Freeciv21
Develop your civilization from humble roots to a global empire
ruleset.cpp File Reference
#include <cstdarg>
#include <cstdlib>
#include <cstring>
#include "bitvector.h"
#include "deprecations.h"
#include "fcintl.h"
#include "registry.h"
#include "registry_ini.h"
#include "shared.h"
#include "support.h"
#include "achievements.h"
#include "actions.h"
#include "ai.h"
#include "base.h"
#include "city.h"
#include "effects.h"
#include "extras.h"
#include "fc_types.h"
#include "featured_text.h"
#include "game.h"
#include "government.h"
#include "map.h"
#include "movement.h"
#include "multipliers.h"
#include "name_translation.h"
#include "nation.h"
#include "packets.h"
#include "player.h"
#include "requirements.h"
#include "rgbcolor.h"
#include "road.h"
#include "specialist.h"
#include "style.h"
#include "tech.h"
#include "traderoutes.h"
#include "notify.h"
#include "plrhand.h"
#include "rscompat.h"
#include "rssanity.h"
#include "settings.h"
#include "srv_main.h"
#include "advruleset.h"
#include "script_server.h"
#include "ruleset.h"
#include "unittype.h"
+ Include dependency graph for ruleset.cpp:

Go to the source code of this file.

Macros

#define RULES_SUFFIX   "ruleset"
 
#define SCRIPT_SUFFIX   "lua"
 
#define ADVANCE_SECTION_PREFIX   "advance_"
 
#define TECH_CLASS_SECTION_PREFIX   "techclass_"
 
#define BUILDING_SECTION_PREFIX   "building_"
 
#define CITYSTYLE_SECTION_PREFIX   "citystyle_"
 
#define MUSICSTYLE_SECTION_PREFIX   "musicstyle_"
 
#define EFFECT_SECTION_PREFIX   "effect_"
 
#define GOVERNMENT_SECTION_PREFIX   "government_"
 
#define NATION_SET_SECTION_PREFIX   "nset"
 
#define NATION_GROUP_SECTION_PREFIX   "ngroup"
 
#define NATION_SECTION_PREFIX   "nation"
 
#define STYLE_SECTION_PREFIX   "style_"
 
#define CLAUSE_SECTION_PREFIX   "clause_"
 
#define EXTRA_SECTION_PREFIX   "extra_"
 
#define BASE_SECTION_PREFIX   "base_"
 
#define ROAD_SECTION_PREFIX   "road_"
 
#define RESOURCE_SECTION_PREFIX   "resource_"
 
#define GOODS_SECTION_PREFIX   "goods_"
 
#define SPECIALIST_SECTION_PREFIX   "specialist_"
 
#define TERRAIN_SECTION_PREFIX   "terrain_"
 
#define UNIT_CLASS_SECTION_PREFIX   "unitclass_"
 
#define UNIT_SECTION_PREFIX   "unit_"
 
#define DISASTER_SECTION_PREFIX   "disaster_"
 
#define ACHIEVEMENT_SECTION_PREFIX   "achievement_"
 
#define ACTION_ENABLER_SECTION_PREFIX   "actionenabler_"
 
#define MULTIPLIER_SECTION_PREFIX   "multiplier_"
 
#define check_name(name)   (check_strlen(name, MAX_LEN_NAME, nullptr))
 
#define check_cityname(name)   (check_strlen(name, MAX_LEN_CITYNAME, nullptr))
 
#define MAX_SECTION_LABEL   64
 
#define section_strlcpy(dst, src)    (void) loud_strlcpy(dst, src, MAX_SECTION_LABEL, name_too_long)
 
#define rs_sanity_veteran(_path, _entry, _i, _condition, _action)
 

Functions

static bool load_rulesetdir (const char *rsdir, bool compat_mode, rs_conversion_logger logger, bool act, bool buffer_script, bool load_luadata)
 Loads the rulesets from directory. More...
 
static struct section_fileopenload_ruleset_file (const char *whichset, const char *rsdir)
 Do initial section_file_load on a ruleset file. More...
 
static bool load_game_names (struct section_file *file, struct rscompat_info *compat)
 Load names from game.ruleset so other rulesets can refer to objects with their name. More...
 
static bool load_tech_names (struct section_file *file, struct rscompat_info *compat)
 Load names of technologies so other rulesets can refer to techs with their name. More...
 
static bool load_unit_names (struct section_file *file, struct rscompat_info *compat)
 Load names of units so other rulesets can refer to units with their name. More...
 
static bool load_building_names (struct section_file *file, struct rscompat_info *compat)
 Load names of buildings so other rulesets can refer to buildings with their name. More...
 
static bool load_government_names (struct section_file *file, struct rscompat_info *compat)
 Load names of governments so other rulesets can refer to governments with their name. More...
 
static bool load_terrain_names (struct section_file *file, struct rscompat_info *compat)
 Load names of terrain types so other rulesets can refer to terrains with their name. More...
 
static bool load_style_names (struct section_file *file, struct rscompat_info *compat)
 Load names of nation styles so other rulesets can refer to styles with their name. More...
 
static bool load_nation_names (struct section_file *file, struct rscompat_info *compat)
 Load names of nations so other rulesets can refer to nations with their name. More...
 
static bool load_city_name_list (struct section_file *file, struct nation_type *pnation, const char *secfile_str1, const char *secfile_str2, const char **allowed_terrains, size_t atcount)
 This function loads a city name list from a section file. More...
 
static bool load_ruleset_techs (struct section_file *file, struct rscompat_info *compat)
 Load technologies related ruleset data. More...
 
static bool load_ruleset_units (struct section_file *file, struct rscompat_info *compat)
 Load units related ruleset data. More...
 
static bool load_ruleset_buildings (struct section_file *file, struct rscompat_info *compat)
 Load buildings related ruleset data. More...
 
static bool load_ruleset_governments (struct section_file *file, struct rscompat_info *compat)
 This loads information from given governments.ruleset. More...
 
static bool load_ruleset_terrain (struct section_file *file, struct rscompat_info *compat)
 Load terrain types related ruleset data. More...
 
static bool load_ruleset_styles (struct section_file *file, struct rscompat_info *compat)
 Load styles.ruleset file. More...
 
static bool load_ruleset_cities (struct section_file *file, struct rscompat_info *compat)
 Load cities.ruleset file. More...
 
static bool load_ruleset_effects (struct section_file *file, struct rscompat_info *compat)
 Load effects.ruleset file. More...
 
