Freeciv21
Develop your civilization from humble roots to a global empire
fracture_map.h
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/**************************************************************************
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Copyright (c) 1996-2020 Freeciv21 and Freeciv contributors. This file is
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__ __ part of Freeciv21. Freeciv21 is free software: you can
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/ \\..// \ redistribute it and/or modify it under the terms of the GNU
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( oo ) General Public License as published by the Free Software
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\__/ Foundation, either version 3 of the License, or (at your
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option) any later version. You should have received
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a copy of the GNU General Public License along with Freeciv21. If not,
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see https://www.gnu.org/licenses/.
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**************************************************************************/
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#pragma once
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/*
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* Height map information
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*
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* height_map[] stores the height of each tile
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* hmap_max_level is the maximum height (heights will range from
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* [0,hmap_max_level).
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* hmap_shore_level is the level of ocean. Any tile at this height or
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* above is land; anything below is ocean.
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* hmap_mount_level is the level of mountains and hills. Any tile above
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* this height will usually be a mountain or hill.
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*/
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extern
int
*
height_map
;
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extern
int
hmap_shore_level
,
hmap_mountain_level
;
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void
make_fracture_hmap
();
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void
make_fracture_relief
();
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#define MG_UNUSED mapgen_terrain_property_invalid()
make_fracture_hmap
void make_fracture_hmap()
Fracture map generator.
Definition:
fracture_map.cpp:51
make_fracture_relief
void make_fracture_relief()
make_fracture_relief() Goes through a couple of iterations.
Definition:
fracture_map.cpp:311
hmap_mountain_level
int hmap_mountain_level
Definition:
fracture_map.h:25
hmap_shore_level
int hmap_shore_level
Definition:
height_map.cpp:24
height_map
int * height_map
Definition:
height_map.cpp:23
server
generator
fracture_map.h
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