.
Definition at line 700 of file combat.cpp.
Referenced by get_defender().
| struct unit* get_diplomatic_defender | ( | const struct unit * | act_unit, |
| const struct unit * | pvictim, | ||
| const struct tile * | tgt_tile | ||
| ) |
Returns the defender of the tile in a diplomatic battle or nullptr if no diplomatic defender could be found.
| act_unit | the diplomatic attacker, trying to perform an action. |
| pvictim | unit that should be excluded as a defender. |
| tgt_tile | the tile to defend. |
Definition at line 792 of file combat.cpp.
Referenced by diplomat_infiltrate_tile().
Return total defense power of the unit if it fortifies, if possible, where it is.
attacker might be nullptr to skip calculating attacker specific bonuses.
Definition at line 667 of file combat.cpp.
Referenced by base_assess_defense_unit().
| void get_modified_firepower | ( | const struct unit * | attacker, |
| const struct unit * | defender, | ||
| int * | att_fp, | ||
| int * | def_fp | ||
| ) |
A unit's effective firepower depend on the situation.
Definition at line 352 of file combat.cpp.
Referenced by dai_choose_defender_versus(), do_attack(), get_defense_rating(), unit_bombs_unit(), unit_versus_unit(), and unit_win_chance().
Return the modified attack power of a unit.
Definition at line 526 of file combat.cpp.
Referenced by dai_choose_defender_versus(), do_attack(), unit_bombs_unit(), unit_versus_unit(), and unit_win_chance().
return the modified defense power of a unit.
An veteran aegis cruiser in a mountain city with SAM and SDI defense being attacked by a missile gets defense 288.
Definition at line 654 of file combat.cpp.
Referenced by dai_choose_defender_versus(), do_attack(), get_defense_rating(), unit_bombs_unit(), unit_def_rating(), unit_versus_unit(), and unit_win_chance().
| int get_virtual_defense_power | ( | const struct unit_type * | att_type, |
| const struct unit_type * | def_type, | ||
| struct player * | def_player, | ||
| struct tile * | ptile, | ||
| bool | fortified, | ||
| int | veteran | ||
| ) |
May be called with a non-existing att_type to avoid any effects which depend on the attacker.
Definition at line 601 of file combat.cpp.
Referenced by find_a_good_partisan_spot(), is_my_turn(), and unittype_def_rating_squared().
| bool is_stack_vulnerable | ( | const struct tile * | ptile | ) |
Is it a city/fortress/air base or will the whole stack die in an attack.
Definition at line 839 of file combat.cpp.
Referenced by dai_rampage_want(), find_best_tile_to_paradrop_to(), get_defender(), kill_unit(), process_attacker_want(), stack_cost(), and stack_value().
| bool is_tired_attack | ( | int | moves_left | ) |
Returns if the attack is going to be a tired attack.
Definition at line 872 of file combat.cpp.
Referenced by base_get_attack_power(), and unit_tired_attack_string().
| bool is_unit_reachable_at | ( | const struct unit * | defender, |
| const struct unit * | attacker, | ||
| const struct tile * | location | ||
| ) |
Can unit attack other at given location.
Definition at line 83 of file combat.cpp.
Referenced by kill_unit(), and unit_bombard().
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Can unit attack other.
Definition at line 71 of file combat.cpp.
Referenced by is_unit_reachable_at().
Try defending against nuclear attack; if successful, return a city which had enough luck and EFT_NUKE_PROOF.
If the attack was successful return nullptr.
Definition at line 430 of file combat.cpp.
Referenced by unit_nuke().
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When unreachable_protects setting is TRUE: To attack a stack, unit must be able to attack every unit there (not including transported units and UTYF_NEVER_PROTECTS units).
Definition at line 83 of file combat.cpp.
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When unreachable_protects setting is FALSE: To attack a stack, unit must be able to attack some unit there (not including transported units).
Definition at line 83 of file combat.cpp.
| enum unit_attack_result unit_attack_unit_at_tile_result | ( | const struct unit * | punit, |
| const struct unit * | pdefender, | ||
| const struct tile * | dest_tile | ||
| ) |
Checks if a unit can physically attack pdefender at the tile (assuming it is adjacent and at war).
Unit can NOT attack if: 1) its unit type is unable to perform any attack action. 2) it is a ground unit without marine ability and it attacks from ocean. 3) it is a ground unit and it attacks a target on an ocean square or it is a sailing unit without shore bombardment capability and it attempts to attack land. 4) it is not a fighter and defender is a flying unit (except city/airbase).
Does NOT check: 1) Moves left 2) Adjacency 3) Diplomatic status
Definition at line 83 of file combat.cpp.
Referenced by adv_danger_at(), dai_consider_tile_dangerous(), find_best_tile_to_paradrop_to(), get_defender(), is_my_turn(), and stack_cost().
| enum unit_attack_result unit_attack_units_at_tile_result | ( | const struct unit * | punit, |
| const struct tile * | ptile | ||
| ) |
Check if unit can attack unit stack at tile.
Definition at line 83 of file combat.cpp.
Referenced by action_not_enabled_reason(), adv_danger_at(), can_unit_attack_tile(), dai_consider_tile_dangerous(), and is_my_turn().
Returns a double in the range [0;1] indicating the attackers chance of winning.
The calculation takes all factors into account.
Definition at line 408 of file combat.cpp.
Referenced by dai_evaluate_tile_for_air_attack(), dai_hunter_manage(), dai_rampage_want(), find_best_tile_to_paradrop_to(), get_defender(), popup_info_text(), and unit_survive_autoattack().
| double win_chance | ( | int | as, |
| int | ahp, | ||
| int | afp, | ||
| int | ds, | ||
| int | dhp, | ||
| int | dfp | ||
| ) |
Returns the chance of the attacker winning, a number between 0 and 1.
If you want the chance that the defender wins just use 1-chance(...)
NOTE: this number can be very small, fx in a battle between an ironclad and a battleship the ironclad has less than 1/100000 chance of winning.
The algoritm calculates the probability of each possible number of HP's the attacker has left. Maybe that info should be preserved for use in the AI.
Definition at line 270 of file combat.cpp.
Referenced by unit_win_chance().