static bool load_ruleset_game (struct section_file *file, bool act, struct rscompat_info *compat)
 Load ruleset file. More...
 
static void send_ruleset_tech_classes (struct conn_list *dest)
 Send the techs class information to the specified connections. More...
 
static void send_ruleset_techs (struct conn_list *dest)
 Send the techs ruleset information (all individual advances) to the specified connections. More...
 
static void send_ruleset_unit_classes (struct conn_list *dest)
 Send the units ruleset information (all individual unit classes) to the specified connections. More...
 
static void send_ruleset_units (struct conn_list *dest)
 Send the units ruleset information (all individual units) to the specified connections. More...
 
static void send_ruleset_buildings (struct conn_list *dest)
 Send the buildings ruleset information (all individual improvements and wonders) to the specified connections. More...
 
static void send_ruleset_terrain (struct conn_list *dest)
 Send the terrain ruleset information (terrain_control, and the individual terrain types) to the specified connections. More...
 
static void send_ruleset_resources (struct conn_list *dest)
 Send the resource ruleset information to the specified connections. More...
 
static void send_ruleset_extras (struct conn_list *dest)
 Send the extra ruleset information (all individual extra types) to the specified connections. More...
 
static void send_ruleset_bases (struct conn_list *dest)
 Send the base ruleset information (all individual base types) to the specified connections. More...
 
static void send_ruleset_roads (struct conn_list *dest)
 Send the road ruleset information (all individual road types) to the specified connections. More...
 
static void send_ruleset_goods (struct conn_list *dest)
 Send the goods ruleset information (all individual goods types) to the specified connections. More...
 
static void send_ruleset_governments (struct conn_list *dest)
 Send the government ruleset information to the specified connections. More...
 
static void send_ruleset_styles (struct conn_list *dest)
 Send the nation style ruleset information (each style) to the specified connections. More...
 
static void send_ruleset_clauses (struct conn_list *dest)
 Send the clause type ruleset information to the specified connections. More...
 
static void send_ruleset_musics (struct conn_list *dest)
 Send the music-style ruleset information (each style) to the specified connections. More...
 
static void send_ruleset_cities (struct conn_list *dest)
 Send the city-style ruleset information (each style) to the specified connections. More...
 
static void send_ruleset_game (struct conn_list *dest)
 Send information in packet_ruleset_game (miscellaneous rules) to the specified connections. More...
 
static void send_ruleset_team_names (struct conn_list *dest)
 Send all team names defined in the ruleset file(s) to the specified connections. More...
 
static bool load_ruleset_veteran (struct section_file *file, const char *path, struct veteran_system **vsystem, char *err, size_t err_len, bool compat)
 Load veteran levels. More...
 
static int secfile_lookup_int_default_min_max (struct section_file *file, int def, int min, int max, const char *path,...)
 Print an error message if the value is out of range. More...
 
static QString valid_ruleset_filename (const char *subdir, const char *name, const char *extension, bool optional)
 datafilename() wrapper: tries to match in two ways. More...
 
char * get_script_buffer ()
 Return current script.lua buffer. More...
 
char * get_parser_buffer ()
 Return current parser.lua buffer. More...
 
static enum fc_tristate openload_script_file (const char *whichset, const char *rsdir, char **buffer, bool optional)
 Parse script file. More...
 
static struct section_fileopenload_luadata_file (const char *rsdir)
 Load optional luadata.txt. More...
 
struct requirement_vector * lookup_req_list (struct section_file *file, struct rscompat_info *compat, const char *sec, const char *sub, const char *rfor)
 Load a requirement list. More...
 
static bool lookup_cbonus_list (struct rscompat_info *compat, struct combat_bonus_list *list, struct section_file *file, const char *sec, const char *sub)
 Load combat bonus list. More...
 
static bool lookup_tech (struct section_file *file, struct advance **result, const char *prefix, const char *entry, const char *filename, const char *description)
 Lookup a string prefix.entry in the file and return the corresponding advances pointer. More...
 
static bool lookup_building (struct section_file *file, const char *prefix, const char *entry, struct impr_type **result, const char *filename, const char *description)
 Lookup a string prefix.entry in the file and return the corresponding improvement pointer. More...
 
static bool lookup_unit_list (struct section_file *file, const char *prefix, const char *entry, std::array< unit_type *, MAX_NUM_UNIT_LIST > &output, const char *filename)
 Lookup a prefix.entry string vector in the file and fill in the array, which should hold MAX_NUM_UNIT_LIST items. More...
 
static bool lookup_tech_list (struct section_file *file, const char *prefix, const char *entry, int *output, const char *filename)
 Lookup a prefix.entry string vector in the file and fill in the array, which should hold MAX_NUM_TECH_LIST items. More...
 
static bool lookup_building_list (struct section_file *file, const char *prefix, const char *entry, int *output, const char *filename)
 Lookup a prefix.entry string vector in the file and fill in the array, which should hold MAX_NUM_BUILDING_LIST items. More...
 
static bool lookup_unit_type (struct section_file *file, const char *prefix, const char *entry, const struct unit_type **result, const char *filename, const char *description)
 Lookup a string prefix.entry in the file and set result to the corresponding unit_type. More...
 
static struct governmentlookup_government (struct section_file *file, const char *entry, const char *filename, struct government *fallback)
 Lookup entry in the file and return the corresponding government index. More...
 
static char * lookup_string (struct section_file *file, const char *prefix, const char *suffix)
 Lookup optional string, returning allocated memory or nullptr. More...
 
static void strvec_store (QVector< QString > *psv, const char *const *vec, size_t size)
 Stores the string vector from a normal vector. More...
 
static QVector< QString > * lookup_strvec (struct section_file *file, const char *prefix, const char *suffix)
 Lookup optional string vector, returning allocated memory or nullptr. More...
 
static struct extra_typelookup_resource (const char *filename, const char *name, const char *jsection)
 Look up the resource section name and return its pointer. More...
 
static bool lookup_terrain (struct section_file *file, const char *entry, const char *filename, struct terrain *pthis, struct terrain **result)
 Look up the terrain by name and return its pointer. More...
 
static bool lookup_time (const struct section_file *secfile, int *turns, const char *sec_name, const char *property_name, const char *filename, const char *item_name, bool *ok)
 Look up a value comparable to activity_count (road_time, etc). More...
 
static bool ruleset_load_names (struct name_translation *pname, const char *domain, struct section_file *file, const char *sec_name)
 Load "name" and (optionally) "rule_name" into a struct name_translation. More...
 
