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Freeciv21
Develop your civilization from humble roots to a global empire
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Include dependency graph for diptreaty.cpp:Go to the source code of this file.
Functions | |
| bool | diplomacy_possible (const struct player *pplayer1, const struct player *pplayer2) |
| Returns TRUE iff pplayer could do diplomancy in the game at all. More... | |
| bool | could_meet_with_player (const struct player *pplayer, const struct player *aplayer) |
| Returns TRUE iff pplayer could do diplomatic meetings with aplayer. More... | |
| bool | could_intel_with_player (const struct player *pplayer, const struct player *aplayer) |
| Returns TRUE iff pplayer can get intelligence about aplayer. More... | |
| void | init_treaty (struct Treaty *ptreaty, struct player *plr0, struct player *plr1) |
| Initialize treaty structure between two players. More... | |
| void | clear_treaty (struct Treaty *ptreaty) |
| Free the clauses of a treaty. More... | |
| bool | remove_clause (struct Treaty *ptreaty, struct player *pfrom, enum clause_type type, int val) |
| Remove clause from treaty. More... | |
| bool | add_clause (struct Treaty *ptreaty, struct player *pfrom, enum clause_type type, int val) |
| Add clause to treaty. More... | |
| void | clause_infos_init () |
| Initialize clause info structures. More... | |
| void | clause_infos_free () |
| Free memory associated with clause infos. More... | |
| struct clause_info * | clause_info_get (enum clause_type type) |
| Free memory associated with clause infos. More... | |
| bool | clause_enabled (enum clause_type type, struct player *from, struct player *to) |
| Is clause enabled in this game? Currently this does not consider clause requirements that may change during the game, but returned value is constant for the given clause type thought the game. More... | |
Variables | |
| static struct clause_info | clause_infos [CLAUSE_COUNT] |
Add clause to treaty.
Definition at line 134 of file diptreaty.cpp.
Referenced by handle_diplomacy_create_clause(), handle_diplomacy_create_clause_req(), and sg_load_treaties().
Is clause enabled in this game? Currently this does not consider clause requirements that may change during the game, but returned value is constant for the given clause type thought the game.
Try not to rely on that, though, as the goal is to change this so that also non-constant requirements will be considered in the future.
Definition at line 272 of file diptreaty.cpp.
Referenced by add_clause().
| struct clause_info* clause_info_get | ( | enum clause_type | type | ) |
Free memory associated with clause infos.
Definition at line 257 of file diptreaty.cpp.
Referenced by handle_diplomacy_accept_treaty_req(), handle_ruleset_clause(), load_ruleset_game(), rscompat_postprocess(), save_game_ruleset(), and send_ruleset_clauses().
| void clause_infos_free | ( | ) |
Free memory associated with clause infos.
Definition at line 244 of file diptreaty.cpp.
Referenced by game_ruleset_free().
| void clause_infos_init | ( | ) |
Initialize clause info structures.
Definition at line 229 of file diptreaty.cpp.
Referenced by game_ruleset_init().
| void clear_treaty | ( | struct Treaty * | ptreaty | ) |
Free the clauses of a treaty.
Definition at line 100 of file diptreaty.cpp.
Referenced by free_treaties(), handle_diplomacy_accept_treaty_req(), and really_diplomacy_cancel_meeting().
Returns TRUE iff pplayer can get intelligence about aplayer.
Definition at line 74 of file diptreaty.cpp.
Referenced by is_req_knowable().
Returns TRUE iff pplayer could do diplomatic meetings with aplayer.
Definition at line 56 of file diptreaty.cpp.
Referenced by can_meet_with_player(), dai_diplomacy_actions(), dai_diplomacy_first_contact(), dai_diplomacy_suggest(), and handle_diplomacy_init_meeting_req().
Returns TRUE iff pplayer could do diplomancy in the game at all.
Definition at line 28 of file diptreaty.cpp.
Referenced by could_meet_with_player(), and dai_diplomacy_actions().
Initialize treaty structure between two players.
Definition at line 87 of file diptreaty.cpp.
Referenced by diplo_wdg::diplo_wdg(), handle_diplomacy_init_meeting_req(), and sg_load_treaties().
| bool remove_clause | ( | struct Treaty * | ptreaty, |
| struct player * | pfrom, | ||
| enum clause_type | type, | ||
| int | val | ||
| ) |
Remove clause from treaty.
Definition at line 110 of file diptreaty.cpp.
Referenced by handle_diplomacy_remove_clause(), and handle_diplomacy_remove_clause_req().
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static |
Definition at line 1 of file diptreaty.cpp.
Referenced by add_clause(), clause_enabled(), clause_info_get(), clause_infos_free(), and clause_infos_init().