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Freeciv21
Develop your civilization from humble roots to a global empire
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This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Macros | |
| #define | MG_UNUSED mapgen_terrain_property_invalid() |
Functions | |
| void | make_fracture_hmap () |
| Fracture map generator. More... | |
| void | make_fracture_relief () |
| make_fracture_relief() Goes through a couple of iterations. More... | |
Variables | |
| int * | height_map |
| int | hmap_shore_level |
| int | hmap_mountain_level |
| #define MG_UNUSED mapgen_terrain_property_invalid() |
Definition at line 29 of file fracture_map.h.
| void make_fracture_hmap | ( | ) |
Fracture map generator.
Definition at line 51 of file fracture_map.cpp.
Referenced by map_generate().
| void make_fracture_relief | ( | ) |
make_fracture_relief() Goes through a couple of iterations.
The first iteration chooses mountains and hills based on how much the tile exceeds the elevation of the surrounding tiles. This will typically causes hills and mountains to be placed along the edges of landmasses. It can generate mountain ranges where there a differences in elevation between landmasses.
Definition at line 311 of file fracture_map.cpp.
Referenced by make_land().
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extern |
Definition at line 23 of file height_map.cpp.
Referenced by create_island(), initworld(), make_fracture_hmap(), map_generate(), map_generate_island_2or3(), map_generate_island_single(), and map_generate_island_variable().
| int hmap_mountain_level |
Definition at line 25 of file fracture_map.h.
Referenced by make_fracture_hmap(), make_fracture_relief(), make_relief(), and terrain_is_too_high().
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extern |
Definition at line 24 of file height_map.cpp.
Referenced by create_tmap(), make_fracture_hmap(), make_fracture_relief(), make_land(), and make_relief().