static void ruleset_load_traits (struct trait_limits *out, struct section_file *file, const char *secname, const char *field_prefix)
 Load trait values to array. More...
 
static void send_ruleset_control (struct conn_list *dest)
 Send information in packet_ruleset_control (numbers of units etc, and other miscellany) to specified connections. More...
 
static const char * check_leader_names (struct nation_type *pnation)
 Check for duplicate leader names in nation. More...
 
static bool is_on_allowed_list (const char *name, const char **list, size_t len)
 Check if a string is in a vector (case-insensitively). More...
 
static bool load_ruleset_nations (struct section_file *file, struct rscompat_info *compat)
 Load nations.ruleset file. More...
 
static bool load_action_auto_uflag_block (struct section_file *file, struct action_auto_perf *auto_perf, const char *uflags_path, const char *filename)
 Load a list of unit type flags that must be absent from the actor unit if an action auto performer should be triggered into an action auto performer. More...
 
static bool load_action_auto_actions (struct section_file *file, struct action_auto_perf *auto_perf, const char *actions_path, const char *filename)
 Load the list of actions an action auto performer should try. More...
 
static bool load_muuk_as_action_auto (struct section_file *file, struct action_auto_perf *auto_perf, const char *item, const char *filename)
 Load missing unit upkeep ruleset settings as action auto performers. More...
 
static bool load_action_ui_name (struct section_file *file, int act, const char *entry_name)
 Load ui_name of one action. More...
 
static bool load_action_range_max (struct section_file *file, action_id act)
 Load max range of an action. More...
 
static bool load_action_range (struct section_file *file, action_id act)
 Load range of an action. More...
 
static bool load_action_kind (struct section_file *file, action_id act)
 Load kind of an action. More...
 
static bool load_action_actor_consuming_always (struct section_file *file, action_id act)
 Load if the action always consumes the actor. More...
 
static void send_ruleset_specialists (struct conn_list *dest)
 Send the specialists ruleset information (all individual specialist types) to the specified connections. More...
 
static void send_ruleset_disasters (struct conn_list *dest)
 Send the disaster ruleset information (all individual disaster types) to the specified connections. More...
 
static void send_ruleset_achievements (struct conn_list *dest)
 Send the achievement ruleset information (all individual achievement types) to the specified connections. More...
 
static void send_ruleset_actions (struct conn_list *dest)
 Send action ruleset information to the specified connections. More...
 
static void send_ruleset_action_enablers (struct conn_list *dest)
 Send the action enabler ruleset information to the specified connections. More...
 
static void send_ruleset_action_auto_performers (struct conn_list *dest)
 Send action auto performer ruleset information to the specified connections. More...
 
static void send_ruleset_trade_routes (struct conn_list *dest)
 Send the trade route types ruleset information (all individual trade route types) to the specified connections. More...
 
static void send_ruleset_nations (struct conn_list *dest)
 Send the nations ruleset information (info on each nation) to the specified connections. More...
 
static void send_ruleset_multipliers (struct conn_list *dest)
 Send the multiplier ruleset information to the specified connections. More...
 
static void notify_ruleset_fallback (const char *msg)
 Make it clear to everyone that requested ruleset has not been loaded. More...
 
bool load_rulesets (const char *restore, const char *alt, bool compat_mode, rs_conversion_logger logger, bool act, bool buffer_script, bool load_luadata)
 Loads the rulesets. More...
 
static void nullcheck_secfile_destroy (struct section_file *file)
 Destroy secfile. More...
 
void rulesets_deinit ()
 Completely deinitialize ruleset system. More...
 
bool reload_rulesets_settings ()
 Reload the game settings saved in the ruleset file. More...
 
void send_rulesets (struct conn_list *dest)
 Send all ruleset information to the specified connections. More...
 

Variables

static const char name_too_long [] = "Name \"%s\" too long; truncating."
 
static char(* resource_sections )[MAX_SECTION_LABEL] = nullptr
 
static char(* terrain_sections )[MAX_SECTION_LABEL] = nullptr
 
static char(* extra_sections )[MAX_SECTION_LABEL] = nullptr
 
static char(* base_sections )[MAX_SECTION_LABEL] = nullptr
 
static char(* road_sections )[MAX_SECTION_LABEL] = nullptr
 
static struct requirement_vector reqs_list
 
static int char * script_buffer = nullptr
 
char * parser_buffer = nullptr
 

Macro Definition Documentation

◆ ACHIEVEMENT_SECTION_PREFIX

#define ACHIEVEMENT_SECTION_PREFIX   "achievement_"

Definition at line 96 of file ruleset.cpp.

◆ ACTION_ENABLER_SECTION_PREFIX

#define ACTION_ENABLER_SECTION_PREFIX   "actionenabler_"

Definition at line 97 of file ruleset.cpp.

◆ ADVANCE_SECTION_PREFIX

#define ADVANCE_SECTION_PREFIX   "advance_"

Definition at line 74 of file ruleset.cpp.

◆ BASE_SECTION_PREFIX

#define BASE_SECTION_PREFIX   "base_"

Definition at line 87 of file ruleset.cpp.

◆ BUILDING_SECTION_PREFIX

#define BUILDING_SECTION_PREFIX   "building_"

Definition at line 76 of file ruleset.cpp.

◆ check_cityname

#define check_cityname (   name)    (check_strlen(name, MAX_LEN_CITYNAME, nullptr))

Definition at line 101 of file ruleset.cpp.

◆ check_name

#define check_name (   name)    (check_strlen(name, MAX_LEN_NAME, nullptr))

Definition at line 100 of file ruleset.cpp.

◆ CITYSTYLE_SECTION_PREFIX

#define CITYSTYLE_SECTION_PREFIX   "citystyle_"

Definition at line 77 of file ruleset.cpp.

◆ CLAUSE_SECTION_PREFIX

#define CLAUSE_SECTION_PREFIX   "clause_"

Definition at line 85 of file ruleset.cpp.

◆ DISASTER_SECTION_PREFIX

#define DISASTER_SECTION_PREFIX   "disaster_"

Definition at line 95 of file ruleset.cpp.

◆ EFFECT_SECTION_PREFIX

#define EFFECT_SECTION_PREFIX   "effect_"

Definition at line 79 of file ruleset.cpp.

◆ EXTRA_SECTION_PREFIX

#define EXTRA_SECTION_PREFIX   "extra_"

Definition at line 86 of file ruleset.cpp.

