![]() |
Freeciv21
Develop your civilization from humble roots to a global empire
|
#include <vision.h>
Collaboration diagram for vision_site:Public Attributes | |
| char | name [MAX_LEN_NAME] |
| struct tile * | location |
| struct player * | owner |
| int | identity |
| citizens | size |
| bool | occupied |
| bool | walls |
| bool | happy |
| bool | unhappy |
| int | style |
| int | city_image |
| enum capital_type | capital |
| bv_imprs | improvements |
| enum capital_type vision_site::capital |
Definition at line 126 of file vision.h.
Referenced by package_dumb_city(), sg_load_player_vision_city(), sg_save_player_vision(), and update_dumb_city().
| int vision_site::city_image |
Definition at line 126 of file vision.h.
Referenced by package_dumb_city(), sg_load_player_vision_city(), sg_save_player_vision(), and update_dumb_city().
| bool vision_site::happy |
Definition at line 123 of file vision.h.
Referenced by package_dumb_city(), sg_load_player_vision_city(), sg_save_player_vision(), and update_dumb_city().
| int vision_site::identity |
Definition at line 118 of file vision.h.
Referenced by package_dumb_city(), send_tile_info(), sg_load_player_vision(), sg_load_player_vision_city(), sg_save_player_vision(), update_dumb_city(), vision_site_new(), and vision_site_update_from_city().
| bv_imprs vision_site::improvements |
Definition at line 129 of file vision.h.
Referenced by package_dumb_city(), sg_load_player_vision_city(), sg_save_player_vision(), spy_send_sabotage_list(), and update_dumb_city().
| struct tile* vision_site::location |
Definition at line 115 of file vision.h.
Referenced by map_get_player_city(), sg_load_player_vision(), sg_load_player_vision_city(), update_dumb_city(), vision_site_new(), and vision_site_update_from_city().
| char vision_site::name[MAX_LEN_NAME] |
Definition at line 114 of file vision.h.
Referenced by package_dumb_city(), sg_load_player_vision_city(), sg_save_player_vision(), update_dumb_city(), vision_site_new_from_city(), and vision_site_update_from_city().
| bool vision_site::occupied |
Definition at line 121 of file vision.h.
Referenced by maybe_cancel_patrol_due_to_enemy(), package_dumb_city(), sg_load_player_vision_city(), sg_save_player_vision(), and update_dumb_city().
| struct player* vision_site::owner |
Definition at line 116 of file vision.h.
Referenced by mapimg_server_tile_city(), sg_load_player_vision_city(), vision_site_new(), and vision_site_update_from_city().
| citizens vision_site::size |
Definition at line 119 of file vision.h.
Referenced by vision_site_size_get(), and vision_site_size_set().
| int vision_site::style |
Definition at line 125 of file vision.h.
Referenced by package_dumb_city(), sg_load_player_vision_city(), sg_save_player_vision(), and update_dumb_city().
| bool vision_site::unhappy |
Definition at line 124 of file vision.h.
Referenced by package_dumb_city(), sg_load_player_vision_city(), sg_save_player_vision(), and update_dumb_city().
| bool vision_site::walls |
Definition at line 122 of file vision.h.
Referenced by package_dumb_city(), sg_load_player_vision_city(), sg_save_player_vision(), and update_dumb_city().