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Freeciv21
Develop your civilization from humble roots to a global empire
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Functions | |
| void | real_menus_init (void) |
| Initialize menus (sensitivity, name, etc.) based on the current state and current ruleset, etc. More... | |
| void | real_menus_update (void) |
| Update all of the menus (sensitivity, name, etc.) based on the current state. More... | |
| void | menus_init () |
| void | menus_update () |
| void menus_init | ( | ) |
Definition at line 331 of file update_queue.cpp.
Referenced by client_state(), tilespec_reread_callback(), tilespec_reread_frozen_refresh(), and view_option_changed_callback().
| void menus_update | ( | ) |
Definition at line 345 of file update_queue.cpp.
Referenced by city_packet_common(), do_move_unit(), focus_units_changed(), handle_city_remove(), handle_conn_info(), handle_game_info(), handle_new_year(), handle_player_info(), handle_research_info(), handle_spaceship_info(), handle_tile_info(), and handle_unit_packet_common().
| void real_menus_init | ( | void | ) |
Initialize menus (sensitivity, name, etc.) based on the current state and current ruleset, etc.
Call menus_update().
Definition at line 83 of file menu.cpp.
Referenced by menus_init().
| void real_menus_update | ( | void | ) |
Update all of the menus (sensitivity, name, etc.) based on the current state.
Definition at line 101 of file menu.cpp.
Referenced by menus_init(), menus_update_callback(), and pageGame::updateInfoLabelTimeout().