◆ GOODS_SECTION_PREFIX

#define GOODS_SECTION_PREFIX   "goods_"

Definition at line 90 of file ruleset.cpp.

◆ GOVERNMENT_SECTION_PREFIX

#define GOVERNMENT_SECTION_PREFIX   "government_"

Definition at line 80 of file ruleset.cpp.

◆ MAX_SECTION_LABEL

#define MAX_SECTION_LABEL   64

Definition at line 105 of file ruleset.cpp.

◆ MULTIPLIER_SECTION_PREFIX

#define MULTIPLIER_SECTION_PREFIX   "multiplier_"

Definition at line 98 of file ruleset.cpp.

◆ MUSICSTYLE_SECTION_PREFIX

#define MUSICSTYLE_SECTION_PREFIX   "musicstyle_"

Definition at line 78 of file ruleset.cpp.

◆ NATION_GROUP_SECTION_PREFIX

#define NATION_GROUP_SECTION_PREFIX   "ngroup"

Definition at line 82 of file ruleset.cpp.

◆ NATION_SECTION_PREFIX

#define NATION_SECTION_PREFIX   "nation"

Definition at line 83 of file ruleset.cpp.

◆ NATION_SET_SECTION_PREFIX

#define NATION_SET_SECTION_PREFIX   "nset"

Definition at line 81 of file ruleset.cpp.

◆ RESOURCE_SECTION_PREFIX

#define RESOURCE_SECTION_PREFIX   "resource_"

Definition at line 89 of file ruleset.cpp.

◆ ROAD_SECTION_PREFIX

#define ROAD_SECTION_PREFIX   "road_"

Definition at line 88 of file ruleset.cpp.

◆ rs_sanity_veteran

#define rs_sanity_veteran (   _path,
  _entry,
  _i,
  _condition,
  _action 
)
Value:
if (_condition) { \
qCritical("Invalid veteran definition '%s.%s[%d]'!", _path, _entry, \
_i); \
log_debug("Failed check: '%s'. Update value: '%s'.", #_condition, \
#_action); \
_action; \
}

◆ RULES_SUFFIX

#define RULES_SUFFIX   "ruleset"

Definition at line 71 of file ruleset.cpp.

◆ SCRIPT_SUFFIX

#define SCRIPT_SUFFIX   "lua"

Definition at line 72 of file ruleset.cpp.

◆ section_strlcpy

#define section_strlcpy (   dst,
  src 
)     (void) loud_strlcpy(dst, src, MAX_SECTION_LABEL, name_too_long)

Definition at line 106 of file ruleset.cpp.

◆ SPECIALIST_SECTION_PREFIX

#define SPECIALIST_SECTION_PREFIX   "specialist_"

Definition at line 91 of file ruleset.cpp.

◆ STYLE_SECTION_PREFIX

#define STYLE_SECTION_PREFIX   "style_"

Definition at line 84 of file ruleset.cpp.

◆ TECH_CLASS_SECTION_PREFIX

#define TECH_CLASS_SECTION_PREFIX   "techclass_"

Definition at line 75 of file ruleset.cpp.

◆ TERRAIN_SECTION_PREFIX

#define TERRAIN_SECTION_PREFIX   "terrain_"

Definition at line 92 of file ruleset.cpp.

◆ UNIT_CLASS_SECTION_PREFIX

#define UNIT_CLASS_SECTION_PREFIX   "unitclass_"

Definition at line 93 of file ruleset.cpp.

◆ UNIT_SECTION_PREFIX

#define UNIT_SECTION_PREFIX   "unit_"

Definition at line 94 of file ruleset.cpp.

Function Documentation

◆ check_leader_names()

static const char* check_leader_names ( struct nation_type pnation)
static

Check for duplicate leader names in nation.

If no duplicates return nullptr; if yes return pointer to name which is repeated.

Definition at line 4250 of file ruleset.cpp.

Referenced by load_ruleset_nations().

◆ get_parser_buffer()

char* get_parser_buffer ( )

Return current parser.lua buffer.

Definition at line 249 of file ruleset.cpp.

Referenced by save_ruleset().

◆ get_script_buffer()

char* get_script_buffer ( )

Return current script.lua buffer.

Definition at line 244 of file ruleset.cpp.

Referenced by save_ruleset().

◆ is_on_allowed_list()

static bool is_on_allowed_list ( const char *  name,
const char **  list,
size_t  len 
)
static

Check if a string is in a vector (case-insensitively).

Definition at line 4412 of file ruleset.cpp.

Referenced by load_city_name_list(), and load_ruleset_nations().

◆ load_action_actor_consuming_always()

static bool load_action_actor_consuming_always ( struct section_file file,
action_id  act 
)
static

Load if the action always consumes the actor.

Definition at line 6024 of file ruleset.cpp.

Referenced by load_ruleset_game().

◆ load_action_auto_actions()

static bool load_action_auto_actions ( struct section_file file,
struct action_auto_perf auto_perf,
const char *  actions_path,
const char *  filename 
)
static

Load the list of actions an action auto performer should try.

The actions will be tried in the given order.

Definition at line 5515 of file ruleset.cpp.

Referenced by load_muuk_as_action_auto(), and load_ruleset_game().

◆ load_action_auto_uflag_block()

static bool load_action_auto_uflag_block ( struct section_file file,
struct action_auto_perf auto_perf,
const char *  uflags_path,
const char *  filename 
)
static

Load a list of unit type flags that must be absent from the actor unit if an action auto performer should be triggered into an action auto performer.

Definition at line 5474 of file ruleset.cpp.

Referenced by load_muuk_as_action_auto().

◆ load_action_kind()

static bool load_action_kind ( struct section_file file,
action_id  act 
)
static

Load kind of an action.

Definition at line 6008 of file ruleset.cpp.

Referenced by load_ruleset_game().

◆ load_action_range()

static bool load_action_range ( struct section_file file,
action_id  act 
)
static

Load range of an action.

Definition at line 5986 of file ruleset.cpp.

Referenced by load_ruleset_game().

◆ load_action_range_max()

static bool load_action_range_max ( struct section_file file,
action_id  act 
)
static

Load max range of an action.

Definition at line 5951 of file ruleset.cpp.

Referenced by load_action_range().

◆ load_action_ui_name()

static bool load_action_ui_name ( struct section_file file,
int  act,
const char *  entry_name 
)
static

Load ui_name of one action.

