Freeciv21
Develop your civilization from humble roots to a global empire
layer_darkness.h File Reference
#include "fc_types.h"
#include "layer.h"
#include "tilespec.h"
#include <QPixmap>
#include <array>
#include "specenum_gen.h"
+ Include dependency graph for layer_darkness.h:
+ This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

class  freeciv::layer_darkness
 

Namespaces

 freeciv
 

Macros

#define SPECENUM_NAME   darkness_style
 
#define SPECENUM_VALUE0   DARKNESS_NONE
 
#define SPECENUM_VALUE0NAME   "None"
 
#define SPECENUM_VALUE1   DARKNESS_ISORECT
 
#define SPECENUM_VALUE1NAME   "IsoRect"
 
#define SPECENUM_VALUE2   DARKNESS_CARD_SINGLE
 
#define SPECENUM_VALUE2NAME   "CardinalSingle"
 
#define SPECENUM_VALUE3   DARKNESS_CARD_FULL
 
#define SPECENUM_VALUE3NAME   "CardinalFull"
 
#define SPECENUM_VALUE4   DARKNESS_CORNER
 
#define SPECENUM_VALUE4NAME   "Corner"
 

Macro Definition Documentation

◆ SPECENUM_NAME

#define SPECENUM_NAME   darkness_style

Definition at line 25 of file layer_darkness.h.

◆ SPECENUM_VALUE0

#define SPECENUM_VALUE0   DARKNESS_NONE

Definition at line 27 of file layer_darkness.h.

◆ SPECENUM_VALUE0NAME

#define SPECENUM_VALUE0NAME   "None"

Definition at line 28 of file layer_darkness.h.

◆ SPECENUM_VALUE1

#define SPECENUM_VALUE1   DARKNESS_ISORECT

Definition at line 31 of file layer_darkness.h.

◆ SPECENUM_VALUE1NAME

#define SPECENUM_VALUE1NAME   "IsoRect"

Definition at line 32 of file layer_darkness.h.

◆ SPECENUM_VALUE2

#define SPECENUM_VALUE2   DARKNESS_CARD_SINGLE

Definition at line 35 of file layer_darkness.h.

◆ SPECENUM_VALUE2NAME

#define SPECENUM_VALUE2NAME   "CardinalSingle"

Definition at line 36 of file layer_darkness.h.

◆ SPECENUM_VALUE3

#define SPECENUM_VALUE3   DARKNESS_CARD_FULL

Definition at line 39 of file layer_darkness.h.

◆ SPECENUM_VALUE3NAME

#define SPECENUM_VALUE3NAME   "CardinalFull"

Definition at line 40 of file layer_darkness.h.

◆ SPECENUM_VALUE4

#define SPECENUM_VALUE4   DARKNESS_CORNER

Definition at line 42 of file layer_darkness.h.

◆ SPECENUM_VALUE4NAME

#define SPECENUM_VALUE4NAME   "Corner"

Definition at line 43 of file layer_darkness.h.