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Freeciv21
Develop your civilization from humble roots to a global empire
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#include "fc_types.h"#include "layer.h"#include "tilespec.h"#include <QPixmap>#include <array>#include "specenum_gen.h"
Include dependency graph for layer_darkness.h:
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Classes | |
| class | freeciv::layer_darkness |
Namespaces | |
| freeciv | |
Macros | |
| #define | SPECENUM_NAME darkness_style |
| #define | SPECENUM_VALUE0 DARKNESS_NONE |
| #define | SPECENUM_VALUE0NAME "None" |
| #define | SPECENUM_VALUE1 DARKNESS_ISORECT |
| #define | SPECENUM_VALUE1NAME "IsoRect" |
| #define | SPECENUM_VALUE2 DARKNESS_CARD_SINGLE |
| #define | SPECENUM_VALUE2NAME "CardinalSingle" |
| #define | SPECENUM_VALUE3 DARKNESS_CARD_FULL |
| #define | SPECENUM_VALUE3NAME "CardinalFull" |
| #define | SPECENUM_VALUE4 DARKNESS_CORNER |
| #define | SPECENUM_VALUE4NAME "Corner" |
| #define SPECENUM_NAME darkness_style |
Definition at line 25 of file layer_darkness.h.
| #define SPECENUM_VALUE0 DARKNESS_NONE |
Definition at line 27 of file layer_darkness.h.
| #define SPECENUM_VALUE0NAME "None" |
Definition at line 28 of file layer_darkness.h.
| #define SPECENUM_VALUE1 DARKNESS_ISORECT |
Definition at line 31 of file layer_darkness.h.
| #define SPECENUM_VALUE1NAME "IsoRect" |
Definition at line 32 of file layer_darkness.h.
| #define SPECENUM_VALUE2 DARKNESS_CARD_SINGLE |
Definition at line 35 of file layer_darkness.h.
| #define SPECENUM_VALUE2NAME "CardinalSingle" |
Definition at line 36 of file layer_darkness.h.
| #define SPECENUM_VALUE3 DARKNESS_CARD_FULL |
Definition at line 39 of file layer_darkness.h.
| #define SPECENUM_VALUE3NAME "CardinalFull" |
Definition at line 40 of file layer_darkness.h.
| #define SPECENUM_VALUE4 DARKNESS_CORNER |
Definition at line 42 of file layer_darkness.h.
| #define SPECENUM_VALUE4NAME "Corner" |
Definition at line 43 of file layer_darkness.h.