Definition at line 5936 of file ruleset.cpp.

Referenced by load_ruleset_game().

◆ load_building_names()

static bool load_building_names ( struct section_file file,
struct rscompat_info compat 
)
static

Load names of buildings so other rulesets can refer to buildings with their name.

Definition at line 2334 of file ruleset.cpp.

Referenced by load_rulesetdir().

◆ load_city_name_list()

static bool load_city_name_list ( struct section_file file,
struct nation_type pnation,
const char *  secfile_str1,
const char *  secfile_str2,
const char **  allowed_terrains,
size_t  atcount 
)
static

This function loads a city name list from a section file.

The file and two section names (which will be concatenated) are passed in.

Definition at line 4430 of file ruleset.cpp.

Referenced by load_ruleset_nations().

◆ load_game_names()

static bool load_game_names ( struct section_file file,
struct rscompat_info compat 
)
static

Load names from game.ruleset so other rulesets can refer to objects with their name.

Definition at line 1032 of file ruleset.cpp.

Referenced by load_rulesetdir().

◆ load_government_names()

static bool load_government_names ( struct section_file file,
struct rscompat_info compat 
)
static

Load names of governments so other rulesets can refer to governments with their name.

Also load multiplier names/count from governments.ruleset.

Definition at line 3937 of file ruleset.cpp.

Referenced by load_rulesetdir().

◆ load_muuk_as_action_auto()

static bool load_muuk_as_action_auto ( struct section_file file,
struct action_auto_perf auto_perf,
const char *  item,
const char *  filename 
)
static

Load missing unit upkeep ruleset settings as action auto performers.

Definition at line 5551 of file ruleset.cpp.

Referenced by load_ruleset_cities().

◆ load_nation_names()

static bool load_nation_names ( struct section_file file,
struct rscompat_info compat 
)
static

Load names of nations so other rulesets can refer to nations with their name.

Definition at line 4274 of file ruleset.cpp.

Referenced by load_rulesetdir().

◆ load_ruleset_buildings()

static bool load_ruleset_buildings ( struct section_file file,
struct rscompat_info compat 
)
static

Load buildings related ruleset data.

Definition at line 2389 of file ruleset.cpp.

Referenced by load_rulesetdir().

◆ load_ruleset_cities()

static bool load_ruleset_cities ( struct section_file file,
struct rscompat_info compat 
)
static

Load cities.ruleset file.

Definition at line 5571 of file ruleset.cpp.

Referenced by load_rulesetdir().

◆ load_ruleset_effects()

static bool load_ruleset_effects ( struct section_file file,
struct rscompat_info compat 
)
static

Load effects.ruleset file.

Definition at line 5780 of file ruleset.cpp.

Referenced by load_rulesetdir().

◆ load_ruleset_game()

static bool load_ruleset_game ( struct section_file file,
bool  act,
struct rscompat_info compat 
)
static

Load ruleset file.

Definition at line 6041 of file ruleset.cpp.

Referenced by load_rulesetdir().

◆ load_ruleset_governments()

static bool load_ruleset_governments ( struct section_file file,
struct rscompat_info compat 
)
static

This loads information from given governments.ruleset.

Definition at line 4020 of file ruleset.cpp.

Referenced by load_rulesetdir().

◆ load_ruleset_nations()

static bool load_ruleset_nations ( struct section_file file,
struct rscompat_info compat 
)
static

Load nations.ruleset file.

Definition at line 4597 of file ruleset.cpp.

Referenced by load_rulesetdir().

◆ load_ruleset_styles()

static bool load_ruleset_styles ( struct section_file file,
struct rscompat_info compat 
)
static

Load styles.ruleset file.

Definition at line 5385 of file ruleset.cpp.

Referenced by load_rulesetdir().

◆ load_ruleset_techs()

static bool load_ruleset_techs ( struct section_file file,
struct rscompat_info compat 
)
static

Load technologies related ruleset data.

Definition at line 1251 of file ruleset.cpp.

Referenced by load_rulesetdir().

◆ load_ruleset_terrain()

static bool load_ruleset_terrain ( struct section_file file,
struct rscompat_info compat 
)
static

Load terrain types related ruleset data.

Definition at line 2833 of file ruleset.cpp.

Referenced by load_rulesetdir().

◆ load_ruleset_units()

static bool load_ruleset_units ( struct section_file file,
struct rscompat_info compat 
)
static

Load units related ruleset data.

Definition at line 1765 of file ruleset.cpp.

Referenced by load_rulesetdir().

◆ load_ruleset_veteran()

static bool load_ruleset_veteran ( struct section_file file,
const char *  path,
struct veteran_system **  vsystem,
char *  err,
size_t  err_len,
bool  compat 
)
static

Load veteran levels.

Definition at line 1645 of file ruleset.cpp.

Referenced by load_ruleset_units().

◆ load_rulesetdir()

static bool load_rulesetdir ( const char *  rsdir,
bool  compat_mode,
rs_conversion_logger  logger,
bool  act,
bool  buffer_script,
bool  load_luadata 
)
static

Loads the rulesets from directory.

This may be called more than once and it will free any stale data.

Definition at line 8661 of file ruleset.cpp.

Referenced by load_rulesets().

◆ load_rulesets()

bool load_rulesets ( const char *  restore,
const char *  alt,
bool  compat_mode,
rs_conversion_logger  logger,
bool  act,
bool  buffer_script,
bool  load_luadata 
)

◆ load_style_names()

static bool load_style_names ( struct section_file file,
struct rscompat_info compat 
)
static

Load names of nation styles so other rulesets can refer to styles with their name.

Definition at line 5318 of file ruleset.cpp.

Referenced by load_rulesetdir().

◆ load_tech_names()

static bool load_tech_names ( struct section_file file,
struct rscompat_info compat 
)
static

Load names of technologies so other rulesets can refer to techs with their name.

Definition at line 1125 of file ruleset.cpp.

Referenced by load_rulesetdir().

◆ load_terrain_names()

static bool load_terrain_names ( struct section_file file,
struct rscompat_info compat 
)
static

Load names of terrain types so other rulesets can refer to terrains with their name.

Definition at line 2501 of file ruleset.cpp.

Referenced by load_rulesetdir().

◆ load_unit_names()

static bool load_unit_names ( struct section_file file,
struct rscompat_info compat 
)
static

Load names of units so other rulesets can refer to units with their name.

Definition at line 1475 of file ruleset.cpp.

Referenced by load_rulesetdir().

◆ lookup_building()

static bool lookup_building ( struct section_file file,
const char *  prefix,
const char *  entry,
struct impr_type **  result,
const char *  filename,
const char *  description 
)
static

Lookup a string prefix.entry in the file and return the corresponding improvement pointer.

Return B_NEVER for match "None" or can't match. If description is not nullptr, it is used in the warning message instead of prefix (eg pass unit->name instead of prefix="units2.u27")

Definition at line 571 of file ruleset.cpp.

Referenced by load_ruleset_units().

◆ lookup_building_list()

static bool lookup_building_list ( struct section_file file,
const char *  prefix,
const char *  entry,
int *  output,
const char *  filename 
)
static

Lookup a prefix.entry string vector in the file and fill in the array, which should hold MAX_NUM_BUILDING_LIST items.

The output array is either B_LAST terminated or full (contains MAX_NUM_BUILDING_LIST items). [All valid entries of the output array are guaranteed to pass improvement_exist()?]

Definition at line 726 of file ruleset.cpp.

Referenced by load_ruleset_game(), and load_ruleset_nations().

◆ lookup_cbonus_list()

static bool lookup_cbonus_list ( struct rscompat_info compat,
struct combat_bonus_list *  list,
struct section_file file,
const char *  sec,
const char *  sub 
)
static

Load combat bonus list.

Definition at line 478 of file ruleset.cpp.

Referenced by load_ruleset_units().

◆ lookup_government()

static struct government* lookup_government ( struct section_file file,
const char *  entry,
const char *  filename,
struct government fallback 
)
static

Lookup entry in the file and return the corresponding government index.

filename is for error message.

Definition at line 809 of file ruleset.cpp.

Referenced by load_ruleset_governments(), load_ruleset_nations(), and load_ruleset_units().

◆ lookup_req_list()

struct requirement_vector* lookup_req_list ( struct section_file file,
struct rscompat_info compat,
const char *  sec,
const char *  sub,
const char *  rfor 
)

Load a requirement list.

The list is returned as a static vector (callers need not worry about freeing anything).

Definition at line 338 of file ruleset.cpp.

Referenced by effect_to_enabler(), load_ruleset_buildings(), load_ruleset_cities(), load_ruleset_effects(), load_ruleset_game(), load_ruleset_governments(), load_ruleset_styles(), load_ruleset_techs(), and load_ruleset_terrain().

◆ lookup_resource()

static struct extra_type* lookup_resource ( const char *  filename,
const char *  name,
const char *  jsection 
)
static

Look up the resource section name and return its pointer.

Definition at line 897 of file ruleset.cpp.

Referenced by load_ruleset_terrain().

◆ lookup_string()

static char* lookup_string ( struct section_file file,
const char *  prefix,
const char *  suffix 
)
static

Lookup optional string, returning allocated memory or nullptr.

Definition at line 833 of file ruleset.cpp.

Referenced by load_ruleset_techs().

◆ lookup_strvec()

static QVector<QString>* lookup_strvec ( struct section_file file,
const char *  prefix,
const char *  suffix 
)
static

Lookup optional string vector, returning allocated memory or nullptr.

Definition at line 874 of file ruleset.cpp.

Referenced by load_ruleset_buildings(), load_ruleset_cities(), load_ruleset_game(), load_ruleset_governments(), load_ruleset_techs(), load_ruleset_terrain(), and load_ruleset_units().

◆ lookup_tech()

static bool lookup_tech ( struct section_file file,
struct advance **  result,
const char *  prefix,
const char *  entry,
const char *  filename,
const char *  description 
)
static

Lookup a string prefix.entry in the file and return the corresponding advances pointer.

If (!required), return A_NEVER for match "Never" or can't match. If (required), die when can't match. Note the first tech should have name "None" so that will always match. If description is not nullptr, it is used in the warning message instead of prefix (eg pass unit->name instead of prefix="units2.u27")

Definition at line 541 of file ruleset.cpp.

Referenced by load_ruleset_techs(), and load_ruleset_units().

◆ lookup_tech_list()

static bool lookup_tech_list ( struct section_file file,
const char *  prefix,
const char *  entry,
int *  output,
const char *  filename 
)
static

Lookup a prefix.entry string vector in the file and fill in the array, which should hold MAX_NUM_TECH_LIST items.

The output array is either A_LAST terminated or full (contains MAX_NUM_TECH_LIST items). All valid entries of the output array are guaranteed to exist.

Definition at line 657 of file ruleset.cpp.

Referenced by load_ruleset_game(), and load_ruleset_nations().

◆ lookup_terrain()

static bool lookup_terrain ( struct section_file file,
const char *  entry,
const char *  filename,
struct terrain pthis,
struct terrain **  result 
)
static

Look up the terrain by name and return its pointer.

filename is for error message.

Definition at line 915 of file ruleset.cpp.

Referenced by load_ruleset_terrain().

◆ lookup_time()

static bool lookup_time ( const struct section_file secfile,
int *  turns,
const char *  sec_name,
const char *  property_name,
const char *  filename,
const char *  item_name,
bool *  ok 
)
static

Look up a value comparable to activity_count (road_time, etc).

item_name describes the thing which has the time property, if non-nullptr, for any error message. Returns FALSE if not found in secfile, but TRUE even if validation failed. Sets *ok to FALSE if validation failed, leaves it alone otherwise.

Definition at line 955 of file ruleset.cpp.

Referenced by load_ruleset_terrain(), and load_ruleset_units().

◆ lookup_unit_list()

static bool lookup_unit_list ( struct section_file file,
const char *  prefix,
const char *  entry,
std::array< unit_type *, MAX_NUM_UNIT_LIST > &  output,
const char *  filename 
)
static

Lookup a prefix.entry string vector in the file and fill in the array, which should hold MAX_NUM_UNIT_LIST items.

The output array is either nullptr terminated or full (contains MAX_NUM_UNIT_LIST items). If the vector is not found and the required parameter is set, we report it as an error, otherwise we just punt.

Definition at line 602 of file ruleset.cpp.

Referenced by load_ruleset_nations().

◆ lookup_unit_type()

static bool lookup_unit_type ( struct section_file file,
const char *  prefix,
const char *  entry,
const struct unit_type **  result,
const char *  filename,
const char *  description 
)
static

Lookup a string prefix.entry in the file and set result to the corresponding unit_type.

If description is not nullptr, it is used in the warning message instead of prefix (eg pass unit->name instead of prefix="units2.u27")

Definition at line 780 of file ruleset.cpp.

Referenced by load_ruleset_terrain(), and load_ruleset_units().

◆ notify_ruleset_fallback()

static void notify_ruleset_fallback ( const char *  msg)
static

Make it clear to everyone that requested ruleset has not been loaded.

Definition at line 8574 of file ruleset.cpp.

Referenced by load_rulesets().

◆ nullcheck_secfile_destroy()

static void nullcheck_secfile_destroy ( struct section_file file)
static

Destroy secfile.

Handle nullptr parameter gracefully.

Definition at line 8640 of file ruleset.cpp.

Referenced by load_rulesetdir().

◆ openload_luadata_file()

static struct section_file* openload_luadata_file ( const char *  rsdir)
static

Load optional luadata.txt.

Definition at line 311 of file ruleset.cpp.

Referenced by load_rulesetdir().

◆ openload_ruleset_file()

static struct section_file * openload_ruleset_file ( const char *  whichset,
const char *  rsdir 
)
static

Do initial section_file_load on a ruleset file.

"whichset" = "techs", "units", "buildings", "terrain", ...

Definition at line 255 of file ruleset.cpp.

Referenced by load_rulesetdir(), and reload_rulesets_settings().

◆ openload_script_file()

static enum fc_tristate openload_script_file ( const char *  whichset,
const char *  rsdir,
char **  buffer,
bool  optional 
)
static

Parse script file.

Definition at line 255 of file ruleset.cpp.

Referenced by load_rulesetdir().

◆ reload_rulesets_settings()

bool reload_rulesets_settings ( )

Reload the game settings saved in the ruleset file.

Definition at line 8868 of file ruleset.cpp.

Referenced by reset_command().

◆ ruleset_load_names()

static bool ruleset_load_names ( struct name_translation pname,
const char *  domain,
struct section_file file,
const char *  sec_name 
)
static

◆ ruleset_load_traits()

static void ruleset_load_traits ( struct trait_limits out,
struct section_file file,
const char *  secname,
const char *  field_prefix 
)
static

Load trait values to array.

Definition at line 1003 of file ruleset.cpp.

Referenced by load_ruleset_nations().

◆ rulesets_deinit()

void rulesets_deinit ( )

Completely deinitialize ruleset system.

Server is not in usable state after this.

Definition at line 8651 of file ruleset.cpp.

Referenced by server_quit().

◆ secfile_lookup_int_default_min_max()

static int secfile_lookup_int_default_min_max ( struct section_file file,
int  def,
int  min,
int  max,
const char *  path,
  ... 
)
static

Print an error message if the value is out of range.

Definition at line 5898 of file ruleset.cpp.

Referenced by load_ruleset_game(), and load_unit_names().

◆ send_ruleset_achievements()

static void send_ruleset_achievements ( struct conn_list *  dest)
static

Send the achievement ruleset information (all individual achievement types) to the specified connections.

Definition at line 8020 of file ruleset.cpp.

Referenced by send_rulesets().

◆ send_ruleset_action_auto_performers()

static void send_ruleset_action_auto_performers ( struct conn_list *  dest)
static

Send action auto performer ruleset information to the specified connections.

Definition at line 8108 of file ruleset.cpp.

Referenced by send_rulesets().

◆ send_ruleset_action_enablers()

static void send_ruleset_action_enablers ( struct conn_list *  dest)
static

Send the action enabler ruleset information to the specified connections.

Definition at line 8074 of file ruleset.cpp.

Referenced by send_rulesets().

◆ send_ruleset_actions()

static void send_ruleset_actions ( struct conn_list *  dest)
static

Send action ruleset information to the specified connections.

Definition at line 8043 of file ruleset.cpp.

Referenced by send_rulesets().

◆ send_ruleset_bases()

static void send_ruleset_bases ( struct conn_list *  dest)
static

Send the base ruleset information (all individual base types) to the specified connections.

Definition at line 7886 of file ruleset.cpp.

Referenced by send_rulesets().

◆ send_ruleset_buildings()

static void send_ruleset_buildings ( struct conn_list *  dest)
static

Send the buildings ruleset information (all individual improvements and wonders) to the specified connections.

Definition at line 7592 of file ruleset.cpp.

Referenced by send_rulesets().

◆ send_ruleset_cities()

static void send_ruleset_cities ( struct conn_list *  dest)
static

Send the city-style ruleset information (each style) to the specified connections.

Definition at line 8428 of file ruleset.cpp.

Referenced by send_rulesets().

◆ send_ruleset_clauses()

static void send_ruleset_clauses ( struct conn_list *  dest)
static

Send the clause type ruleset information to the specified connections.

Definition at line 8355 of file ruleset.cpp.

Referenced by send_rulesets().

◆ send_ruleset_control()

static void send_ruleset_control ( struct conn_list *  dest)
static

Send information in packet_ruleset_control (numbers of units etc, and other miscellany) to specified connections.

The client assumes that exactly one ruleset control packet is sent as a part of each ruleset send. So after sending this packet we have to resend every other part of the rulesets (and none of them should be is-info in the network code!). The client frees ruleset data when receiving this packet and then re-initializes as it receives the individual ruleset packets. See packhand.c.

Definition at line 4212 of file ruleset.cpp.

Referenced by send_rulesets().

◆ send_ruleset_disasters()

static void send_ruleset_disasters ( struct conn_list *  dest)
static

Send the disaster ruleset information (all individual disaster types) to the specified connections.

Definition at line 7989 of file ruleset.cpp.

Referenced by send_rulesets().

◆ send_ruleset_extras()

static void send_ruleset_extras ( struct conn_list *  dest)
static

Send the extra ruleset information (all individual extra types) to the specified connections.

Definition at line 7765 of file ruleset.cpp.

Referenced by send_rulesets().

◆ send_ruleset_game()

static void send_ruleset_game ( struct conn_list *  dest)
static

Send information in packet_ruleset_game (miscellaneous rules) to the specified connections.

Definition at line 8490 of file ruleset.cpp.

Referenced by send_rulesets().

◆ send_ruleset_goods()

static void send_ruleset_goods ( struct conn_list *  dest)
static

Send the goods ruleset information (all individual goods types) to the specified connections.

Definition at line 7956 of file ruleset.cpp.

Referenced by send_rulesets().

◆ send_ruleset_governments()

static void send_ruleset_governments ( struct conn_list *  dest)
static

Send the government ruleset information to the specified connections.

One packet per government type, and for each type one per ruler title.

Definition at line 8170 of file ruleset.cpp.

Referenced by send_rulesets().

◆ send_ruleset_multipliers()

static void send_ruleset_multipliers ( struct conn_list *  dest)
static

Send the multiplier ruleset information to the specified connections.

Definition at line 8391 of file ruleset.cpp.

Referenced by send_rulesets().

◆ send_ruleset_musics()

static void send_ruleset_musics ( struct conn_list *  dest)
static

Send the music-style ruleset information (each style) to the specified connections.

Definition at line 8460 of file ruleset.cpp.

Referenced by send_rulesets().

◆ send_ruleset_nations()

static void send_ruleset_nations ( struct conn_list *  dest)
static

Send the nations ruleset information (info on each nation) to the specified connections.

Definition at line 8216 of file ruleset.cpp.

Referenced by send_rulesets().

◆ send_ruleset_resources()

static void send_ruleset_resources ( struct conn_list *  dest)
static

Send the resource ruleset information to the specified connections.

Definition at line 7742 of file ruleset.cpp.

Referenced by send_rulesets().

◆ send_ruleset_roads()

static void send_ruleset_roads ( struct conn_list *  dest)
static

Send the road ruleset information (all individual road types) to the specified connections.

Definition at line 7912 of file ruleset.cpp.

Referenced by send_rulesets().

◆ send_ruleset_specialists()

static void send_ruleset_specialists ( struct conn_list *  dest)
static

Send the specialists ruleset information (all individual specialist types) to the specified connections.

Definition at line 7448 of file ruleset.cpp.

Referenced by send_rulesets().

◆ send_ruleset_styles()

static void send_ruleset_styles ( struct conn_list *  dest)
static

Send the nation style ruleset information (each style) to the specified connections.

Definition at line 8337 of file ruleset.cpp.

Referenced by send_rulesets().

◆ send_ruleset_team_names()

static void send_ruleset_team_names ( struct conn_list *  dest)
static

Send all team names defined in the ruleset file(s) to the specified connections.

Definition at line 8550 of file ruleset.cpp.

Referenced by send_rulesets().

◆ send_ruleset_tech_classes()

static void send_ruleset_tech_classes ( struct conn_list *  dest)
static

Send the techs class information to the specified connections.

Definition at line 7477 of file ruleset.cpp.

Referenced by send_rulesets().

◆ send_ruleset_techs()

static void send_ruleset_techs ( struct conn_list *  dest)
static

Send the techs ruleset information (all individual advances) to the specified connections.

Definition at line 7497 of file ruleset.cpp.

Referenced by send_rulesets().

◆ send_ruleset_terrain()

static void send_ruleset_terrain ( struct conn_list *  dest)
static

Send the terrain ruleset information (terrain_control, and the individual terrain types) to the specified connections.

Definition at line 7633 of file ruleset.cpp.

Referenced by send_rulesets().

◆ send_ruleset_trade_routes()

static void send_ruleset_trade_routes ( struct conn_list *  dest)
static

Send the trade route types ruleset information (all individual trade route types) to the specified connections.

Definition at line 8148 of file ruleset.cpp.

Referenced by send_rulesets().

◆ send_ruleset_unit_classes()

static void send_ruleset_unit_classes ( struct conn_list *  dest)
static

Send the units ruleset information (all individual unit classes) to the specified connections.

Definition at line 7266 of file ruleset.cpp.

Referenced by send_rulesets().

◆ send_ruleset_units()

static void send_ruleset_units ( struct conn_list *  dest)
static

Send the units ruleset information (all individual units) to the specified connections.

Definition at line 7319 of file ruleset.cpp.

Referenced by send_rulesets().

◆ send_rulesets()

void send_rulesets ( struct conn_list *  dest)

Send all ruleset information to the specified connections.

Definition at line 8890 of file ruleset.cpp.

Referenced by establish_new_connection(), load_command(), and set_rulesetdir().

◆ strvec_store()

static void strvec_store ( QVector< QString > *  psv,
const char *const *  vec,
size_t  size 
)
static

Stores the string vector from a normal vector.

If size == -1, it will assume it is a nullptr terminated vector.

Definition at line 854 of file ruleset.cpp.

Referenced by lookup_strvec().

◆ valid_ruleset_filename()

static QString valid_ruleset_filename ( const char *  subdir,
const char *  name,
const char *  extension,
bool  optional 
)
static

datafilename() wrapper: tries to match in two ways.

Returns nullptr on failure, the (statically allocated) filename on success.

Definition at line 200 of file ruleset.cpp.

Referenced by openload_luadata_file(), and openload_ruleset_file().

Variable Documentation

◆ base_sections

char(* base_sections)[MAX_SECTION_LABEL] = nullptr
static

Definition at line 111 of file ruleset.cpp.

Referenced by load_ruleset_terrain(), load_rulesetdir(), and load_terrain_names().

◆ extra_sections

char(* extra_sections)[MAX_SECTION_LABEL] = nullptr
static

Definition at line 110 of file ruleset.cpp.

Referenced by load_ruleset_terrain(), load_rulesetdir(), and load_terrain_names().

◆ name_too_long

const char name_too_long[] = "Name \"%s\" too long; truncating."
static

Definition at line 104 of file ruleset.cpp.

Referenced by names_set().

◆ parser_buffer

char* parser_buffer = nullptr

Definition at line 193 of file ruleset.cpp.

Referenced by get_parser_buffer(), and load_rulesetdir().

◆ reqs_list

struct requirement_vector reqs_list
static

Definition at line 112 of file ruleset.cpp.

Referenced by lookup_req_list(), and rulesets_deinit().

◆ resource_sections

char(* resource_sections)[MAX_SECTION_LABEL] = nullptr
static

Definition at line 108 of file ruleset.cpp.

Referenced by load_ruleset_terrain(), load_rulesetdir(), and load_terrain_names().

◆ road_sections

char(* road_sections)[MAX_SECTION_LABEL] = nullptr
static

Definition at line 112 of file ruleset.cpp.

Referenced by load_ruleset_terrain(), load_rulesetdir(), and load_terrain_names().

◆ script_buffer

int char* script_buffer = nullptr

Definition at line 192 of file ruleset.cpp.

Referenced by get_script_buffer(), and load_rulesetdir().

◆ terrain_sections

char(* terrain_sections)[MAX_SECTION_LABEL] = nullptr
static